用AI写了一个小游戏程序,经过正面反面的不断提问与探索!始终解决不了的问题!
无法实现重复运行!而且在游戏的过渡阶段还出现了要求意外的数字闪烁!
import tkinter as tk
from tkinter import messagebox
import random
class MemoryGame:
def __init__(self, root, size=3):
self.root = root
self.size = size
self.buttons = []
self.selected = []
self.correct_count = 0
self.wrong_count = 0
self.blinks = 0
self.sequence = []
self.create_widgets()
self.blinking_buttons = set()
def create_widgets(self):
# 创建游戏次数和错误次数布局
self.total_label = tk.Label(self.root, text=f'Total: 0', font=('Arial', 16))
self.total_label.grid(row=0, column=0, padx=40, pady=10)
self.correct_label = tk.Label(self.root, text=f'Correct: 0', font=('Arial', 16))
self.correct_label.grid(row=0, column=1, pady=10)
self.wrong_label = tk.Label(self.root, text=f'Wrong: 0', font=('Arial', 16))
self.wrong_label.grid(row=0, column=2, padx=40, pady=10)
# 创建九宫格布局
self.create_buttons()
# 创建下方按钮布局
start_button = tk.Button(self.root, text='Start game', font=('Arial', 16), width=10, command=self.start_game)
start_button.grid(row=self.size+2, column=0, padx=20, pady=10)
quit_button = tk.Button(self.root, text='Quit game', font=('Arial', 16), width=10, command=self.on_quit)
quit_button.grid(row=self.size+2, column=2, padx=20, pady=10)
def create_buttons(self):
for button in sum(self.buttons, []):
button.destroy()
self.buttons = []
self.nums = random.sample(range(10), self.size**2)
for i in range(self.size):
row = []
for j in range(self.size):
num = self.nums[i*self.size+j]
button = tk.Button(self.root, text=num, font=('Arial', 24), width=4, height=2, command=lambda num=num: self.on_button_click(num))
button.grid(row=i+1, column=j, padx=8, pady=8, ipadx=10, ipady=10)
row.append(button)
self.buttons.append(row)
def start_game(self):
# 重置状态
for row in self.buttons:
for button in row:
button.config(bg='SystemButtonFace', fg='black')
self.selected = []
self.correct_count = 0
self.wrong_count = 0
self.sequence = random.sample(self.nums, 3)
self.total_label.config(text=f'Total: {self.correct_count + self.wrong_count}')
self.correct_label.config(text=f'Correct: {self.correct_count}')
self.wrong_label.config(text=f'Wrong: {self.wrong_count}')
self.show_sequence()
def show_sequence(self):
# 通过改变按钮颜色来提示出现顺序
if self.blinks < len(self.sequence):
nums = self.sequence[self.blinks]
for row in self.buttons:
for button in row:
if int(button['text']) == nums and button not in self.blinking_buttons:
button.config(bg='white')
self.blinking_buttons.add(button)
self.root.after(500, self.resume_button, nums)
else:
# 显示完成,开始接受用户输入
self.blinking_buttons.clear()
def resume_button(self, num):
# 恢复按钮颜色
for row in self.buttons:
for button in row:
if int(button['text']) == num:
button.config(bg='SystemButtonFace')
self.blinking_buttons.remove(button)
if self.blinks < len(self.sequence) - 1:
self.blinks += 1
self.root.after(500, self.show_sequence)
def check_answer(self):
if self.selected == self.sequence:
# 点击正确
self.correct_count += 1
messagebox.showinfo('Correct', 'Good job!')
self.update_score()
self.selected = []
self.blinks = 0
self.blink_random_buttons(3)
else:
# 点击错误
self.wrong_count += 1
messagebox.showinfo('Wrong', 'Wrong answer!')
self.update_score()
self.selected = []
self.blinks = 0
self.blink_random_buttons(3)
def update_score(self):
# 更新积分
self.total_label.config(text=f'Total: {self.correct_count + self.wrong_count}')
self.correct_label.config(text=f'Correct: {self.correct_count}')
self.wrong_label.config(text=f'Wrong: {self.wrong_count}')
def on_button_click(self, num):
# 检查选择的数字是否正确
self.selected.append(num)
if len(self.selected) == 3:
self.check_answer()
def on_quit(self):
# 退出游戏
messagebox.showinfo('Game over', 'You quit the game!')
self.root.quit()
def blink(self, button):
button.config(bg='white')
self.blinking_buttons.add(button)
def unblink_buttons(self, buttons):
for button in buttons:
button.config(bg='SystemButtonFace')
self.blinking_buttons.remove(button)
def blink_random_buttons(self, remaining):
if remaining <= 0:
return
buttons = random.sample(sum(self.buttons, []), 3)
for button in buttons:
self.blink(button)
self.root.after(1500, self.unblink_buttons, buttons)
self.root.after(2000, self.show_sequence)
if __name__ == '__main__':
root = tk.Tk()
root.title('Memory Game')
root.resizable(False, False)
game = MemoryGame(root)
root.mainloop()
# 导入库
import requests
import base64
# 利用百度AI账号获取taken
'''获取taken'''
# 注册百度AI账号后,获取密匙
# AK 和 SK 为注册后,创建应用 自动生成的
AK = ' '
SK = ' '
# 获取taken得到的权限
host = 'https://aip.baidubce.com/oauth/2.0/token?grant_type=client_credentials&client_id=' + AK + '&client_secret=' + SK
df = requests.get(host).json()
token = df['access_token']