C#arcengine二次开发如何修改新加载的shp的符号显示

C#arcengine二次开发如何修改新加载的shp的符号显示,如下图

img


比如我已经处理出来一个新的shp加载在图层里面了,但需要让他自动显示的符号是Circle1,不需要再次手动选择,请问代码如何实现

我已经在系统中添加了一个特定的Style样式文件,我的需求就是让这个新的shp直接显示为我的特定符号样式

以下回答参考GPT,并由JoseKe整理完成,希望您能采纳:
在ArcEngine中修改要素层的符号,可以通过以下步骤:

1. 加载要素层,获取其IFeatureLayer对象

csharp
IFeatureLayer featureLayer = new FeatureLayerClass();
featureLayer.FeatureClass = featureWorkspace.OpenFeatureClass("yourShapefile.shp");


2. 创建要素层的渲染器

csharp
ISimpleRenderer renderer = new SimpleRendererClass();
ISymbol symbol = new SimpleMarkerSymbolClass();
(symbol as ISimpleMarkerSymbol).Style = esriSimpleMarkerStyle.esriSMSCircle;
renderer.Symbol = symbol;


修改符号样式,比如将Circle1作为符号样式。这里需要先创建Circle1样式,然后将其赋给渲染器:

csharp
ISymbolFactory symbolFactory = new SymbolFactoryClass();
ISymbol circle1Symbol = symbolFactory.CreateMarkerSymbol(esriSimpleMarkerStyle.esriSMSCircle, System.Drawing.Color.Red, System.Drawing.Color.Black, 8) as ISymbol;
renderer.Symbol = circle1Symbol;


3. 设置要素层的渲染器

csharp
(featureLayer as IGeoFeatureLayer).Renderer = renderer as IFeatureRenderer;


完整代码如下:

csharp
// 加载要素层
IFeatureLayer featureLayer = new FeatureLayerClass();
featureLayer.FeatureClass = featureWorkspace.OpenFeatureClass("yourShapefile.shp");

// 创建渲染器
ISimpleRenderer renderer = new SimpleRendererClass();
ISymbol symbol = new SimpleMarkerSymbolClass();
(symbol as ISimpleMarkerSymbol).Style = esriSimpleMarkerStyle.esriSMSCircle;
renderer.Symbol = symbol;

// 修改符号样式
ISymbolFactory symbolFactory = new SymbolFactoryClass();
ISymbol circle1Symbol = symbolFactory.CreateMarkerSymbol(esriSimpleMarkerStyle.esriSMSCircle, System.Drawing.Color.Red, System.Drawing.Color.Black, 8) as ISymbol;
renderer.Symbol = circle1Symbol;

// 设置要素层的渲染器
(featureLayer as IGeoFeatureLayer).Renderer = renderer as IFeatureRenderer;


这样就可以将新加载的shp的符号显示修改为Circle1。