OpenGL绘制三角形 运行时窗口白屏后闪退

代码如下

#include<iostream>
#define GLEW_STATIC
#include <GL/glew.h>
#include<GLFW\glfw3.h>


float vertices[] = {
    -0.5f, -0.5f, 0.0f,
     0.5f, -0.5f, 0.0f,
     0.0f,  0.5f, 0.0f
};
const char* vertexShaderSource=
"#version 330 core\n"
"layout(location = 0) in vec3 aPos;\n"
"void main() {\n"
"gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);} \n";

const char* fragmentShaderSource =
"#version 330 core                                 \n"
"out vec4 FragColor;                               \n"
"void main() {                                     \n"
"FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);}        \n";



using namespace std;
void processInput(GLFWwindow* window)
{
    if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
    {
        glfwSetWindowShouldClose(window, true);
    }
}
int main(int argc, char** argv[])
{
    glewExperimental = GL_TRUE;
 /*   if (glewInit()!=GLEW_OK)
      {
       cout << "failed to initalize GLEW" << endl;
       return -1;
      }*/
    
    glfwInit();//初始化
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);//配置GLFW
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);//配置GLFW
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);//
    glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);

    GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", nullptr, nullptr);
    if (window == nullptr)
    {
        cout << "Failed to create GLFW window" << endl;
        glfwTerminate();
        return -1;
    }
    glfwMakeContextCurrent(window);

    glViewport(0,0,800,600);

    unsigned int VAO;
    glGenVertexArrays(1, &VAO);
    glBindVertexArray(VAO);

    unsigned int VBO;
    glGenBuffers(1,&VBO);
    glBindBuffer(GL_ARRAY_BUFFER,VBO);
    glBufferData(GL_ARRAY_BUFFER,sizeof(vertices),vertices,GL_STATIC_DRAW);
    


    unsigned int vertexShader;
    vertexShader=glCreateShader(GL_VERTEX_SHADER);
    glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
    glCompileShader(vertexShader);
  
    unsigned int fragmentShader;
    fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
    glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
    glCompileShader(fragmentShader);

    //着色器程序
    unsigned int shaderProgram;
    shaderProgram = glCreateProgram();
    glAttachShader(shaderProgram,vertexShader);
    glAttachShader(shaderProgram,fragmentShader);
    glLinkProgram(shaderProgram);

    //画三角形
    glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
    glEnableVertexAttribArray(0);

    while (!glfwWindowShouldClose(window))
    {
        processInput(window);
        glClearColor(0,0,1.0f,1.0f);
        glClear(GL_COLOR_BUFFER_BIT);

        glUseProgram(shaderProgram);
        glBindVertexArray(VAO);
        glDrawArrays(GL_TRIANGLES,0,3);


        glfwPollEvents();
        glfwSwapBuffers(window);
      
    }
 
    glfwTerminate();
    return 0;
}


运行结果及报错内容 :报错代码:-1073741819

请求各位解答解答