unity项目开始是HGRP的,不能发布webgl,所以就改成普通的;现在打包webgl一直报两个错误;
Failed running D:\unity2018.3.1\Unity\Editor\Data\il2cpp\build/UnityLinker.exe -out="F:\RemoveHD\labrary\Temp\StagingArea\Data\Managed\tempStrip" -x="D:\unity2018.3.1\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml" -d "F:\RemoveHD\labrary\Temp\StagingArea\Data\Managed" --include-unity-root-assembly="F:\RemoveHD\labrary\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="F:\RemoveHD\labrary\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="F:\RemoveHD\labrary\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --include-unity-root-assembly="F:\RemoveHD\labrary\Temp\StagingArea\Data\Managed\DOTween.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=F:\RemoveHD\labrary\Temp\StagingArea\Data\Managed --rule-set=Conservative
stdout:
Fatal error in Unity CIL Linker
Mono.Linker.MarkException: Error processing method: 'System.Collections.IEnumerator SpeechLib.ISpeechObjectTokens::GetEnumerator()' in assembly: 'SpeechLib.dll' ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'CustomMarshalers, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'
�� Unity.IL2CPP.Common.MissingMethodStubber.GetTypeModule(TypeReference type, IEnumerable`1 assemblies)
�� Unity.Linker.Steps.AddUnresolvedStubsStep.MarkAssemblyOfType(UnityLinkContext context, TypeReference type)
�� Unity.Linker.Steps.Marking.UnresolvedStubMarking.HandleUnresolvedType(TypeReference reference)
�� Unity.Linker.Steps.UnityMarkStep.HandleUnresolvedType(TypeReference reference)
�� Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
�� Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method)
�� Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method)
�� Mono.Linker.Steps.MarkStep.ProcessQueue()
--- �ڲ��쳣��ջ���ٵĽ�β ---
�� Mono.Linker.Steps.MarkStep.ProcessQueue()
�� Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
�� Mono.Linker.Steps.MarkStep.Process()
�� Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
�� Mono.Linker.Pipeline.Process(LinkContext context)
�� Unity.Linker.UnityDriver.Run()
�� Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
�� Unity.Linker.UnityDriver.RunDriver()
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at D:/unity/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at D:/unity/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at D:/unity/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup, ManagedStrippingLevel) (at D:/unity/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at D:/unity/Editor/Mono/BuildPipeline/AssemblyStripper.cs:323)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at D:/unity/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
UnityEditorInternal.IL2CPPBuilder:Run() (at D:/unity/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at D:/unity/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
第二个错误
Exception: D:\unity2018.3.1\Unity\Editor\Data\il2cpp\build/UnityLinker.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at D:/unity/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at D:/unity/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at D:/unity/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable`1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at D:/unity/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124)
UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at D:/unity/Editor/Mono/BuildPipeline/AssemblyStripper.cs:323)
UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at D:/unity/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
UnityEditorInternal.IL2CPPBuilder.Run () (at D:/unity/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at D:/unity/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:374)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:952)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at D:/unity/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at D:/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
打包路径没有中文
创建一个空工程,试一下发布还有没有问题?这样就可以确定是环境的问题,还是工程问题。
我把打包路径放到Assets同级也不行;一直有这两个错误;项目开始选择是HDRP的;后面再包管理删除了HDRP,也去掉了相关的HDRP的文件,打包一直不行;到底是什么鬼啊;求解啊
我新建了一个LWRP工程把HDRP里面的场景内的物体都过来了;把在HDRP的脚本删除可以发布webgl,但是脚本不删还是有这两个错误
有一个dotween插件的问题,你应该用的是有问题的版本,打包就会报错,换一个没问题的版本就能解决。