很简单的程序 求大神回答

package com.example.first_game;

import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.opengl.CCGLSurfaceView;
import org.cocos2d.layers.CCLayer;

import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;

public class MainActivity extends Activity {

private CCGLSurfaceView view = null;
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    view=new CCGLSurfaceView(this);
    setContentView(view);
    CCDirector director=CCDirector.sharedDirector();
    director.attachInView(view);
    director.setDisplayFPS(true);
    director.setAnimationInterval(1/30.0);
    CCScene scene=CCScene.node();
    game w=new game();
    scene.addChild(w);
    director.runWithScene(scene);

}

}

public class game extends CCLayer{

    public game(){

    }

}

最简单的程序,初始化一个窗口场景。你的问题是什么?如果一窍不通,找一本书系统地学下。

问题在哪儿,没看到,请楼主补充

最主要的东西 都没有提出来