Data y 273
[Warn] (8.077, +46) indev_pointer_proc: Y is 273 which is greater than ver. res (in lv_indev.c line #368)
Data x 63
Data y 267
[Warn] (8.119, +42) indev_pointer_proc: Y is 267 which is greater than ver. res (in lv_indev.c line #368)
Data x 63
Data y 258
[Warn] (8.166, +47) indev_pointer_proc: Y is 258 which is greater than ver. res (in lv_indev.c line #368)
Data x 64
Data y 249
[Warn] (8.212, +46) indev_pointer_proc: Y is 249 which is greater than ver. res (in lv_indev.c line #368)
/*Using LVGL with Arduino requires some extra steps:
*Be sure to read the docs here: https://docs.lvgl.io/master/get-started/platforms/arduino.html */
#include <lvgl.h>
#include <TFT_eSPI.h>
/*To use the built-in examples and demos of LVGL uncomment the includes below respectively.
*You also need to copy `lvgl/examples` to `lvgl/src/examples`. Similarly for the demos `lvgl/demos` to `lvgl/src/demos`.
Note that the `lv_examples` library is for LVGL v7 and you shouldn't install it for this version (since LVGL v8)
as the examples and demos are now part of the main LVGL library. */
/*Change to your screen resolution*/
static const uint16_t screenWidth = 480;
static const uint16_t screenHeight = 320;
static lv_disp_draw_buf_t draw_buf;
static lv_color_t buf[ screenWidth * 10 ];
TFT_eSPI tft = TFT_eSPI(screenWidth, screenHeight); /* TFT instance */
#if LV_USE_LOG != 0
/* Serial debugging */
void my_print(const char * buf)
{
Serial.printf(buf);
Serial.flush();
}
#endif
/* Display flushing */
void my_disp_flush( lv_disp_t *disp, const lv_area_t *area, lv_color_t *color_p )
{
uint32_t w = ( area->x2 - area->x1 + 1 );
uint32_t h = ( area->y2 - area->y1 + 1 );
tft.startWrite();
tft.setAddrWindow( area->x1, area->y1, w, h );
tft.pushColors( ( uint16_t * )&color_p->full, w * h, true );
tft.endWrite();
lv_disp_flush_ready( disp );
}
/*Read the touchpad*/
void my_touchpad_read( lv_indev_t * indev_driver, lv_indev_data_t * data )
{
uint16_t touchX, touchY;
bool touched = tft.getTouch( &touchX, &touchY, 600 );
if( !touched )
{
data->state = LV_INDEV_STATE_REL;
}
else
{
data->state = LV_INDEV_STATE_PR;
/*Set the coordinates*/
data->point.x = touchX;
data->point.y = touchY;
Serial.print( "Data x " );
Serial.println( touchX );
Serial.print( "Data y " );
Serial.println( touchY );
}
}
void setup()
{
Serial.begin( 115200 ); /* prepare for possible serial debug */
String LVGL_Arduino = "Hello Arduino! ";
LVGL_Arduino += String('V') + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch();
Serial.println( LVGL_Arduino );
Serial.println( "I am LVGL_Arduino" );
lv_init();
#if LV_USE_LOG != 0
lv_log_register_print_cb( my_print ); /* register print function for debugging */
#endif
tft.begin(); /* TFT init */
tft.setRotation( 3 ); /* Landscape orientation, flipped */
/*Set the touchscreen calibration data,
the actual data for your display can be acquired using
the Generic -> Touch_calibrate example from the TFT_eSPI library*/
uint16_t calData[5] = { 275, 3620, 264, 3532, 1 };
tft.setTouch( calData );
lv_disp_draw_buf_init( &draw_buf, buf, NULL, screenWidth * 10 );
/*Initialize the display*/
static lv_disp_t disp_drv;
lv_disp_drv_init( &disp_drv );
/*Change the following line to your display resolution*/
disp_drv.hor_res = screenWidth;
disp_drv.ver_res = screenHeight;
disp_drv.flush_cb = my_disp_flush;
disp_drv.draw_buf = &draw_buf;
lv_disp_drv_register( &disp_drv );
/*Initialize the (dummy) input device driver*/
static lv_indev_t indev_drv;
lv_indev_drv_init( &indev_drv );
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = my_touchpad_read;
lv_indev_drv_register( &indev_drv );
#if 0
/* Create simple label */
lv_obj_t *label = lv_label_create( lv_scr_act() );
lv_label_set_text( label, LVGL_Arduino.c_str() );
lv_obj_align( label, LV_ALIGN_CENTER, 0, 0 );
#else
/* Try an example from the lv_examples Arduino library
make sure to include it as written above.
lv_example_btn_1();
*/
// uncomment one of these demos
lv_demo_widgets(); // OK
// lv_demo_benchmark(); // OK
// lv_demo_keypad_encoder(); // works, but I haven't an encoder
// lv_demo_music(); // NOK
// lv_demo_printer();
// lv_demo_stress(); // seems to be OK
#endif
Serial.println( "Setup done" );
}
void loop()
{
lv_timer_handler(); /* let the GUI do its work */
delay( 5 );
}
// See SetupX_Template.h for all options available
#define USER_SETUP_ID 42
#define ILI9341_DRIVER
#define TFT_MISO 19 // (leave TFT SDO disconnected if other SPI devices share MISO)
#define TFT_MOSI 23
#define TFT_SCLK 18
#define TFT_CS 15 // Chip select control pin
#define TFT_DC 2 // Data Command control pin
#define TFT_RST 4 // Reset pin (could connect to RST pin)
// Optional touch screen chip select
#define TOUCH_CS 5 // Chip select pin (T_CS) of touch screen
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
#define SMOOTH_FONT
// TFT SPI clock frequency
// #define SPI_FREQUENCY 20000000
// #define SPI_FREQUENCY 27000000
#define SPI_FREQUENCY 40000000
// #define SPI_FREQUENCY 80000000
// Optional reduced SPI frequency for reading TFT
#define SPI_READ_FREQUENCY 16000000
// SPI clock frequency for touch controller
#define SPI_TOUCH_FREQUENCY 2500000
【以下回答由 GPT 生成】
我发现您的问题与垂直Y方向上半部分出现的警告有关。根据警告信息,Y坐标超过了垂直分辨率。这可能是由于不正确的LVGL屏幕配置导致的。我将提供以下解决方案来解决这个问题:
/*Change to your screen resolution*/
LV_HOR_RES_MAX = 480;
LV_VER_RES_MAX = 320;
确保您的触摸屏驱动程序已正确配置。请检查您的代码,查看是否正确设置了屏幕触摸驱动程序,并确保其与硬件兼容。在您的代码示例中未包含触摸屏驱动程序的相关代码部分,所以请根据您的具体触摸屏硬件和库进行设置。
如果上述步骤都没有解决问题,可能是由于不正确的触摸坐标映射导致的。您可以使用触摸屏校准工具来校准触摸坐标,以确保其与屏幕坐标一致。对于ESP32,您可以使用TFT_eSPI
库中的setTouch
方法进行校准。以下是一个简单的示例代码:
#define CALIBRATION_TIME 30
void setup() {
tft.begin();
tft.setRotation(3);
tft.fillScreen(TFT_BLACK);
tft.setCursor(20, 0);
// 进行坐标校准
uint16_t calibrationData[5];
tft.setTouch(calibrationData);
Serial.begin(115200);
}
void loop() {
// Your code here
}
请尝试按照上述步骤进行操作,并检查问题是否已解决。如果问题仍然存在,请提供更多相关的代码和信息,以便我能够更好地帮助您解决问题。如果您没有提供相关的触摸屏硬件和库的代码,我将无法提供更准确的解决方案。