动态规划问题中的问题

照着抄也出现问题了,很怪
这是我的代码

import copy 

class CliffWalkingEnv:
    """悬崖漫步环境""" 
    def __init__(self,ncol=12,nrow=4):  
        self.ncol = ncol # 定义网格世界的列 
        self.nrow = nrow # 定义网格世界的行  
        #转移矩阵P[state][action] = [(p,next_state,reward,done)]包含下一个状态和奖励  
        self.P = self.createP()  

    def createP(self):
        P = [[[] for j in range(4)] for i in range(self.nrow * self.ncol)]  
        #4种动作,change[0]:上,change[1]:下,change[2]:左,change[3]:右。 
        #定义在左上角 
        change = [[0,-1],[0,1],[-1,0],[1,0]]  
        for i in range(self.nrow):
            for j in range(self.ncol): 
                for a in range(4):
                    #位置在悬崖或者目标状态,因为无法继续交互,任何动作奖励都为0
                    if i == self.nrow -1 and j > 0:
                        P[i*self.ncol + j][a] = [(1,i * self.ncol + j,0,True)]  
                        continue  
                    #其他位置  
                    next_x = min(self.ncol - 1,max(0,j + change[a][0]))  
                    next_y = min(self.nrow - 1,max(0,i + change[a][1]))  
                    next_state = next_y * self.ncol + next_x 
                    reward = -1 
                    done = False 
                    #下一个位置在悬崖或者终点 
                    if next_y == self.nrow - 1 and next_x > 0: 
                        done = True  
                        if next_x != self.ncol - 1:#下一个位置在悬崖  
                            reward = -100
                    P[i * self.ncol + j][a] = [(1,next_state,reward,done)]  
            return P  


class PolicyIteration:
    """策略迭代算法"""  
    def __init__(self,env,theta,gamma):  
        self.env = env 
        self.v = [0] * self.env.ncol * self.env.nrow #初始化价值为0 
        self.pi = [[0.25,0.25,0.25,0.25]
                   for i in range(self.env.ncol * self.env.nrow)] #初始化为均匀随机策略  
        self.theta = theta #策略评估收敛阀值  
        self.gamma = gamma # 折扣因子  

    def policy_evaluation(self): #策略评估  
        cnt = 1 #计数器 
        while 1: 
            max_diff = 0 
            new_v = [0] * self.env.ncol * self.env.nrow 
            for s in range(self.env.ncol * self.env.nrow): 
                qsa_list = [] #开始计算状态s下的所有Q(s,a)价值  
                for a in range(4): 
                    qsa = 0 
                    for res in self.env.P[s][a]: 
                        p,next_state,r,done = res 
                        qsa += p * (r + self.gamma * self.v[next_state] * (1-done)) 
                        #本章环境比较特殊,奖励和下一个状态有关,所以需要和状态转移概率相乘 
                    qsa_list.append(self.pi[s][a] * qsa) 
                new_v[s] = sum(qsa_list) #状态价值函数和动作价值函数之间的关系  
                max_diff = max(max_diff,abs(new_v[s] - self.v[s]))  
            self.v = new_v 
            if max_diff < self.theta: break #满足收敛条件,退出评估迭代  
            cnt += 1 
        print("策略评估进行%d轮后完成"% cnt) 


    def policy_improvement(self): #策略提升 
        for s in range(self.env.nrow * self.env.ncol): 
            qsa_list = []  
            for a in range(4):  
                qsa = 0 
                for res in self.env.P[s][a]:  
                    p,next_state,r,done = res  
                    qsa += p * (r + self.gamma * self.v[next_state] * (1-done))  
                qsa_list.append(qsa)  
                maxq = max(qsa_list)  
                cntq = qsa_list.count(maxq) # 计算有几个动作得到了最大的Q值
                #让这些动作均分概率  
                self.pi[s] = [1/ cntq if q == maxq else 0 for q in qsa_list]  
            print("策略提升完成")  
            return self.pi  

    def policy_iteration(self):  #策略迭代  
        while 1:
            self.policy_evaluation()  
            old_pi = copy.deepcopy(self.pi)  #将列表进行深拷贝,方便接下来进行比较
            new_pi = self.policy_improvement()  
            if old_pi == new_pi:break  

def print_agent(agent, action_meaning, disaster=[], end=[]):
    print("状态价值:")
    for i in range(agent.env.nrow):
        for j in range(agent.env.ncol):
            # 为了输出美观,保持输出6个字符
            print('%6.6s' % ('%.3f' % agent.v[i * agent.env.ncol + j]), end=' ')
        print()

    print("策略:")
    for i in range(agent.env.nrow):
        for j in range(agent.env.ncol):
            # 一些特殊的状态,例如悬崖漫步中的悬崖
            if (i * agent.env.ncol + j) in disaster:
                print('****', end=' ')
            elif (i * agent.env.ncol + j) in end:  # 目标状态
                print('EEEE', end=' ')
            else:
                a = agent.pi[i * agent.env.ncol + j]
                pi_str = ''
                for k in range(len(action_meaning)):
                    pi_str += action_meaning[k] if a[k] > 0 else 'o'
                print(pi_str, end=' ')
        print()


env = CliffWalkingEnv()
action_meaning = ['^', 'v', '<', '>']
theta = 0.001
gamma = 0.9
agent = PolicyIteration(env, theta, gamma)
agent.policy_iteration()
print_agent(agent, action_meaning, list(range(37, 47)), [47])


class ValueIteration:
    """价值迭代算法 """  
    def __init__(self,env,theta,gamma):  
        self.env = env  
        self.v = [0] * self.env.ncol * self.env.nrow#初始化价值为0  
        self.gamma = gamma  
        #价值迭代结束后得到的策略  
        self.pi = [None for i in range(self.env.ncol * self.env.nrow)]  

    def value_iteration(self):  
        cnt = 0  
        while 1:  
            max_diff = 0  
            new_v = [0] * self.env.ncol * self.env.nrow  
            for s in range(self.env.ncol * self.env.nrow):  
                qsa_list = []#开始计算状态s下的所有Q(s,a)价值  
                for a in range(4):  
                    qsa = 0  
                    for res in self.env.P[s][a]:  
                        p,next_state,r,done = res  
                        qsa += p * (r + self.gamma * self.v[next_state] * (1 - done))  
                    qsa_list.append(qsa)# 这一行和下一行代码是价值迭代和策略迭代道德主要区别  
                new_v[s] = max(qsa_list)  
                max_diff = max(max_diff,abs(new_v[s] - self.v[s]))  
            self.v = new_v  
            if max_diff < self.theta:break #满足收敛条件,退出评估迭代  
            cnt += 1
        print("价值迭代一共进行%d轮" % cnt)  
        self.get_policy()  

    def get_policy(self): #根据价值函数导出一个贪婪策略  
        for s in range(self.env.nrow * self.env.ncol):  
            qsa_list = []  
            for a in range(4):  
                qsa = 0 
                for res in self.env.P[s][a]:  
                    p,next_state,r,done = res  
                    qsa += p * (r + self.gamma * self.v[next_state] * (1 - done))  
                qsa_list.append(qsa)  
            maxq = max(qsa_list)  
            cntq = qsa_list.count(maxq) # 计算有几个动作得到了最大的Q值 
            #让这些动作均分概率  
            self.pi[s] = [1/cntq if q == maxq else 0 for q in qsa_list]  

    env = CliffWalkingEnv()  
    action_meaning = ['^','v','<','>']  
    theta = 0.001  
    gamma = 0.9
    agent = ValueIteration(env,theta,gamma)  
    agent.value_iteration()  
    print_agent(agent,action_meaning,list(range(37,47)),[47])  


import gym  
env = gym.make("FrozenLake-v0")  
env = env.unwrapped #解封装才能访问状态转移矩阵P  
env.render() #环境渲染,通常是弹窗显示或打印出可视化的环境  

holes = set()  
ends = set()  
for s in env.P:  
    for a in env.P[s]:  
        for s_ in env.P[s][a]:  
            if s_[2] == 1.0:#获得奖励为1,代表是目标
                ends.add(s_[1])  
            if s_[3] == True:  
                holes.add(s_[1])  
holes = holes - ends  
print("冰洞的索引:",holes)  
print("目标的索引:",ends)  

for a in env.P[14]: #查看目标左边一个的状态转移信息 
    print(env.P[14][a])  

#这个动作意义是Gym库针对冰湖环境事先规定好的
action_meaning = ['<','v','>','^']
theta = 1e-5  
gamma = 0.9  
agent = PolicyIteration(env,theta,gamma)  
agent.policy_iteration()  
print_agent(agent,action_meaning,[5,7,11,12],[15])  

action_meaning = ['<', 'v', '>', '^']
theta = 1e-5
gamma = 0.9
agent = ValueIteration(env, theta, gamma)
agent.value_iteration()
print_agent(agent, action_meaning, [5, 7, 11, 12], [15])

这是它的代码

import copy


class CliffWalkingEnv:
    """ 悬崖漫步环境"""
    def __init__(self, ncol=12, nrow=4):
        self.ncol = ncol  # 定义网格世界的列
        self.nrow = nrow  # 定义网格世界的行
        # 转移矩阵P[state][action] = [(p, next_state, reward, done)]包含下一个状态和奖励
        self.P = self.createP()

    def createP(self):
        # 初始化
        P = [[[] for j in range(4)] for i in range(self.nrow * self.ncol)]
        # 4种动作, change[0]:上,change[1]:下, change[2]:左, change[3]:右。坐标系原点(0,0)
        # 定义在左上角
        change = [[0, -1], [0, 1], [-1, 0], [1, 0]]
        for i in range(self.nrow):
            for j in range(self.ncol):
                for a in range(4):
                    # 位置在悬崖或者目标状态,因为无法继续交互,任何动作奖励都为0
                    if i == self.nrow - 1 and j > 0:
                        P[i * self.ncol + j][a] = [(1, i * self.ncol + j, 0,
                                                    True)]
                        continue
                    # 其他位置
                    next_x = min(self.ncol - 1, max(0, j + change[a][0]))
                    next_y = min(self.nrow - 1, max(0, i + change[a][1]))
                    next_state = next_y * self.ncol + next_x
                    reward = -1
                    done = False
                    # 下一个位置在悬崖或者终点
                    if next_y == self.nrow - 1 and next_x > 0:
                        done = True
                        if next_x != self.ncol - 1:  # 下一个位置在悬崖
                            reward = -100
                    P[i * self.ncol + j][a] = [(1, next_state, reward, done)]
        return P  

class PolicyIteration:
    """ 策略迭代算法 """
    def __init__(self, env, theta, gamma):
        self.env = env
        self.v = [0] * self.env.ncol * self.env.nrow  # 初始化价值为0
        self.pi = [[0.25, 0.25, 0.25, 0.25]
                   for i in range(self.env.ncol * self.env.nrow)]  # 初始化为均匀随机策略
        self.theta = theta  # 策略评估收敛阈值
        self.gamma = gamma  # 折扣因子

    def policy_evaluation(self):  # 策略评估
        cnt = 1  # 计数器
        while 1:
            max_diff = 0
            new_v = [0] * self.env.ncol * self.env.nrow
            for s in range(self.env.ncol * self.env.nrow):
                qsa_list = []  # 开始计算状态s下的所有Q(s,a)价值
                for a in range(4):
                    qsa = 0
                    for res in self.env.P[s][a]:
                        p, next_state, r, done = res
                        qsa += p * (r + self.gamma * self.v[next_state] * (1 - done))
                        # 本章环境比较特殊,奖励和下一个状态有关,所以需要和状态转移概率相乘
                    qsa_list.append(self.pi[s][a] * qsa)
                new_v[s] = sum(qsa_list)  # 状态价值函数和动作价值函数之间的关系
                max_diff = max(max_diff, abs(new_v[s] - self.v[s]))
            self.v = new_v
            if max_diff < self.theta: break  # 满足收敛条件,退出评估迭代
            cnt += 1
        print("策略评估进行%d轮后完成" % cnt)

    def policy_improvement(self):  # 策略提升
        for s in range(self.env.nrow * self.env.ncol):
            qsa_list = []
            for a in range(4):
                qsa = 0
                for res in self.env.P[s][a]:
                    p, next_state, r, done = res
                    qsa += p * (r + self.gamma * self.v[next_state] * (1 - done))
                qsa_list.append(qsa)
            maxq = max(qsa_list)
            cntq = qsa_list.count(maxq)  # 计算有几个动作得到了最大的Q值
            # 让这些动作均分概率
            self.pi[s] = [1 / cntq if q == maxq else 0 for q in qsa_list]
        print("策略提升完成")
        return self.pi

    def policy_iteration(self):  # 策略迭代
        while 1:
            self.policy_evaluation()
            old_pi = copy.deepcopy(self.pi)  # 将列表进行深拷贝,方便接下来进行比较
            new_pi = self.policy_improvement()
            if old_pi == new_pi: break  

def print_agent(agent, action_meaning, disaster=[], end=[]):
    print("状态价值:")
    for i in range(agent.env.nrow):
        for j in range(agent.env.ncol):
            # 为了输出美观,保持输出6个字符
            print('%6.6s' % ('%.3f' % agent.v[i * agent.env.ncol + j]), end=' ')
        print()

    print("策略:")
    for i in range(agent.env.nrow):
        for j in range(agent.env.ncol):
            # 一些特殊的状态,例如悬崖漫步中的悬崖
            if (i * agent.env.ncol + j) in disaster:
                print('****', end=' ')
            elif (i * agent.env.ncol + j) in end:  # 目标状态
                print('EEEE', end=' ')
            else:
                a = agent.pi[i * agent.env.ncol + j]
                pi_str = ''
                for k in range(len(action_meaning)):
                    pi_str += action_meaning[k] if a[k] > 0 else 'o'
                print(pi_str, end=' ')
        print()


env = CliffWalkingEnv()
action_meaning = ['^', 'v', '<', '>']
theta = 0.001
gamma = 0.9
agent = PolicyIteration(env, theta, gamma)
agent.policy_iteration()
print_agent(agent, action_meaning, list(range(37, 47)), [47])  

class ValueIteration:
    """ 价值迭代算法 """
    def __init__(self, env, theta, gamma):
        self.env = env
        self.v = [0] * self.env.ncol * self.env.nrow  # 初始化价值为0
        self.theta = theta  # 价值收敛阈值
        self.gamma = gamma
        # 价值迭代结束后得到的策略
        self.pi = [None for i in range(self.env.ncol * self.env.nrow)]

    def value_iteration(self):
        cnt = 0
        while 1:
            max_diff = 0
            new_v = [0] * self.env.ncol * self.env.nrow
            for s in range(self.env.ncol * self.env.nrow):
                qsa_list = []  # 开始计算状态s下的所有Q(s,a)价值
                for a in range(4):
                    qsa = 0
                    for res in self.env.P[s][a]:
                        p, next_state, r, done = res
                        qsa += p * (r + self.gamma * self.v[next_state] * (1 - done))
                    qsa_list.append(qsa)  # 这一行和下一行代码是价值迭代和策略迭代的主要区别
                new_v[s] = max(qsa_list)
                max_diff = max(max_diff, abs(new_v[s] - self.v[s]))
            self.v = new_v
            if max_diff < self.theta: break  # 满足收敛条件,退出评估迭代
            cnt += 1
        print("价值迭代一共进行%d轮" % cnt)
        self.get_policy()

    def get_policy(self):  # 根据价值函数导出一个贪婪策略
        for s in range(self.env.nrow * self.env.ncol):
            qsa_list = []
            for a in range(4):
                qsa = 0
                for res in self.env.P[s][a]:
                    p, next_state, r, done = res
                    qsa += p * (r + self.gamma * self.v[next_state] * (1 - done))
                qsa_list.append(qsa)
            maxq = max(qsa_list)
            cntq = qsa_list.count(maxq)  # 计算有几个动作得到了最大的Q值
            # 让这些动作均分概率
            self.pi[s] = [1 / cntq if q == maxq else 0 for q in qsa_list]


env = CliffWalkingEnv()
action_meaning = ['^', 'v', '<', '>']
theta = 0.001
gamma = 0.9
agent = ValueIteration(env, theta, gamma)
agent.value_iteration()
print_agent(agent, action_meaning, list(range(37, 47)), [47])  

import gym
env = gym.make("FrozenLake-v0")  # 创建环境
env = env.unwrapped  # 解封装才能访问状态转移矩阵P
env.render()  # 环境渲染,通常是弹窗显示或打印出可视化的环境

holes = set()
ends = set()
for s in env.P:
    for a in env.P[s]:
        for s_ in env.P[s][a]:
            if s_[2] == 1.0:  # 获得奖励为1,代表是目标
                ends.add(s_[1])
            if s_[3] == True:
                holes.add(s_[1])
holes = holes - ends
print("冰洞的索引:", holes)
print("目标的索引:", ends)

for a in env.P[14]:  # 查看目标左边一格的状态转移信息
print(env.P[14][a])  


# 这个动作意义是Gym库针对冰湖环境事先规定好的
action_meaning = ['<', 'v', '>', '^']
theta = 1e-5
gamma = 0.9
agent = PolicyIteration(env, theta, gamma)
agent.policy_iteration()
print_agent(agent, action_meaning, [5, 7, 11, 12], [15])


action_meaning = ['<', 'v', '>', '^']
theta = 1e-5
gamma = 0.9
agent = ValueIteration(env, theta, gamma)
agent.value_iteration()
print_agent(agent, action_meaning, [5, 7, 11, 12], [15])

缩进有问题
仔细对比下缩进
python的缩进很重要

【以下回答由 GPT 生成】

这个代码没有明显的语法错误或逻辑错误。然而,在设计转移矩阵P时,可能需要考虑一些其他因素:

  1. 是否考虑随机性:当前代码中的转移概率都是1,即每个动作都有100%的概率转移到下一个状态。如果要引入随机性,可以修改转移矩阵P中的转移概率。
  2. 是否考虑折扣因子:在动态规划问题中,通常会引入折扣因子来衡量未来奖励的重要性。当前代码中未考虑折扣因子。
  3. 是否考虑奖励函数:当前代码中的奖励都是固定的-1,可以根据实际情况修改奖励函数。

除此之外,代码示例中的注释、变量名和函数名都较为清晰易懂,没有明显的问题。



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