我想把html文件转化为vue2文件,希望有老哥帮帮我🤞
下面是我的hmtl文件
<!-- Copyright Epic Games, Inc. All Rights Reserved. -->
<!DOCTYPE HTML>
<html>
<head>
<link rel="shortcut icon" href="/images/favicon.ico" type="image/x-icon">
<link rel="icon" type="image/png" sizes="96x96" href="/images/favicon-96x96.png">
<link rel="icon" type="image/png" sizes="32x32" href="/images/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="/images/favicon-16x16.png">
<link type="text/css" rel="stylesheet" href="player.css">
<script type="text/javascript">
// This horrible hack is to make Fippo's adapter-latest.js work with Firefox when not on https
// because FF does not let you access navigator.mediaDevices when on http.
// var isFirefox = navigator.userAgent.toLowerCase().indexOf('firefox') > -1;
// if (isFirefox) {
// window.navigator.mozGetUserMedia = function () { };
// if (window.navigator.mediaDevices === undefined) {
// navigator.mediaDevices = {};
// navigator.mediaDevices.getSupportedConstraints = function () { return {}; };
// navigator.mediaDevices.getUserMedia = function () { return {}; };
// }
// }
</script>
<!-- <script type="text/javascript" src="https://webrtc.github.io/adapter/adapter-latest.js"></script> -->
<script type="text/javascript" src="webRtcPlayer.js"></script>
<script type="text/javascript" src="ueapp.js"></script>
</head>
<body onload="load()">
<div id="playerUI">
<div id="player"></div>
<div id="overlay" class="overlay text-light bg-dark">
<div id="overlayHeader">
<div id="qualityStatus" class="greyStatus">●</div>
<div id="overlayButton" style="display: none;"></div>
</div>
<div id="overlaySettings">
<div id="showFPS" class="setting">
<div class="settings-text">Show FPS</div>
<label class="btn-overlay">
<input type="button" id="show-fps-button" class="overlay-button btn-flat" value="Toggle">
</label>
</div>
<div id="fillWindow" class="setting">
<div class="settings-text">Enlarge display to fill window</div>
<label class="tgl-switch">
<input type="checkbox" id="enlarge-display-to-fill-window-tgl" class="tgl tgl-flat" checked>
<div class="tgl-slider"></div>
</label>
</div>
<div id="qualityControlOwnership" class="setting">
<div class="settings-text">Is quality controller?</div>
<label class="tgl-switch">
<input type="checkbox" id="quality-control-ownership-tgl" class="tgl tgl-flat">
<div class="tgl-slider"></div>
</label>
</div>
<div id="matchViewportResolution" class="setting">
<div class="settings-text">Match viewport resolution</div>
<label class="tgl-switch">
<input type="checkbox" id="match-viewport-res-tgl" class="tgl tgl-flat">
<div class="tgl-slider"></div>
</label>
</div>
<div id="preferSFU" class="setting">
<div class="settings-text">Prefer SFU</div>
<label class="tgl-switch">
<input type="checkbox" id="prefer-sfu-tgl" class="tgl tgl-flat">
<div class="tgl-slider"></div>
</label>
</div>
<div id="useMic" class="setting">
<div class="settings-text">Use microphone</div>
<label class="tgl-switch">
<input type="checkbox" id="use-mic-tgl" class="tgl tgl-flat">
<div class="tgl-slider"></div>
</label>
</div>
<div id="forceMonoAudio" class="setting">
<div class="settings-text">Force mono audio</div>
<label class="tgl-switch">
<input type="checkbox" id="force-mono-tgl" class="tgl tgl-flat">
<div class="tgl-slider"></div>
</label>
</div>
<div id="forceTURN" class="setting">
<div class="settings-text">Force TURN</div>
<label class="tgl-switch">
<input type="checkbox" id="force-turn-tgl" class="tgl tgl-flat">
<div class="tgl-slider"></div>
</label>
</div>
<section id="encoderSettings">
<div id="encoderSettingsHeader" class="settings-text">
<div>Encoder Settings</div>
</div>
<div id="encoderParamsContainer" class="collapse">
<div class="form-group">
<label for="encoder-min-qp-text">Min QP</label>
<input type="number" class="form-control" id="encoder-min-qp-text" value="0" min="0"
max="51" />
<label for="encoder-max-qp-text">Max QP</label>
<input type="number" class="form-control" id="encoder-max-qp-text" value="51" min="0"
max="51" />
<br>
<input id="encoder-params-submit" class="overlay-button btn-flat" type="button"
value="Apply">
</div>
</div>
</section>
<section id="webRTCSettings">
<div id="webRTCSettingsHeader" class="settings-text">
<div>WebRTC Settings</div>
</div>
<div id="webrtcParamsContainer" class="collapse">
<div class="form-group">
<label for="webrtc-fps-text">FPS</label>
<input type="number" class="form-control" id="webrtc-fps-text" value="60" min="1"
max="999" />
<label for="webrtc-min-bitrate-text">Min bitrate (kbps)</label>
<input type="number" class="form-control" id="webrtc-min-bitrate-text" value="0" min="0"
max="100000" />
<label for="webrtc-max-bitrate-text">Max bitrate (kbps)</label>
<input type="number" class="form-control" id="webrtc-max-bitrate-text" value="0" min="0"
max="100000" />
<br>
<input id="webrtc-params-submit" class="overlay-button btn-flat" type="button"
value="Apply">
</div>
</div>
</section>
<section id="streamSettings">
<div id="streamSettingsHeader" class="settings-text">
<div>Stream Settings</div>
</div>
<div id="streamSettingsContainer" class="collapse">
<div class="form-group">
<div class="settings-text">Player stream</div>
<select class="form-control" id="stream-select"></select>
<div class="settings-text">Player track</div>
<select class="form-control" id="track-select"></select>
</div>
</div>
</section>
<br>
<section id="statsPanel">
<div class="setting settings-text">
<div>Show Stats</div>
<label class="tgl-switch">
<input type="checkbox" id="show-stats-tgl" class="tgl tgl-flat" checked>
<div class="tgl-slider"></div>
</label>
</div>
<div id="statsContainer" class="statsContainer">
<div id="stats" class="stats"></div>
</div>
</section>
<section id="latencyTest">
<div class="setting settings-text">
<div>Latency Report</div>
<label class="btn-overlay">
<input type="button" id="test-latency-button" class="overlay-button btn-flat"
value="Get Report">
</label>
</div>
<div id="latencyStatsContainer" class="statsContainer">
<div id=LatencyStats class="stats">No report yet...</div>
</div>
</section>
</div>
</div>
</div>
</body>
</html>
下载格式工厂试试看
上面两个代码实际上功能是,点击“测试”按钮。
实际上,我们如果想使用安卓调用text.vue的方法或者修改组件变量属性的话,其实是从第2步开始直接在安卓原生代码调用openDialog的全局js函数,从而达到修改text.vue属性变量的值
根据提供的参考资料和现有的知识,我可以给出以下回答:
根据提供的参考资料和问题描述,我需要将整个HTML文件转化为单个Vue文件。因此,我将整个HTML文件的内容包含在一个单独的Vue组件文件中。
基于问题描述中给出的代码片段,我们可以将该代码片段转化为Vue组件的形式。我假设您希望使用Vue版本2。
在开始之前,请确保您已经安装并配置好了Vue开发环境和相关的依赖。下面是一个可能的解决方案,首先创建一个Vue组件文件(例如:Scanner.vue):
<template>
<div>
<div class="demo-wrapper">
<video id="video" width="640" height="480" autoplay="" playsinline muted></video>
<canvas id="mycanvas" width="640" height="480"></canvas>
</div>
</div>
</template>
<script>
import jsQR from "@/assets/js/jsQR.js"
export default {
data() {
return {
state: ''
}
},
mounted() {
this.setVideo();
},
methods: {
setVideo() {
let c = '';
let stop = false;
let oid = new URL(window.location.href).searchParams.get('oid');
let did = '';
let wix = '';
let second = false;
let video = document.querySelector('video');
let canvas = document.createElement('canvas');
let ctx = canvas.getContext('2d');
console.log(video)
video.addEventListener('loadedmetadata', () => {
canvas.width = video.videoWidth;
canvas.height = video.videoHeight;
});
video.addEventListener('play', () => {
let setTime = setInterval(() => {
if (stop) {
return;
}
ctx.drawImage(video, 0, 0);
let imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const code = jsQR(imgData.data, imgData.width, imgData.height);
console.log(code)
if (code) {
this.state = code.data;
console.log(this.state)
console.log('停止扫描')
clearInterval(setTime)
}
}, 0);
});
navigator.mediaDevices.getUserMedia({
audio: false,
video: {
facingMode: ("environment")
}
})
.then(stream => {
console.log(stream)
video.srcObject = stream;
})
.catch(e => {
alert('加载相机失败:\n' + e);
});
}
}
}
</script>
<style>
/* 可以将原来 HTML 文件中的样式移到这里 */
</style>
以上代码将提供的HTML代码片段转化为Vue组件形式,并将其中的JS代码段移动到了Vue组件的methods
中。在mounted
生命周期钩子中调用setVideo
方法以初始化视频设置。需要注意的是,对于一些引用到的资源文件(例如jsQR.js
),需要将其放置在正确的位置并在代码中正确引用。
请根据您的具体项目需求进行相应的调整和配置,以适应您的具体环境和使用情况。