如何kill掉DOtween.to
加入队列之后进行kill掉吗?我试过这个方法但是报错说squence不继承MonoBehaviour
您可以使用DOTween.Kill()方法来立即停止并清除Tween。以下是使用示例:
// 将Tween添加到队列中
Sequence mySequence = DOTween.Sequence();
mySequence.Append(DOTween.To(() => myValue1, x => myValue1 = x, endValue1, duration1));
mySequence.Append(DOTween.To(() => myValue2, x => myValue2 = x, endValue2, duration2));
mySequence.Append(DOTween.To(() => myValue3, x => myValue3 = x, endValue3, duration3));
// 在需要时停止Tween
DOTween.Kill(mySequence);
如果您希望在MonoBehaviour脚本上执行Tween,只需将其放置在游戏对象上并确保在开始Tween之前启动DOTween:
using DG.Tweening;
using UnityEngine;
public class MyScript : MonoBehaviour
{
private Sequence mySequence;
private void Start()
{
mySequence = DOTween.Sequence();
mySequence.Append(DOTween.To(() => transform.position, x => transform.position = x, new Vector3(0, 0, 0), 1f));
mySequence.Play();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
DOTween.Kill(mySequence);
}
}
}
这将确保您可以在MonoBehaviour中使用Tween并在需要时停止它们。创作不易如果有效记得给个 采纳哦