C++车牌号识别代码

        Mat gray;
    cvtColor(src, gray, COLOR_BGR2GRAY);
    Mat thresh;
    threshold(gray, thresh, 0, 255, THRESH_BINARY_INV | THRESH_OTSU);

    //使用形态学开操作去除一些小轮廓
    Mat kernel = getStructuringElement(MORPH_RECT, Size(3, 3));
    Mat open;
    morphologyEx(thresh, open, MORPH_OPEN, kernel);

以上每句代码是什么意思

  1. cvtColor(src, gray, COLOR_BGR2GRAY):将src图像转换为灰度图像,保存到gray中。
  2. threshold(gray, thresh, 0, 255, THRESH_BINARY_INV | THRESH_OTSU):对灰度图像gray进行二值化处理,将结果保存到thresh中。
  3. Mat kernel = getStructuringElement(MORPH_RECT, Size(3, 3)):创建一个3x3的矩形结构元素,保存到kernel中。
  4. morphologyEx(thresh, open, MORPH_OPEN, kernel):对thresh图像进行形态学开操作,使用kernel结构元素,将结果保存到open中。

该回答引用ChatGPT-3.5

这段代码使用OpenCV库实现了车牌号的识别,主要步骤如下:

  • 将彩色图像转换为灰度图像
    cvtColor(src, gray, COLOR_BGR2GRAY);
    
    该函数将原始彩色图像 src 转换为灰度图像 gray,使用的颜色转换模式为 COLOR_BGR2GRAY。
  • 对灰度图像进行二值化处理
    threshold(gray, thresh, 0, 255, THRESH_BINARY_INV | THRESH_OTSU);
    
    该函数将灰度图像 gray 进行二值化处理,并将结果保存到 thresh 中。函数参数中的 0 表示阈值,这里使用了 Otsu 自适应阈值方法,使得图像的前景和背景能够更好地分离,同时也采用了反向二值化操作 THRESH_BINARY_INV。
  • 使用形态学开操作去除一些小轮廓
    Mat kernel = getStructuringElement(MORPH_RECT, Size(3, 3));
    Mat open;
    morphologyEx(thresh, open, MORPH_OPEN, kernel);
    
    这里使用了形态学开操作 MORPH_OPEN,去除一些小的轮廓噪声,使得车牌号的轮廓更加清晰。 getStructuringElement 函数创建一个大小为 3x3 的矩形形态学元素,morphologyEx 函数将二值化后的图像 thresh 进行开操作,使用的形态学元素为 kernel,开操作的结果保存在 open 中。
  • 你可以看下这个问题的回答https://ask.csdn.net/questions/28115
  • 我还给你找了一篇非常好的博客,你可以看看是否有帮助,链接:车牌识别C++的代码错误记录
  • 除此之外, 这篇博客: C++ 红黑树中的 实现代码 部分也许能够解决你的问题, 你可以仔细阅读以下内容或跳转源博客中阅读:
  • (没封装版)

    #pragma once
    #include <iostream>
    using namespace std;
    
    
    //red-black tree
    enum Color
    {
    	RED,
    	BLACK
    };
    template<class K,class V>
    struct RBTreeNode
    {
    	RBTreeNode<K, V>* _left;
    	RBTreeNode<K, V>* _right;
    	RBTreeNode<K, V>* _parent;
    
    	pair<K, V> _kv;
    	Color _col;
    	
    	RBTreeNode(const pair<K,V>& kv)
    		:_left(nullptr)
    		, _right(nullptr)
    		, _parent(nullptr)
    		, _kv(kv)
    		, _col(RED)
    	{}
    };
    template<class K,class V>
    struct _TreeIterator
    {
    	typedef RBTreeNode<K, V> Node;
    	Node* _node;
    	_TreeIterator(Node* node)
    		:_node(node)
    	{}
    	//operator*();
    	//operator++();
    	//operator--();
    };
    template<class K,class V>
    class RBTree
    {
    	typedef RBTreeNode<K, V> Node;
    public:
    	RBTree()
    		:_root(nullptr)
    	{}
    	void _Destory(Node* root)
    	{
    		if (root == nullptr)
    		{
    			return;
    		}
    		_Destory(root->_left);
    		_Destory(root->_right);
    		delete root;
    	}
    	~RBTree()
    	{
    		_Destory(_root);
    		_root = nullptr;
    	}
    	Node* Find(const K& key)
    	{
    		Node* cur = _root;
    		while (cur)
    		{
    			if (cur->_kv.first > key)
    			{
    				cur = cur->_left;
    			}
    			else if (cur->_kv.first < key)
    			{
    				cur = cur->_right;
    			}
    			else
    			{
    				return cur;
    			}
    		}
    		return nullptr;
    	}
    	pair<Node*, bool> Insert(const pair<K, V>& kv)
    	{
    		if (_root == nullptr)
    		{
    			_root = new Node(kv);
    			_root->_col = BLACK;
    			return make_pair(_root, true);
    		} 
    		Node* parent = nullptr;
    		Node* cur = _root;
    		while (cur)
    		{
    			if (cur->_kv.first < kv.first)
    			{
    				parent = cur;
    				cur = cur->_right;
    			}
    			else if (cur->_kv.first > kv.first)
    			{
    				parent = cur;
    				cur = cur->_left;
    			}
    			else
    			{
    				return make_pair(cur, false);
    			}
    		}
    		Node* newnode = new Node(kv);
    		newnode->_col = RED;
    		if (parent->_kv.first < kv.first)
    		{
    			parent->_right = newnode;
    			newnode->_parent = parent;
    		}
    		else
    		{
    			parent->_left = newnode;
    			newnode->_parent = parent;
    		}
    		//插入的结点是黑色还是红色?
    		//插入红色结点,可能破坏规则3,但是影响不大
    		//插入黑色结点,一定破坏规则4,并且会影响其他路径,影响面很大
    		cur = newnode;
    		//如果父亲存在,且颜色为红色就需要处理
    		while (parent && parent->_col == RED)
    		{
    			//关键看叔叔
    			Node* grandfather = parent->_parent;
    			if (parent == grandfather->_left)
    			{
    				Node* uncle = grandfather->_right;
    				if (uncle && uncle->_col == RED)
    				{
    					//情况1:uncle 存在且为红
    					//把parent和uncle变黑,grandfather变红
    					parent->_col = uncle->_col = BLACK;
    					grandfather->_col = RED;
    
    					//继续往上处理
    					cur = grandfather;
    					parent = cur->_parent;
    
    				}
    				else
    				{
    					//情况2+3
    					//uncle不存在或uncle存在且为黑
    					if (cur == parent->_left)
    					{
    						//情况2:需要右单旋
    						RotateR(grandfather);
    						grandfather->_col = RED;
    						parent->_col = BLACK;
    					}
    					else
    					{
    						//情况3:左右双旋
    						RotateL(parent);
    						RotateR(grandfather);
    						cur->_col = BLACK;
    						grandfather->_col = RED;
    
    					}
    					break;
    				}
    			}
    			else//parent == grandfather->right
    			{
    				Node* uncle = grandfather->_left;
    				if (uncle && uncle->_col == RED)
    				{
    					//情况一
    					uncle->_col = parent->_col = BLACK;
    					grandfather->_col = RED;
    					cur = grandfather;
    					parent = cur->_parent;
    
    				}
    				else
    				{
    					//情况2+情况3
    					if (cur == parent->_right)
    					{
    						RotateL(grandfather);
    						parent->_col = BLACK;
    						grandfather->_col = RED;
    					}
    					else // cur == parent->_left
    					{
    						RotateR(parent);
    						RotateL(grandfather);
    						cur->_col = BLACK;
    						grandfather->_col = RED;
    					}
    					//插入结束
    					break;
    				}
    			}
    
    		}
    		_root->_col = BLACK;
    		return make_pair(newnode, true);
    		
    	}
    	void RotateR(Node* parent)
    	{
    		Node* subl = parent->_left;
    		Node* sublr = subl->_right;
    		parent->_left = sublr;
    		if (sublr)
    		{
    			sublr->_parent = parent;
    		}
    
    		subl->_right = parent;
    		Node* parentparent = parent->_parent;
    		parent->_parent = subl;
    		if (parent == _root)
    		{
    			//是一个独立的树
    			_root = subl;
    			_root->_parent = nullptr;
    		}
    		else
    		{
    			//只是子树,parent还有parent
    			if (parentparent->_left == parent)
    			{
    				parentparent->_left = subl;
    			}
    			else
    			{
    				parentparent->_right = subl;
    			}
    			subl->_parent = parentparent;
    		}
    		
    	}
    	void RotateL(Node* parent)
    	{
    		Node* subr = parent->_right;
    		Node* subrl = subr->_left;
    
    		parent->_right = subrl;
    		if (subrl)
    		{
    			subrl->_parent = parent;
    		}
    		Node* parentparent = parent->_parent;
    		subr->_left = parent;
    		parent->_parent = subr;
    
    		if (parent == _root)
    		{
    			//是独立的树
    			_root = subr;
    			_root->_parent = nullptr;
    		}
    		else
    		{
    			//是子树
    			if (parentparent->_left == parent)
    				parentparent->_left = subr;
    
    			else
    				parentparent->_right = subr;
    
    			subr->_parent = parentparent;
    
    		}
    		
    	}
    	bool  _CheckBalance(Node* root, int blacknum, int count)
    	{
    		if (root == nullptr)
    		{
    			if (count != blacknum)
    			{
    				cout << "黑色结点数目不相等" << endl;
    				return false;
    			}
    			return true;
    		}
    		if (root->_col == RED && root->_parent->_col == RED)
    		{
    			cout << "存在连续红色" << endl;
    			return false;
    		}
    		if (root->_col == BLACK)
    		{
    			count++;
    		}
    		return _CheckBalance(root->_left,blacknum,count)
    			&& _CheckBalance(root->_right,blacknum,count);
    	}
    	bool CheckBalance()
    	{
    		if (_root == nullptr)
    		{
    			return true;
    		}
    		if (_root->_col == RED)
    		{
    			cout << "root is red" << endl;
    			return false;
    		}
    		//找最左路径做参考值
    		int blacknum = 0;
    		Node* left = _root;
    		while (left)
    		{
    			if (left->_col == BLACK)
    			{
    				blacknum++;
    			}
    			left = left->_left;
    		}
    		int count = 0;
    		return _CheckBalance(_root, blacknum, count);
    	}
    	void _Inorder(Node* root)
    	{
    		if (root == nullptr)
    		{
    			return;
    		}
    		_Inorder(root->_left);
    		cout << root->_kv.first <<"->"<<root->_kv.second<< endl ;
    		_Inorder(root->_right);
    	}
    	void Inorder()
    	{
    		_Inorder(_root);
    		
    	}
    
    private:
    	Node* _root;
    };