C#推箱子小游戏地图空行问题

怎么解决c#推箱子游戏行与行之间有空行的问题,源码如下: ** 急


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 推箱子小游戏
{
    internal class Program
    {
        static void Main(string[] args)
        {
            int[,] map = new int[12, 13]
            {
                {0,0,0,0,0,1,1,1,1,1,1,1,0},
                {0,0,0,0,0,1,0,0,1,0,0,1,0},
                {0,0,0,0,0,1,0,0,2,2,0,1,0},
                {1,1,1,1,1,1,0,2,1,0,0,1,0},
                {1,4,4,4,1,1,1,0,1,0,0,1,1},
                {1,4,0,0,1,0,0,2,0,1,0,0,1},
                {1,4,0,0,0,0,2,0,2,0,2,0,1},
                {1,4,0,0,1,0,0,2,0,1,0,0,1},
                {1,4,4,4,1,1,1,0,1,0,0,1,1},
                {1,1,1,1,1,1,0,2,0,0,0,1,0},
                {0,0,0,0,0,1,0,3,1,0,0,1,0},
                {0,0,0,0,0,1,1,1,1,1,1,1,0}
            };
            int[,] map0 = new int[12, 13]
            {
                {0,0,0,0,0,1,1,1,1,1,1,1,0},
                {0,0,0,0,0,1,0,0,1,0,0,1,0},
                {0,0,0,0,0,1,0,0,0,0,0,1,0},
                {1,1,1,1,1,1,0,0,1,0,0,1,0},
                {1,4,4,4,1,1,1,0,1,0,0,1,1},
                {1,4,0,0,1,0,0,0,0,1,0,0,1},
                {1,4,0,0,0,0,0,0,0,0,0,0,1},
                {1,4,0,0,1,0,0,0,0,1,0,0,1},
                {1,4,4,4,1,1,1,0,1,0,0,1,1},
                {1,1,1,1,1,1,0,0,0,0,0,1,0},
                {0,0,0,0,0,1,0,0,1,0,0,1,0},
                {0,0,0,0,0,1,1,1,1,1,1,1,0}
            };
            //小人的初始坐标
            int y = 10, x = 7, k = 0;
            //让小人动起来(用方向键↑↓←→控制),即改变小人的坐标位置,与下一个坐标内容互换,如果指定方向的下一个坐标是1(即面对墙),小人坐标不变(if进行判断)
            //for循环中控制,清屏后打印新位置
            while (k < 9)
            {
                //打印新地图
                for (int i = 0; i < 12; i++)
                {
                    for (int j = 0; j < 13; j++)
                    {
                        if (map[i,j] == 0)
                        {
                            Console.Write(" ");
                        }
                        if (map[i, j] == 1)
                        {
                            Console.Write("■");
                        }
                        if (map[i, j] == 2)
                        {
                            Console.Write("□");
                        }
                        if (map[i, j] == 3)
                        {
                            Console.Write("♀");
                        }
                        if (map[i, j] == 4)
                        {
                            Console.Write("☆");
                        }
                        if (map[i, j] == 5)
                        {
                            Console.Write("★");
                        }
                       
                    }
                    Console.WriteLine();
                }
                
                //接收输入的按键
                ConsoleKeyInfo aj = Console.ReadKey();
                //清屏
                Console.Clear();
                //向上移动
                if (aj.Key.ToString() == "UpArrow")
                {
                    if (map[y - 1, x] == 0 || map[y - 1, x] == 4)//小人的下一个坐标为空地,进行移动
                    {
                        if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                        {
                            map[y - 1, x] = 3;
                            map[y, x] = 4;
                            y--;
                        }
                        else//如果小人现在的坐标不是目标点的坐标
                        {
                            map[y - 1, x] = 3;
                            map[y, x] = 0;
                            y--;
                        }
                    }

                    else if (map[y - 1, x] == 1)//小人的下一个坐标为墙,跳过此次循环
                    { continue; }

                    else if (map[y - 1, x] == 2 || map[y - 1, x] == 5)//小人的下一个坐标为未到达目标的箱子或到达目标的箱子
                    {
                        if (map[y - 2, x] == 1 || map[y - 2, x] == 2 || map[y - 2, x] == 5)//箱子的下一个目标为墙或空箱子或到达目标的箱子
                        { continue; }
                        else if (map[y - 2, x] == 0)//箱子的下一个目标为空地
                        {
                            if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                            {
                                map[y - 2, x] = 2;
                                map[y - 1, x] = 3;
                                map[y, x] = 4;
                                y--;
                            }
                            else//如果小人现在的坐标不是目标点的坐标
                            {
                                map[y - 2, x] = 2;
                                map[y - 1, x] = 3;
                                map[y, x] = 0;
                                y--;
                            }
                        }
                        else if (map[y - 2, x] == 4)//箱子的下一个目标为目标点
                        {
                            if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                            {
                                map[y - 2, x] = 5;
                                map[y - 1, x] = 3;
                                map[y, x] = 4;
                                y--;
                            }
                            else//如果小人现在的坐标不是目标点的坐标
                            {
                                map[y - 2, x] = 5;
                                map[y - 1, x] = 3;
                                map[y, x] = 0;
                                y--;
                            }
                        }
                    }
                }
                //向下移动
                if (aj.Key.ToString() == "DownArrow")
                {
                    if (map[y + 1, x] == 0 || map[y + 1, x] == 4)//小人的下一个坐标为空地,进行移动
                    {
                        if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                        {
                            map[y + 1, x] = 3;
                            map[y, x] = 4;
                            y++;
                        }
                        else//如果小人现在的坐标不是目标点的坐标
                        {
                            map[y + 1, x] = 3;
                            map[y, x] = 0;
                            y++;
                        }
                    }

                    else if (map[y + 1, x] == 1)//小人的下一个坐标为墙,跳过此次循环
                    { continue; }

                    else if (map[y + 1, x] == 2 || map[y + 1, x] == 5)//小人的下一个坐标为未到达目标的箱子或到达目标的箱子
                    {
                        if (map[y + 2, x] == 1 || map[y + 2, x] == 2 || map[y + 2, x] == 5)//箱子的下一个目标为墙或空箱子或到达目标的箱子
                        { continue; }
                        else if (map[y + 2, x] == 0)//箱子的下一个目标为空地
                        {
                            if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                            {
                                map[y + 2, x] = 2;
                                map[y + 1, x] = 3;
                                map[y, x] = 4;
                                y++;
                            }
                            else//如果小人现在的坐标不是目标点的坐标
                            {
                                map[y + 2, x] = 2;
                                map[y + 1, x] = 3;
                                map[y, x] = 0;
                                y++;
                            }
                        }
                        else if (map[y + 2, x] == 4)//箱子的下一个目标为目标点
                        {
                            if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                            {
                                map[y + 2, x] = 5;
                                map[y + 1, x] = 3;
                                map[y, x] = 4;
                                y++;
                            }
                            else//如果小人现在的坐标不是目标点的坐标
                            {
                                map[y + 2, x] = 5;
                                map[y + 1, x] = 3;
                                map[y, x] = 0;
                                y++;
                            }
                        }
                    }
                }
                //向左移动
                if (aj.Key.ToString() == "LeftArrow")
                {
                    if (map[y, x - 1] == 0 || map[y, x - 1] == 4)//小人的下一个坐标为空地,进行移动
                    {
                        if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                        {
                            map[y, x - 1] = 3;
                            map[y, x] = 4;
                            x--;
                        }
                        else//如果小人现在的坐标不是目标点的坐标
                        {
                            map[y, x - 1] = 3;
                            map[y, x] = 0;
                            x--;
                        }
                    }

                    else if (map[y, x - 1] == 1)//小人的下一个坐标为墙,跳过此次循环
                    { continue; }

                    else if (map[y, x - 1] == 2 || map[y, x - 1] == 5)//小人的下一个坐标为未到达目标的箱子或到达目标的箱子
                    {
                        if (map[y, x - 2] == 1 || map[y, x - 2] == 2 || map[y, x - 2] == 5)//箱子的下一个目标为墙或空箱子或到达目标的箱子
                        { continue; }
                        else if (map[y, x - 2] == 0)//箱子的下一个目标为空地
                        {
                            if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                            {
                                map[y, x - 2] = 2;
                                map[y, x - 1] = 3;
                                map[y, x] = 4;
                                x--;
                            }
                            else//如果小人现在的坐标不是目标点的坐标
                            {
                                map[y, x - 2] = 2;
                                map[y, x - 1] = 3;
                                map[y, x] = 0;
                                x--;
                            }
                        }
                        else if (map[y, x - 2] == 4)//箱子的下一个目标为目标点
                        {
                            if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                            {
                                map[y, x - 2] = 5;
                                map[y, x - 1] = 3;
                                map[y, x] = 4;
                                x--;
                            }
                            else//如果小人现在的坐标不是目标点的坐标
                            {
                                map[y, x - 2] = 5;
                                map[y, x - 1] = 3;
                                map[y, x] = 0;
                                x--;
                            }
                        }
                    }
                }
                //向右移动
                if (aj.Key.ToString() == "RightArrow")
                {
                    if (map[y, x + 1] == 0 || map[y, x + 1] == 4)//小人的下一个坐标为空地,进行移动
                    {
                        if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                        {
                            map[y, x + 1] = 3;
                            map[y, x] = 4;
                            x++;
                        }
                        else//如果小人现在的坐标不是目标点的坐标
                        {
                            map[y, x + 1] = 3;
                            map[y, x] = 0;
                            x++;
                        }
                    }

                    else if (map[y, x + 1] == 1)//小人的下一个坐标为墙,跳过此次循环
                    { continue; }

                    else if (map[y, x + 1] == 2 || map[y, x + 1] == 5)//小人的下一个坐标为未到达目标的箱子或到达目标的箱子
                    {
                        if (map[y, x + 2] == 1 || map[y, x + 2] == 2 || map[y, x + 2] == 5)//箱子的下一个目标为墙或空箱子或到达目标的箱子
                        { continue; }
                        else if (map[y, x + 2] == 0)//箱子的下一个目标为空地
                        {
                            if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                            {
                                map[y, x + 2] = 2;
                                map[y, x + 1] = 3;
                                map[y, x] = 4;
                                x++;
                            }
                            else//如果小人现在的坐标不是目标点的坐标
                            {
                                map[y, x + 2] = 2;
                                map[y, x + 1] = 3;
                                map[y, x] = 0;
                                x++;
                            }
                        }
                        else if (map[y, x + 2] == 4)//箱子的下一个目标为目标点
                        {
                            if (map0[y, x] == 4)//如果小人现在的坐标是目标点的坐标
                            {
                                map[y, x + 2] = 5;
                                map[y, x + 1] = 3;
                                map[y, x] = 4;
                                x++;
                            }
                            else//如果小人现在的坐标不是目标点的坐标
                            {
                                map[y, x + 2] = 5;
                                map[y, x + 1] = 3;
                                map[y, x] = 0;
                                x++;
                            }
                        }
                    }
                }
                int xx = 0, yy = 0;
                for (yy = 0; yy < 12; yy++)
                    for (xx = 0; xx < 13; xx++)
                    {
                        if (map[yy, xx] == 5)
                            k++;
                    }
            }
            Console.ReadLine();
        }
        
    }
}




img

有间隔是正常的现象,如果要完全消除,可以用
winforms程序,自己绘制,不要用控制台。

img


这个是你字符的问题,找个大的字符,替换掉这个试试

■▁▂▃▄▅▆▇█▓▏▎▍▌▋▊▉▒░

img


没看到有空行