外星人入侵地球代码中,出现了外星人的飞船未到达屏幕边缘便开始往下移动,如何解决?

如题


import pygame
import sys
from pygame.sprite import Sprite


class Alien(Sprite):
    def __init__(self, ai_game):
        super().__init__()
        self.screen = ai_game.screen
        self.screen_rect = self.screen.get_rect()
        self.settings = Settings()
        self.image = pygame.image.load("D:\python\ship.bmp")
        self.rect = self.image.get_rect()
        self.rect.x = self.rect.width
        self.rect.y = self.rect.height

    def update(self):
        self.rect.x += self.settings.alien_speed * self.settings.fleet_direction
    def check_edges(self):
        if self.rect.right >= self.screen_rect.right or self.rect.left <= 0:
            return True


class Bullet(Sprite):
    def __init__(self, ai_game):
        super().__init__()
        self.screen = ai_game.screen
        self.settings = Settings()
        self.ship = Ship(ai_game)
        self.bullet_rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_height)

    def show(self):
        pygame.draw.rect(self.screen, self.settings.bullet_color, self.bullet_rect)

    def move(self):
        self.bullet_rect.centery -= self.settings.bullet_speed


class Settings:
    """存储游戏设置的类"""

    def __init__(self):
        self.screen_width = 800
        self.screen_height = 800
        self.bg_color = (230, 230, 230)
        self.ship_speed = 1
        self.bullet_width = 10
        self.bullet_height = 10
        self.bullet_color = (60, 60, 60)
        self.bullet_speed = 0.1
        self.alien_speed = 1
        self.fleet_drop_speed = 1
        self.fleet_direction = 1


class Ship:
    """控制飞船的类"""

    def __init__(self, ai_game):
        self.screen = ai_game.screen
        self.screen_rect = ai_game.screen.get_rect()
        self.settings = Settings()
        self.ship_image = pygame.image.load("D:\python\ship.bmp")
        self.ship_rect = self.ship_image.get_rect()
        self.ship_rect.midbottom = self.screen_rect.midbottom
        self.moving_right = False
        self.moving_left = False

    def show(self):
        self.screen.blit(self.ship_image, self.ship_rect)

    def move(self):
        if self.moving_right and self.ship_rect.right < self.screen_rect.right:
            self.ship_rect.centerx += self.settings.ship_speed
        if self.moving_left and self.ship_rect.left > self.screen_rect.left:
            self.ship_rect.centerx -= self.settings.ship_speed


class AlienInvasion:
    """操控游戏的主类"""

    def __init__(self):
        pygame.init()
        self.settings = Settings()
        self.bullets = pygame.sprite.Group()
        self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
        self.ship = Ship(self)
        self.aliens = pygame.sprite.Group()
        self.create_fleets()
        pygame.display.set_caption("飞机大站")

    def check_fleet_edges(self):
        for alien in self.aliens.sprites():
            if alien.check_edges:
                self.fleet_drop()
                self.settings.fleet_direction *= -1
                break
    def fleet_drop(self):
        for a in self.aliens.sprites():
            a.rect.y += self.settings.fleet_drop_speed
    def update_aliens(self):
        self.aliens.update()
        self.check_fleet_edges()

    def create_fleets(self):
        b = Ship(self)
        a = Alien(self)
        available_space_x = self.settings.screen_width - a.rect.width * 2
        available_space_y = self.settings.screen_height - b.ship_rect.height - 3 * a.rect.height
        number_rows = available_space_y // (a.rect.height * 2)
        number_aliens = available_space_x // (a.rect.width)
        for row in range(number_rows):
            for i in range(number_aliens):
                alien = Alien(self)
                alien.rect.x = alien.rect.width + i * alien.rect.width
                alien.rect.y = alien.rect.height + row * alien.rect.height
                self.aliens.add(alien)

    def check_events(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    self.fire_bullets()
                if event.key == pygame.K_RIGHT:
                    self.ship.moving_right = True
                if event.key == pygame.K_LEFT:
                    self.ship.moving_left = True

            if event.type == pygame.KEYUP:
                if event.key == pygame.K_SPACE:
                    self.fire_bullets()
                if event.key == pygame.K_RIGHT:
                    self.ship.moving_right = False
                if event.key == pygame.K_LEFT:
                    self.ship.moving_left = False

    def fire_bullets(self):
        a_bullet = Bullet(self)
        a_bullet.bullet_rect.midtop = self.ship.ship_rect.midtop
        self.bullets.add(a_bullet)

    def update_events(self):
        self.screen.fill(self.settings.bg_color)
        self.ship.show()
        self.aliens.draw(self.screen)
        for bullet in self.bullets.sprites():
            bullet.show()
            bullet.move()

        pygame.display.flip()

    def run_game(self):
        while True:
            self.check_events()
            self.ship.move()
            for bullet in self.bullets.copy():
                if bullet.bullet_rect.top < 0:
                    self.bullets.remove(bullet)
            self.update_aliens()

            self.update_events()


ai = AlienInvasion()
ai.run_game()

因为你的Class ship里的move函数都是不到达边界的判断条件吧,比如 if self.moving_right and self.ship_rect.right < self.screen_rect.right
所以应该船永远都不会到达屏幕边界吧