Unity角色控制器移动斜坡自动下滑

角色控制器移动玩家上斜坡卡在坡上的问题怎么解决,代码如下

CharacterController playerController;


    Vector3 direction;


    public float speed = 5;
    public float Runspeed = 10;
    public float jumpPower = 5;
    public float gravity = 7f;


    public float mousespeed = 5f;


    public float minmouseY = -45f;
    public float maxmouseY = 45f;


    float RotationY = 0f;
    float RotationX = 0f;


    public Transform agretctCamera;


    // Use this for initialization
    void Start()
    {
        playerController = this.GetComponent();
        
        
    }

    // Update is called once per frame
    void Update()
    {
        //获取世界按键方向
        float _horizontal = Input.GetAxis("Horizontal");
        float _vertical = Input.GetAxis("Vertical");

        if (playerController.isGrounded)//跳跃
        {
            direction = new Vector3(_horizontal, 0, _vertical);
            if (Input.GetKeyDown(KeyCode.Space))
                direction.y = jumpPower;
        }
        direction.y -= gravity * Time.deltaTime;
        playerController.Move(playerController.transform.TransformDirection(direction * Time.deltaTime * speed));//移动

        RotationX += agretctCamera.transform.localEulerAngles.y + Input.GetAxis("Mouse X") * mousespeed;//视觉转动
        RotationY -= Input.GetAxis("Mouse Y") * mousespeed;
        RotationY = Mathf.Clamp(RotationY, minmouseY, maxmouseY);
        this.transform.eulerAngles = new Vector3(0, RotationX, 0);
        agretctCamera.transform.eulerAngles = new Vector3(RotationY, RotationX, 0);
        //疾跑
        if (Input.GetKey(KeyCode.LeftShift) && Input.GetKey(KeyCode.W))
        {
            playerController.Move(playerController.transform.TransformDirection(direction * Time.deltaTime * Runspeed));
            jumpPower = 2f;
            Camera.main.fieldOfView = 70;
            GameObject.Find("Canvas/状态/奔跑特效").SetActive(true);
            GameObject.Find("Me/Main Camera/粒子特效").SetActive(true);
        }
        else
        {
            jumpPower = 3f;
            Camera.main.fieldOfView = 60;
            GameObject.Find("Canvas/状态/奔跑特效").SetActive(false);
            GameObject.Find("Me/Main Camera/粒子特效").SetActive(false);
            //摇杆控制移动
            Vector3 dir = new Vector3(JoyStick.h, 0, JoyStick.v);//获取摇杆脚本方向
            if (dir.sqrMagnitude > 0)
            {
                playerController.Move(playerController.transform.TransformDirection(dir * Time.deltaTime * speed));
            }

        }

角色控制器在上斜坡时卡住的问题通常可以通过调整CharacterController的stepOffset属性来解决。stepOffset表示跨越障碍物的高度,如果角色控制器在斜坡上卡住了,可以试着将stepOffset属性的值调大一点,例如:

playerController.stepOffset = 0.3f;

同时,为了确保角色控制器在上下坡时移动的流畅性,可以在代码中将CharacterController的slopeLimit属性设置为一个适当的值,例如:

playerController.slopeLimit = 45f;

这样可以确保角色控制器在45度以内的斜坡上可以正常移动。
如果对您有帮助,请给与采纳,谢谢。

提示:刚体碰撞会自动调整边缘