st7789驱动的tftlcd屏幕怎样增加刷新率,使用micropython语言
在运行小恐龙游戏代码时,画面一闪一闪的,刷新率不够
这是驱动
import time
from micropython import const
import ustruct as struct
'''
导入字体
'''
from package import GBfont
from package import font_gb_16x16 as font_gb
from package import VGAfont
GB16 = GBfont.gb2312(16)
GB24 = GBfont.gb2312(24)
GB32 = font_gb.Font32(32)
vga32 = VGAfont.VGAFONT(32)
vga16 = VGAfont.VGAFONT(16)
vga24 = VGAfont.VGAFONT(24)
vga40 = VGAfont.VGAFONT(40)
vga48 = VGAfont.VGAFONT(48)
# commands
ST7789_NOP = const(0x00)
ST7789_SWRESET = const(0x01)
ST7789_RDDID = const(0x04)
ST7789_RDDST = const(0x09)
ST7789_SLPIN = const(0x10)
ST7789_SLPOUT = const(0x11)
ST7789_PTLON = const(0x12)
ST7789_NORON = const(0x13)
ST7789_INVOFF = const(0x20)
ST7789_INVON = const(0x21)
ST7789_DISPOFF = const(0x28)
ST7789_DISPON = const(0x29)
ST7789_CASET = const(0x2A)
ST7789_RASET = const(0x2B)
ST7789_RAMWR = const(0x2C)
ST7789_RAMRD = const(0x2E)
ST7789_PTLAR = const(0x30)
ST7789_VSCRDEF = const(0x33)
ST7789_COLMOD = const(0x3A)
ST7789_MADCTL = const(0x36)
ST7789_VSCSAD = const(0x37)
ST7789_MADCTL_MY = const(0x80)
ST7789_MADCTL_MX = const(0x40)
ST7789_MADCTL_MV = const(0x20)
ST7789_MADCTL_ML = const(0x10)
ST7789_MADCTL_BGR = const(0x08)
ST7789_MADCTL_MH = const(0x04)
ST7789_MADCTL_RGB = const(0x00)
ST7789_RDID1 = const(0xDA)
ST7789_RDID2 = const(0xDB)
ST7789_RDID3 = const(0xDC)
ST7789_RDID4 = const(0xDD)
COLOR_MODE_65K = const(0x50)
COLOR_MODE_262K = const(0x60)
COLOR_MODE_12BIT = const(0x03)
COLOR_MODE_16BIT = const(0x05)
COLOR_MODE_18BIT = const(0x06)
COLOR_MODE_16M = const(0x07)
# Color definitions
BLACK = const(0x0000)
BLUE = const(0x001F)
RED = const(0xF800)
GREEN = const(0x07E0)
CYAN = const(0x07FF)
MAGENTA = const(0xF81F)
YELLOW = const(0xFFE0)
WHITE = const(0xFFFF)
_ENCODE_PIXEL = ">H"
_ENCODE_POS = ">HH"
_DECODE_PIXEL = ">BBB"
_BUFFER_SIZE = const(256)
_BIT7 = const(0x80)
_BIT6 = const(0x40)
_BIT5 = const(0x20)
_BIT4 = const(0x10)
_BIT3 = const(0x08)
_BIT2 = const(0x04)
_BIT1 = const(0x02)
_BIT0 = const(0x01)
_BIT = [_BIT0, _BIT1, _BIT2, _BIT3, _BIT4,_BIT5, _BIT6, _BIT7]
# Rotation tables (width, height, xstart, ystart)[rotation % 4]
WIDTH_320 = [(240, 320, 0, 0),
(320, 240, 0, 0),
(240, 320, 0, 0),
(320, 240, 0, 0)]
WIDTH_240 = [(240, 240, 0, 0),
(240, 240, 0, 0),
(240, 240, 0, 80),
(240, 240, 80, 0)]
WIDTH_135 = [(135, 240, 52, 40),
(240, 135, 40, 53),
(135, 240, 53, 40),
(240, 135, 40, 52)]
# MADCTL ROTATIONS[rotation % 4]
ROTATIONS = [0x00, 0x60, 0xc0, 0xa0]
def color565(red, green=0, blue=0):
"""
Convert red, green and blue values (0-255) into a 16-bit 565 encoding.
"""
try:
red, green, blue = red # see if the first var is a tuple/list
except TypeError:
pass
return (red & 0xf8) << 8 | (green & 0xfc) << 3 | blue >> 3
def _encode_pos(x, y):
"""Encode a postion into bytes."""
return struct.pack(_ENCODE_POS, x, y)
def _encode_pixel(color):
"""Encode a pixel color into bytes."""
return struct.pack(_ENCODE_PIXEL, color)
class ST7789():
def __init__(self, spi, width, height, reset=None, dc=None,
cs=None, backlight=None, rotation=0):
self.num = 4
"""
Initialize display.
"""
if height != 240 or width not in [320, 240, 135]:
raise ValueError(
"Unsupported display. 320x240, 240x240 and 135x240 are supported."
)
if dc is None:
raise ValueError("dc pin is required.")
self._display_width = self.width = width
self._display_height = self.height = height
self.xstart = 0
self.ystart = 0
self.spi = spi
self.reset = reset
self.dc = dc
self.cs = cs
self.backlight = backlight
self._rotation = rotation % 4
self.cs.init(self.cs.OUT, value=1)
self.dc.init(self.dc.OUT, value=0)
self.reset.init(self.reset.OUT, value=1)
self.sleep_mode(False)
self._set_color_mode(COLOR_MODE_65K | COLOR_MODE_16BIT)
time.sleep_ms(50)
self.rotation(self._rotation)
self.inversion_mode(True)
time.sleep_ms(10)
self._write(ST7789_NORON)
time.sleep_ms(10)
if backlight is not None:
from machine import Pin,PWM
self.bl = PWM(self.backlight,freq=1000,duty=128)
self.fill(0)
self._write(ST7789_DISPON)
time.sleep_ms(500)
def brightness(self,value):
'''
调节背光亮度
value: int 0-1023 建议值 <256
'''
self.bl.duty(value)
def _write(self, command=None, data=None):
"""SPI write to the device: commands and data."""
if self.cs:
self.cs.off()
if command is not None:
self.dc.off()
self.spi.write(bytes([command]))
if data is not None:
self.dc.on()
self.spi.write(data)
if self.cs:
self.cs.on()
def sleep_mode(self, value):
if value:
self._write(ST7789_SLPIN)
else:
self._write(ST7789_SLPOUT)
def inversion_mode(self, value):
if value:
self._write(ST7789_INVON)
else:
self._write(ST7789_INVOFF)
def _set_color_mode(self, mode):
self._write(ST7789_COLMOD, bytes([mode & 0x77]))
def rotation(self, rotation):
rotation %= 4
self._rotation = rotation
madctl = ROTATIONS[rotation]
if self._display_width == 320:
table = WIDTH_320
elif self._display_width == 240:
table = WIDTH_240
elif self._display_width == 135:
table = WIDTH_135
else:
raise ValueError(
"Unsupported display. 320x240, 240x240 and 135x240 are supported."
)
self.width, self.height, self.xstart, self.ystart = table[rotation]
self._write(ST7789_MADCTL, bytes([madctl]))
def _set_columns(self, start, end):
if start <= end <= self.width:
self._write(ST7789_CASET, _encode_pos(
start+self.xstart, end + self.xstart))
def _set_rows(self, start, end):
if start <= end <= self.height:
self._write(ST7789_RASET, _encode_pos(
start+self.ystart, end+self.ystart))
def _set_window(self, x0, y0, x1, y1):
self._set_columns(x0, x1)
self._set_rows(y0, y1)
self._write(ST7789_RAMWR)
def vline(self, x, y, length, color):
self.fill_rect(x, y, 1, length, color)
def hline(self, x, y, length, color):
self.fill_rect(x, y, length, 1, color)
def pixel(self, x, y, color):
self._set_window(x, y, x, y)
self._write(None, _encode_pixel(color))
def blit_buffer(self, buffer, x, y, width, height):
self._set_window(x, y, x + width - 1, y + height - 1)
self._write(None, buffer)
def rect(self, x, y, w, h, color):
self.hline(x, y, w, color)
self.vline(x, y, h, color)
self.vline(x + w - 1, y, h, color)
self.hline(x, y + h - 1, w, color)
def fill_rect(self, x, y, width, height, color):
self._set_window(x, y, x + width - 1, y + height - 1)
chunks, rest = divmod(width * height, _BUFFER_SIZE)
pixel = _encode_pixel(color)
self.dc.on()
if chunks:
data = pixel * _BUFFER_SIZE
for _ in range(chunks):
self._write(None, data)
if rest:
self._write(None, pixel * rest)
def fill(self, color):
self.fill_rect(0, 0, self.width, self.height, color)
def line(self, x0, y0, x1, y1, color):
steep = abs(y1 - y0) > abs(x1 - x0)
if steep:
x0, y0 = y0, x0
x1, y1 = y1, x1
if x0 > x1:
x0, x1 = x1, x0
y0, y1 = y1, y0
dx = x1 - x0
dy = abs(y1 - y0)
err = dx // 2
ystep = 1 if y0 < y1 else -1
while x0 <= x1:
if steep:
self.pixel(y0, x0, color)
else:
self.pixel(x0, y0, color)
err -= dy
if err < 0:
y0 += ystep
err += dx
x0 += 1
def vscrdef(self, tfa, vsa, bfa):
struct.pack(">HHH", tfa, vsa, bfa)
self._write(ST7789_VSCRDEF, struct.pack(">HHH", tfa, vsa, bfa))
def vscsad(self, vssa):
self._write(ST7789_VSCSAD, struct.pack(">H", vssa))
def _text(self,font,size, text, x0, y0, color=WHITE, background=BLACK):
self.k = 0
self.num = 4
for char in text:
if (x0+font.WIDTH <= self.width and y0+font.HEIGHT <= self.height):
for line in range(self.num): # 分两次显示,先显示上半边后显示下半边
idx = line * (font.SIZE//self.num)
buffer = b''
for x in range(0,(font.SIZE//self.num),1):
buffer += struct.pack('>8H',
color if font.FONT[char][idx+x] & _BIT7 else background,
color if font.FONT[char][idx+x] & _BIT6 else background,
color if font.FONT[char][idx+x] & _BIT5 else background,
color if font.FONT[char][idx+x] & _BIT4 else background,
color if font.FONT[char][idx+x] & _BIT3 else background,
color if font.FONT[char][idx+x] & _BIT2 else background,
color if font.FONT[char][idx+x] & _BIT1 else background,
color if font.FONT[char][idx+x] & _BIT0 else background,
)
self.blit_buffer(buffer, x0, y0+(font.HEIGHT//self.num)*line, font.WIDTH, font.HEIGHT//self.num)
x0 += font.WIDTH # 显示下一个字的时候x坐标增加字体宽度
def _text(self,font,size, text, x0, y0, color=WHITE, background=BLACK):
self.k = 0
self.num = 1
passes, rest = divmod(font.SIZE,16)
for char in text:
if (x0+font.WIDTH <= self.width and y0+font.HEIGHT <= self.height):
buffer = b''
for line in range(passes):
idx = line * 16
x = 0
buffer += struct.pack('>128H',
color if font.FONT[char][idx+x] & _BIT7 else background,
color if font.FONT[char][idx+x] & _BIT6 else background,
color if font.FONT[char][idx+x] & _BIT5 else background,
color if font.FONT[char][idx+x] & _BIT4 else background,
color if font.FONT[char][idx+x] & _BIT3 else background,
color if font.FONT[char][idx+x] & _BIT2 else background,
color if font.FONT[char][idx+x] & _BIT1 else background,
color if font.FONT[char][idx+x] & _BIT0 else background,
color if font.FONT[char][idx+x+1] & _BIT7 else background,
color if font.FONT[char][idx+x+1] & _BIT6 else background,
color if font.FONT[char][idx+x+1] & _BIT5 else background,
color if font.FONT[char][idx+x+1] & _BIT4 else background,
color if font.FONT[char][idx+x+1] & _BIT3 else background,
color if font.FONT[char][idx+x+1] & _BIT2 else background,
color if font.FONT[char][idx+x+1] & _BIT1 else background,
color if font.FONT[char][idx+x+1] & _BIT0 else background,
color if font.FONT[char][idx+x+2] & _BIT7 else background,
color if font.FONT[char][idx+x+2] & _BIT6 else background,
color if font.FONT[char][idx+x+2] & _BIT5 else background,
color if font.FONT[char][idx+x+2] & _BIT4 else background,
color if font.FONT[char][idx+x+2] & _BIT3 else background,
color if font.FONT[char][idx+x+2] & _BIT2 else background,
color if font.FONT[char][idx+x+2] & _BIT1 else background,
color if font.FONT[char][idx+x+2] & _BIT0 else background,
color if font.FONT[char][idx+x+3] & _BIT7 else background,
color if font.FONT[char][idx+x+3] & _BIT6 else background,
color if font.FONT[char][idx+x+3] & _BIT5 else background,
color if font.FONT[char][idx+x+3] & _BIT4 else background,
color if font.FONT[char][idx+x+3] & _BIT3 else background,
color if font.FONT[char][idx+x+3] & _BIT2 else background,
color if font.FONT[char][idx+x+3] & _BIT1 else background,
color if font.FONT[char][idx+x+3] & _BIT0 else background,
color if font.FONT[char][idx+x+4] & _BIT7 else background,
color if font.FONT[char][idx+x+4] & _BIT6 else background,
color if font.FONT[char][idx+x+4] & _BIT5 else background,
color if font.FONT[char][idx+x+4] & _BIT4 else background,
color if font.FONT[char][idx+x+4] & _BIT3 else background,
color if font.FONT[char][idx+x+4] & _BIT2 else background,
color if font.FONT[char][idx+x+4] & _BIT1 else background,
color if font.FONT[char][idx+x+4] & _BIT0 else background,
color if font.FONT[char][idx+x+5] & _BIT7 else background,
color if font.FONT[char][idx+x+5] & _BIT6 else background,
color if font.FONT[char][idx+x+5] & _BIT5 else background,
color if font.FONT[char][idx+x+5] & _BIT4 else background,
color if font.FONT[char][idx+x+5] & _BIT3 else background,
color if font.FONT[char][idx+x+5] & _BIT2 else background,
color if font.FONT[char][idx+x+5] & _BIT1 else background,
color if font.FONT[char][idx+x+5] & _BIT0 else background,
color if font.FONT[char][idx+x+6] & _BIT7 else background,
color if font.FONT[char][idx+x+6] & _BIT6 else background,
color if font.FONT[char][idx+x+6] & _BIT5 else background,
color if font.FONT[char][idx+x+6] & _BIT4 else background,
color if font.FONT[char][idx+x+6] & _BIT3 else background,
color if font.FONT[char][idx+x+6] & _BIT2 else background,
color if font.FONT[char][idx+x+6] & _BIT1 else background,
color if font.FONT[char][idx+x+6] & _BIT0 else background,
color if font.FONT[char][idx+x+7] & _BIT7 else background,
color if font.FONT[char][idx+x+7] & _BIT6 else background,
color if font.FONT[char][idx+x+7] & _BIT5 else background,
color if font.FONT[char][idx+x+7] & _BIT4 else background,
color if font.FONT[char][idx+x+7] & _BIT3 else background,
color if font.FONT[char][idx+x+7] & _BIT2 else background,
color if font.FONT[char][idx+x+7] & _BIT1 else background,
color if font.FONT[char][idx+x+7] & _BIT0 else background,
color if font.FONT[char][idx+x+8] & _BIT7 else background,
color if font.FONT[char][idx+x+8] & _BIT6 else background,
color if font.FONT[char][idx+x+8] & _BIT5 else background,
color if font.FONT[char][idx+x+8] & _BIT4 else background,
color if font.FONT[char][idx+x+8] & _BIT3 else background,
color if font.FONT[char][idx+x+8] & _BIT2 else background,
color if font.FONT[char][idx+x+8] & _BIT1 else background,
color if font.FONT[char][idx+x+8] & _BIT0 else background,
color if font.FONT[char][idx+x+9] & _BIT7 else background,
color if font.FONT[char][idx+x+9] & _BIT6 else background,
color if font.FONT[char][idx+x+9] & _BIT5 else background,
color if font.FONT[char][idx+x+9] & _BIT4 else background,
color if font.FONT[char][idx+x+9] & _BIT3 else background,
color if font.FONT[char][idx+x+9] & _BIT2 else background,
color if font.FONT[char][idx+x+9] & _BIT1 else background,
color if font.FONT[char][idx+x+9] & _BIT0 else background,
color if font.FONT[char][idx+x+10] & _BIT7 else background,
color if font.FONT[char][idx+x+10] & _BIT6 else background,
color if font.FONT[char][idx+x+10] & _BIT5 else background,
color if font.FONT[char][idx+x+10] & _BIT4 else background,
color if font.FONT[char][idx+x+10] & _BIT3 else background,
color if font.FONT[char][idx+x+10] & _BIT2 else background,
color if font.FONT[char][idx+x+10] & _BIT1 else background,
color if font.FONT[char][idx+x+10] & _BIT0 else background,
color if font.FONT[char][idx+x+11] & _BIT7 else background,
color if font.FONT[char][idx+x+11] & _BIT6 else background,
color if font.FONT[char][idx+x+11] & _BIT5 else background,
color if font.FONT[char][idx+x+11] & _BIT4 else background,
color if font.FONT[char][idx+x+11] & _BIT3 else background,
color if font.FONT[char][idx+x+11] & _BIT2 else background,
color if font.FONT[char][idx+x+11] & _BIT1 else background,
color if font.FONT[char][idx+x+11] & _BIT0 else background,
color if font.FONT[char][idx+x+12] & _BIT7 else background,
color if font.FONT[char][idx+x+12] & _BIT6 else background,
color if font.FONT[char][idx+x+12] & _BIT5 else background,
color if font.FONT[char][idx+x+12] & _BIT4 else background,
color if font.FONT[char][idx+x+12] & _BIT3 else background,
color if font.FONT[char][idx+x+12] & _BIT2 else background,
color if font.FONT[char][idx+x+12] & _BIT1 else background,
color if font.FONT[char][idx+x+12] & _BIT0 else background,
color if font.FONT[char][idx+x+13] & _BIT7 else background,
color if font.FONT[char][idx+x+13] & _BIT6 else background,
color if font.FONT[char][idx+x+13] & _BIT5 else background,
color if font.FONT[char][idx+x+13] & _BIT4 else background,
color if font.FONT[char][idx+x+13] & _BIT3 else background,
color if font.FONT[char][idx+x+13] & _BIT2 else background,
color if font.FONT[char][idx+x+13] & _BIT1 else background,
color if font.FONT[char][idx+x+13] & _BIT0 else background,
color if font.FONT[char][idx+x+14] & _BIT7 else background,
color if font.FONT[char][idx+x+14] & _BIT6 else background,
color if font.FONT[char][idx+x+14] & _BIT5 else background,
color if font.FONT[char][idx+x+14] & _BIT4 else background,
color if font.FONT[char][idx+x+14] & _BIT3 else background,
color if font.FONT[char][idx+x+14] & _BIT2 else background,
color if font.FONT[char][idx+x+14] & _BIT1 else background,
color if font.FONT[char][idx+x+14] & _BIT0 else background,
color if font.FONT[char][idx+x+15] & _BIT7 else background,
color if font.FONT[char][idx+x+15] & _BIT6 else background,
color if font.FONT[char][idx+x+15] & _BIT5 else background,
color if font.FONT[char][idx+x+15] & _BIT4 else background,
color if font.FONT[char][idx+x+15] & _BIT3 else background,
color if font.FONT[char][idx+x+15] & _BIT2 else background,
color if font.FONT[char][idx+x+15] & _BIT1 else background,
color if font.FONT[char][idx+x+15] & _BIT0 else background,
)
if rest:
for i in range(rest//4):
idx = i * 4 + font.SIZE - rest
buffer += struct.pack(
'>32H',
color if font.FONT[char][idx] & _BIT7 else background,
color if font.FONT[char][idx] & _BIT6 else background,
color if font.FONT[char][idx] & _BIT5 else background,
color if font.FONT[char][idx] & _BIT4 else background,
color if font.FONT[char][idx] & _BIT3 else background,
color if font.FONT[char][idx] & _BIT2 else background,
color if font.FONT[char][idx] & _BIT1 else background,
color if font.FONT[char][idx] & _BIT0 else background,
color if font.FONT[char][idx+1] & _BIT7 else background,
color if font.FONT[char][idx+1] & _BIT6 else background,
color if font.FONT[char][idx+1] & _BIT5 else background,
color if font.FONT[char][idx+1] & _BIT4 else background,
color if font.FONT[char][idx+1] & _BIT3 else background,
color if font.FONT[char][idx+1] & _BIT2 else background,
color if font.FONT[char][idx+1] & _BIT1 else background,
color if font.FONT[char][idx+1] & _BIT0 else background,
color if font.FONT[char][idx+2] & _BIT7 else background,
color if font.FONT[char][idx+2] & _BIT6 else background,
color if font.FONT[char][idx+2] & _BIT5 else background,
color if font.FONT[char][idx+2] & _BIT4 else background,
color if font.FONT[char][idx+2] & _BIT3 else background,
color if font.FONT[char][idx+2] & _BIT2 else background,
color if font.FONT[char][idx+2] & _BIT1 else background,
color if font.FONT[char][idx+2] & _BIT0 else background,
color if font.FONT[char][idx+3] & _BIT7 else background,
color if font.FONT[char][idx+3] & _BIT6 else background,
color if font.FONT[char][idx+3] & _BIT5 else background,
color if font.FONT[char][idx+3] & _BIT4 else background,
color if font.FONT[char][idx+3] & _BIT3 else background,
color if font.FONT[char][idx+3] & _BIT2 else background,
color if font.FONT[char][idx+3] & _BIT1 else background,
color if font.FONT[char][idx+3] & _BIT0 else background,
)
self.blit_buffer(buffer, x0, y0, font.WIDTH, font.HEIGHT)
x0 += font.WIDTH # 显示下一个字的时候x坐标增加字体宽度
def text(self,size, text, x0, y0, color=WHITE, background=BLACK):
char = text[0].encode('utf-8')
if len(char) == 1:
if size == 0:
pass
elif size == 24:
font_gb = vga24.str(text)
elif size == 16:
font_gb = vga16.str(text)
elif size == 32:
font_gb = vga32.str(text)
elif size == 40:
font_gb = vga40.str(text)
elif size == 48:
font_gb = vga48.str(text)
else:
if size == 16:
font_gb = GB16.str(text)
elif size == 24:
font_gb = GB24.str(text)
elif size == 32:
font_gb = GB32
elif size == 48:
font_gb = GB48
self._text(font_gb,size, text, x0, y0, color, background)
def bitmap(self, bitmap, x, y, index=0):
bitmap_size = bitmap.HEIGHT * bitmap.WIDTH
buffer_len = bitmap_size * 2
buffer = bytearray(buffer_len)
bs_bit = bitmap.BPP * bitmap_size * index if index > 0 else 0
for i in range(0, buffer_len, 2):
color_index = 0
for _ in range(bitmap.BPP):
color_index <<= 1
color_index |= (bitmap.BITMAP[bs_bit // 8]
& 1 << (7 - (bs_bit % 8))) > 0
bs_bit += 1
color = bitmap.PALETTE[color_index]
buffer[i] = color & 0xff00 >> 8
buffer[i + 1] = color_index & 0xff
to_col = x + bitmap.WIDTH - 1
to_row = y + bitmap.HEIGHT - 1
if self.width > to_col and self.height > to_row:
self._set_window(x, y, to_col, to_row)
self._write(None, buffer)
# @micropython.native
def write(self, font, string, x, y, fg=WHITE, bg=BLACK):
buffer_len = font.HEIGHT * font.MAX_WIDTH * 2
buffer = bytearray(buffer_len)
fg_hi = (fg & 0xff00) >> 8
fg_lo = fg & 0xff
bg_hi = (bg & 0xff00) >> 8
bg_lo = bg & 0xff
for character in string:
try:
char_index = font.MAP.index(character)
offset = char_index * font.OFFSET_WIDTH
bs_bit = font.OFFSETS[offset]
if font.OFFSET_WIDTH > 1:
bs_bit = (bs_bit << 8) + font.OFFSETS[offset + 1]
if font.OFFSET_WIDTH > 2:
bs_bit = (bs_bit << 8) + font.OFFSETS[offset + 2]
char_width = font.WIDTHS[char_index]
buffer_needed = char_width * font.HEIGHT * 2
for i in range(0, buffer_needed, 2):
if font.BITMAPS[bs_bit // 8] & 1 << (7 - (bs_bit % 8)) > 0:
buffer[i] = fg_hi
buffer[i + 1] = fg_lo
else:
buffer[i] = bg_hi
buffer[i + 1] = bg_lo
bs_bit += 1
to_col = x + char_width - 1
to_row = y + font.HEIGHT - 1
if self.width > to_col and self.height > to_row:
self._set_window(x, y, to_col, to_row)
self._write(None, buffer[:buffer_needed])
x += char_width
except ValueError:
pass
def write_width(self, font, string):
width = 0
for character in string:
try:
char_index = font.MAP.index(character)
width += font.WIDTHS[char_index]
except ValueError:
pass
return width
from machine import Pin, SPI, disable_irq, enable_irq
import time
import st7789py
from time import sleep
import random
tft = st7789py.ST7789(SPI(2, 60000000), 240, 240, reset=Pin(15), dc=Pin(2), cs=Pin(5), backlight=Pin(22), rotation=0)
tft.fill(st7789py.color565(255, 255, 255))
but = Pin(32, Pin.IN, pull=Pin.PULL_UP)
def show_game():
tft.fill(st7789py.color565(0, 0, 0))
get_time = time.time()#显示用到的游戏时间
game_time = time.time()#用于
jump = 0#刷新率为40,跳起时每秒加1,等效于计时器作用(写的时候还不会计时器)
jump_num = [0,8,15,21,25,29,32,34,35]#跳起高度,类似于二次方程,模拟重力加速度
down = False#用于判断jump自加还是自减
score = 0#分数
gameover = False#判断游戏结束
far = 0#距离,很多用处
box1 = random.randint(40,120)
box2 = random.randint(40,120) + box1
box3 = random.randint(40,120) + box2
speed = 2#速度(障碍物每帧移动的像素点)
while i%6 == 1:
global i
if pin26.value()==0:
i = i+1
time.sleep(0.1)
if not gameover:
#触发跳起动作
if but.value() == 0 and jump == 0:
jump = 1
if jump != 0:
jump += 1 if not down else -1
if jump == 0:
down = False
score += 1
if jump == 8:
down = True#跳到最高点下落
far += speed#移动的距离按速度累加(实际是障碍物移动的距离)
score = far//30#本来分数==时间然后感觉太蠢了就随便写个东西,直接用far太容易把字符挤出了
tft.fill_rect(0, 10, 240, 62,st7789py.color565(0, 0, 0))#我用的SSD1306太捞了没有clear函数T^T,x, y, width, height, color
tft.fill_rect(box1-far,55, 10, 7,st7789py.color565(0, 0, 0))
tft.fill_rect(box2-far,55, 10, 7,st7789py.color565(0, 0, 0))
tft.fill_rect(box3-far,55, 10, 7,st7789py.color565(0, 0, 0))
tft.line(0,63,128,63,1)#最底下那条线
#画分数和时间
tft.text(24, 'SCORE:'+str(score),0,80,st7789py.color565(255, 255, 255),st7789py.color565(0, 0, 0))
get_time = 'TIME:'+str(int(time.time()-game_time))
tft.text(24, get_time,177-len(get_time)*10,80,st7789py.color565(255, 255, 255),st7789py.color565(0, 0, 0))
#画小恐龙的外形
for a in range(6):
tft.line(15-a,51-jump_num[jump],15-a,58-jump_num[jump],st7789py.color565(255, 255, 255))
tft.line(17-a,51-jump_num[jump],17-a,54-jump_num[jump],st7789py.color565(255, 255, 255))
tft.line(11-a,55-jump_num[jump],11,58-jump_num[jump],st7789py.color565(255, 255, 255))
tft.line(14,55-jump_num[jump],14,60-jump_num[jump],st7789py.color565(255, 255, 255))
tft.line(10,55-jump_num[jump],10,60-jump_num[jump],st7789py.color565(255, 255, 255))
tft.line(14,52-jump_num[jump],14,53-jump_num[jump],st7789py.color565(0, 0, 0))
tft.line(13,52-jump_num[jump],13,53-jump_num[jump],st7789py.color565(0, 0, 0))
#画障碍物line(x0, y0, x1, y1, color)
for a in range(8):
tft.line(a+box1-far,55,a+box1-far,61,st7789py.color565(255, 255, 255))
for a in range(8):
tft.line(a+box2-far,55,a+box2-far,61,st7789py.color565(255, 255, 255))
for a in range(8):
tft.line(a+box3-far,55,a+box3-far,61,st7789py.color565(255, 255, 255))
#判断当前障碍物过了屏幕,就把它变最后一个
if box1+8-far <= 0:
box1 = box2
box2 = box3
box3 = box2 + random.randint(40,120)
#判断是否碰到障碍物
if 14 > box1-far > 2 and 60-jump_num[jump] > 55:
gameover = True
else:
tft.text(24, 'GAME_OVER',128//2-35,30,st7789py.color565(255, 255, 255),st7789py.color565(0, 0, 0))
#再次按下按钮初始化并重新开始
if but.value() == 0:
time.sleep(1)
score = 0
game_time = time.time()
gameover = False
far = 0
box1 = random.randint(50,120)
box2 = random.randint(50,120) + box1
box3 = random.randint(50,120) + box2
speed = 2
continue
time.sleep(1/40)
else:
tft.fill(st7789py.color565(255, 255, 255))
tft.text(24, '网络界面', 73, 109, st7789py.color565(0, 0, 0), st7789py.color565(255, 255, 255))
time.sleep(0.15)
return
好家伙,这么长的问题呀
方案来自 梦想橡皮擦 狂飙组基于 GPT 编写的 “程秘”
ST7789的屏幕刷新率的问题。如果您正在使用MicroPython编程语言,则可以采取以下措施来提高刷新率:
减少循环次数:尽量减少循环次数,以加快代码执行速度,从而提高刷新率。
使用优化的图形库:使用优化的图形库,如Adafruit的ST7789驱动程序,可以显着提高刷新率。
调整屏幕帧率:您可以通过调整帧率来提高刷新率,以使图像看起来更流畅。
升级MicroPython版本:如果您正在使用旧版本的MicroPython,则建议升级到最新版本,以获得更快的代码执行速度和更高的刷新率。
增加颜色深度:如果您使用的是低颜色深度,则可以考虑将其增加,以提高刷新率。