public float Speed = 10f;
public GameObject Bullet;
public GameObject Fpoint;
//public float nextshoot;
//public float jiange;
// Use this for initialization
void Start () {
//jiange = 2;
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.M)){
//nextshoot = Time.time + jiange;
//i++;
//初始化炮弹实例
GameObject zidan = (GameObject) Instantiate (Bullet, Fpoint.transform.position, Fpoint.transform.rotation);
//zidan.GetComponent ().AddRelativeForce (Fpoint.transform.TransformDirection(Vector3.forward * Speed));
//发射炮弹,给炮弹的刚体组件一个速度和方向
zidan.GetComponent().velocity = Fpoint.transform.up * Speed;
/Destroy (zidan,2);
//GameObject.Find ("Text").GetComponent<Text> ().text = "score:" + i;
}
}
}