C++ OpenGL调用SOIL库出错

VS2019 C++ 使用OpenGL调用SOIL库运行报错 编译代码没有错误 运行会报错 include和lib都调用了 64位也对应了的 链接器输入也加了SOIL.lib
源码如下:

#include <iostream>
#include <glad/glad.h>
#include <vector>
#include <SOIL.h>

using namespace std;

int main()
{
    char hmFname[] = "noise.jpg";
    int imgW, imgH, imgChannel;

    if (hmFname == nullptr) {
        return -1;
    }

    unsigned char* data = SOIL_load_image(hmFname, &imgW, &imgH, &imgChannel, 1);//1灰度图    

    GLuint numVertices = imgW * imgH;
    GLuint numIndices = (imgW - 1) * (imgH - 1) * 6;
    GLuint textureID;
    /*Vector3* vertexs = new Vector3[numVertices];*/
    vector<float> vertexs;
    vector<float> indicess;
    //Vector2* textureCoords = new Vector2[numVertices];
    unsigned int* indices = new GLuint[numIndices];

    int index1 = 0, index = 0;
    float xrate = imgW / 2.0f;
    float rrate = imgH / 2.0f;
    if (data) {
        for (int r = 0; r < imgH; r++)
        {
            for (int c = 0; c < imgW; c++)
            {
                //生成顶点数组, 坐标按照三角网格处理 GL_TRIGANLES
                index1 = r * imgW + c;
                vertexs.push_back((c - xrate) / xrate);
                vertexs.push_back(data[index1] / 255.0f);
                vertexs.push_back((r - rrate) / rrate);
                //顶点颜色 
                vertexs.push_back(1.0f);
                vertexs.push_back(0.0f);
                vertexs.push_back(0.0f);
                //纹理坐标
                vertexs.push_back((c - xrate) / imgW);
                vertexs.push_back((r - rrate) / imgH);
            }
        }
        imgH -= 1;
        int iW = imgW - 1;
        for (int r = 0; r < imgH; r++)
        {
            for (int c = 0; c < iW; c++)
            {

                index1 = r * imgW + c;
                index = (r + 1) * imgW + c;
                indicess.push_back(index1);
                indicess.push_back(index1 + 1);
                indicess.push_back(index + 1);

                indicess.push_back(index1);
                indicess.push_back(index);
                indicess.push_back(index + 1);

            }
        }
    }
    SOIL_free_image_data(data);

    unsigned int VAO;
    unsigned int VBO;
    unsigned int EBO;
    glGenVertexArrays(1, &VAO);
    glGenBuffers(1, &VBO);
    glGenBuffers(1, &EBO);

    glBindVertexArray(VAO);

    glBindBuffer(GL_ARRAY_BUFFER, VBO);
    glBufferData(GL_ARRAY_BUFFER, vertexs.size() * sizeof(float), &vertexs[0], GL_STATIC_DRAW);

    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
    glBufferData(GL_ELEMENT_ARRAY_BUFFER, indicess.size() * sizeof(unsigned int), &indicess[0], GL_STATIC_DRAW);

    glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
    glEnableVertexAttribArray(0);
    // color attribute
    glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
    glEnableVertexAttribArray(1);
    // texture coord attribute
    glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
    glEnableVertexAttribArray(2);

    glBindBuffer(GL_ARRAY_BUFFER, 0);
    glBindVertexArray(0);

    //textureID = loadTexture2(texName, GL_REPEAT, GL_REPEAT, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR);
    //textureID = loadTexture(texName);
    textureID = SOIL_load_OGL_texture("texture.png", SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_MIPMAPS);

    return 0;
}

img

img

运行结果及报错内容

img

请问是什么问题