纯js代码改成Vue

怎么把这个纯js代码改成使用Vue2实现,这是一个消除砖块的小游戏,我刚学Vue,不知道咋改,能不能麻烦各位会的帮我改一下。

html>
<html>
    <head>
        <meta charset="utf-8" />
        <title>消除砖块小游戏title>
        <style>
        *{padding: 0;margin: 0;}
        canvas{background: #eee;display: block;margin: 0;auto;}
        style>
        
    head>
    <body>
        <canvas id = "myCanvas" width="480" height="320">canvas>
        <script>
        var canvas = document.getElementById("myCanvas");
        var ctx = canvas.getContext("2d");
        
        var x = canvas.width / 2;
        var y = canvas.height - 30;
        var dx = 2;
        var dy = -2;
        var ballRadius = 10;
        //计算分数
        var score = 0;
        //定义一个球板来接球
        var paddleHeight = 10;
        var paddleWidth = 75;
        var paddleX = (canvas.width - paddleWidth) / 2;
        var rightPressed = false;
        var leftPressed = false;
        
        //定义砖变量
        var brickRowCount = 3;
        var brickColumnCount = 5;
        var brickWidth = 75;
        var brickHeight = 20;
        var brickPadding = 10;
        var brickOffsetTop = 30;
        var brickOffsetLeft = 30;
        var bricks = [];
        
        //存储其生命值
        var lives = 3;
        
        //定义二维数组容纳我们所有的砖
        var bricks = [];
        for (c = 0; c < brickColumnCount; c++) {
            bricks[c] = [];
            for (r = 0; r < brickRowCount; r++) {
                bricks[c][r] = {
                    x: 0,
                    y: 0,
                    status: 1
                };
            }
        }
        
        //绘制小球
        function drawBall() {
            ctx.beginPath();
            ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
            ctx.fillStyle = "#0095DD";
            ctx.fill();
            ctx.closePath();
        }
        
        //绘制球拍
        function drawPaddle() {
            ctx.beginPath();
            ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
            ctx.fillStyle = "#0095DD";
            ctx.fill();
            ctx.closePath();
        
        }
        //创建一个函数来遍历数组中的所有砖块并在屏幕上绘制它们
        function drawBricks() {
            for (c = 0; c < brickColumnCount; c++) {
                for (r = 0; r < brickRowCount; r++) {
                    if (bricks[c][r].status == 1) {
                        var brickX = (c * (brickWidth + brickPadding)) + brickOffsetLeft;
                        var brickY = (r * (brickHeight + brickPadding)) + brickOffsetTop;
                        bricks[c][r].x = brickX;
                        bricks[c][r].y = brickY;
                        ctx.beginPath();
                        ctx.rect(brickX, brickY, brickWidth, brickHeight);
                        ctx.fillStyle = "#0095DD";
                        ctx.fill();
                        ctx.closePath();
                    }
                }
            }
        }
        
        function draw() {
            //小球移动逻辑
            if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
                dx = -dx;
            }
        
            if (y + dy < ballRadius) {
                dy = -dy;
            } else if (y + dy > canvas.height - ballRadius) {
                if (x > paddleX && x < paddleX + paddleWidth) {
                    dy = -dy;
                } else {
                    lives--;
                    if (!lives) {
                        alert("你输了,游戏结束!");
                        document.location.reload();
                        //clearInterval(interval); 
                    } else {
                        x = canvas.width / 2;
                        y = canvas.height - 30;
                        dx = 2;
                        dy = -2;
                        paddleX = (canvas.width - paddleWidth) / 2;
                    }
                }
            }
        
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            drawBall();
            drawBricks();
            drawPaddle();
            drawScore();
            drawLives();
            collisionDetection();
            x += dx;
            y += dy;
        
            //球拍移动逻辑
            if (rightPressed && paddleX < canvas.width - paddleWidth) {
                paddleX += 7;
            } else if (leftPressed && paddleX > 0) {
                paddleX -= 7;
            }
            //使 draw() 函数递归调用自身:
            requestAnimationFrame(draw);
        
        }
        //添加两个监听器
        document.addEventListener("keydown", keyDownHandler, false);
        document.addEventListener("keyup", keyUpHandler, false);
        //监听鼠标
        document.addEventListener("mousemove", mouseMoveHandler, false);
        
        function mouseMoveHandler(e) {
            var relativeX = e.clientX - canvas.offsetLeft;
            if (relativeX > 0 && relativeX < canvas.width) {
                paddleX = relativeX - paddleWidth / 2;
            }
        }
        
        
        
        function keyDownHandler(e) {
            if (e.keyCode == 39) {
                rightPressed = true;
            } else if (e.keyCode == 37) {
                leftPressed = true;
            }
        }
        
        function keyUpHandler(e) {
            if (e.keyCode == 39) {
                rightPressed = false;
            } else if (e.keyCode == 37) {
                leftPressed = false;
            }
        
        }
        
        function collisionDetection() {
            for (var c = 0; c < brickColumnCount; c++) {
                for (var r = 0; r < brickRowCount; r++) {
                    var b = bricks[c][r];
                    if (b.status == 1) {
                        if (x > b.x && x < b.x + brickWidth && y > b.y && y < b.y + brickHeight) {
                            dy = -dy;
                            b.status = 0;
                            score++;
                            if (score == brickRowCount * brickColumnCount) {
                                alert("你赢了,恭喜你!");
                                document.location.reload();
                            }
                        }
                    }
                }
            }
        }
        //创建和更新分数显示
        function drawScore() {
            ctx.font = "16px Arial";
            ctx.fillStyle = "#0095DD";
            ctx.fillText("分数: " + score, 8, 20);
        }
        //绘制生命值计数
        function drawLives() {
            ctx.font = "16px Arial";
            ctx.fillStyle = "#0095DD";
            ctx.fillText("生命值: " + lives, canvas.width - 65, 20);
        }
        
        draw();
        
        script>
    body>
html>


创建一个vue项目,然后把HTML复制到templete,function放到methods,调用按照调用时机放到不同的钩子函数中。一些特殊获取改成vue的获取方式就可以了

你可能是想通过cdn的方式引入vue吧,这个可去官网学习怎么使用,楼上的方法不建议采纳。如果官网的示例看了还不会再提问

我下载了官网的vue.js ,通过

<script type="text/javascript" src="vue.js"></script>

引入,但后面不知道咋改

我觉得你还是稍微学学vue 吧 ,这样才会得心应手的。至少把前面基础的看了,到时候盖起来很容易了