求改错,python,调试正确即给采纳

游戏“开发”程序,注意‘ “” ’(waigua实现 无 后 座)求改错Python


#! /usr/bin/env python
#-*- coding:utf-8 -*-
""""
@Author :NNNNNaiquan
@Mail :misiteng@gmail.com 
""""
import config
import os
import shutil
class bypass():
    def_init_(self, steamapps_path):
        self.steamapps path=steamappspath
        self.pubg_path =steamapps path+PUBG 
        self.bypass path =steamapps path+bypass 
        if not os.path.exists(self.bypass path):
            l('Info',unicode('正在初始化"utf-8').encode("gbk'))
            shutil.copytree(self.pubg pathselfbypass path) #step 1 
        shutil.move(self.pubg_path,self.steamapps_path +'PUBG1) #step 2 
        l('Info',unicode('初始化完成',utf-8').encode('gbk))
    def make link(self,):
        pubg pak path =self.pubg path+\Ts1Game Content\PaksTsGame-WindowsNoEditor uil.pak
        l('Info',unicode('正在创建软链接''utf-8').encode(gbk'))
        os.popen('mklink /j"'+ self.pubg path +…'""'+ self.bypass path +'"') #step 3 
        os.popen('mklink"'+ pubg_pak_path+'""'+config.FUNC_PAK_PATH+'"') #step 4 
        l('Info',unicode('软链接创建成功','utf-8').encode('gbk'))
    def clean(self,):
        bypass pak path=self.bypass_path+1\Ts1Game\Content\\Paks\Ts1Game-WindowsNoEditor ui1.pak
        l('Info',unicode('正在过检测','utf-8').encode('gbk'))
        os.remove(bypass pak path) #step 5 
        os.popen('rd /s /q"' +self.pubg_path +'"') #step 6 
        shutil.move(self.steamapps_path+'PUBG1selfpubg path) #step 7 
        l('Info',unicode(成功过检测开始奔放吧,utf-8').encode('gbk'))
def l(s,message):
    print'[%s] %s'%(s,message)
def main():
    steamapps path=config.STEAM PATH+'steamapps\\common'! 
    if os.path.exists(steamapps_path +PUBG):
        obj=bypass(steamapps_path) obj.make link()
        l('Info',unicode('上飞机后切回来按任意键开始过检测','utf-8').encode(gbk)) 
        os.system('pause') 
        obj.clean() 
    else:
        l('Warning',unicode('请检责配置文件中的游戏目录是否正确','utf-8')encode('gbk))
if__name__' __main__ ': 
    main()

求改错!

python

错呢???

把头顶注释的四个引号改成三个引号