我在使用UE5自带的fps模板生成一个CppActor时,自动编译模块失败
Running D:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target="CyberZongziEditor Win64 Development -Project=""E:/Documents/Unreal Projects/CyberZongzi/CyberZongzi.uproject""" -LiveCoding -LiveCodingModules="D:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="D:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Log file: C:\Users\11054\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for CyberZongziEditor (no existing makefile)
Parsing headers for CyberZongziEditor
Running UnrealHeaderTool "E:\Documents\Unreal Projects\CyberZongzi\CyberZongzi.uproject" "E:\Documents\Unreal Projects\CyberZongzi\Intermediate\Build\Win64\CyberZongziEditor\Development\CyberZongziEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\11054\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for CyberZongziEditor in 5.510202 seconds
ERROR: Unhandled exception: Dependency file "E:\Documents\Unreal Projects\CyberZongzi\Intermediate\Build\Win64\UnrealEditor\Development\CyberZongzi\CyberZongzi.cpp.json" version ("1.2") is not supported version
Build failed.
已经在vs2020里面试过了 UE4添加C++类 编译失败 解决办法 中的方法,但还是不管用
不想把重装软件作为优先解决方案的说,还有没有别的办法