CommandInvokationFailure: Gradle build failed. D:\Unity2018.3.2\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "D:\Unity2018.3.2\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"stderr[FAILURE: Build failed with an exception.* What went wrong:Execution failed for task ':processReleaseResources'.> Android resource linking failed Output: D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\intermediates\merged_manifests\release\processReleaseManifest\merged\AndroidManifest.xml:2: error: attribute android:installlocation not found. error: failed processing manifest. Command: C:\Users\wo.gradle\caches\transforms-1\files-1.1\aapt2-3.2.0-4818971-windows.jar\ffcff4d90c05a9190f9bcba790c8c981\aapt2-3.2.0-4818971-windows\aapt2.exe link -I\ D:\AndroidSDK\android-sdk-windows\platforms\android-28\android.jar\ --manifest\ D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\intermediates\merged_manifests\release\processReleaseManifest\merged\AndroidManifest.xml\ -o\ D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\intermediates\processed_res\release\processReleaseResources\out\resources-release.ap_\ -R\ @D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\intermediates\incremental\processReleaseResources\resources-list-for-resources-release.ap_.txt\ --auto-add-overlay\ --java\ D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\generated\not_namespaced_r_class_sources\release\processReleaseResources\r\ --custom-package\ com.l.w\ -0\ apk\ -0\ .unity3d\ -0\ .ress\ -0\ .resource\ -0\ .obb\ --output-text-symbols\ D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\intermediates\symbols\release\R.txt\ --no-version-vectors Daemon: AAPT2 aapt2-3.2.0-4818971-windows Daemon #0 Output: D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\intermediates\merged_manifests\release\processReleaseManifest\merged\AndroidManifest.xml:2: AAPT: error: attribute android:installlocation not found. error: failed processing manifest. Command: C:\Users\wo.gradle\caches\transforms-1\files-1.1\aapt2-3.2.0-4818971-windows.jar\ffcff4d90c05a9190f9bcba790c8c981\aapt2-3.2.0-4818971-windows\aapt2.exe link -I\ D:\AndroidSDK\android-sdk-windows\platforms\android-28\android.jar\ --manifest\ D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\intermediates\merged_manifests\release\processReleaseManifest\merged\AndroidManifest.xml\ -o\ D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\intermediates\processed_res\release\processReleaseResources\out\resources-release.ap_\ -R\ @D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\intermediates\incremental\processReleaseResources\resources-list-for-resources-release.ap_.txt\ --auto-add-overlay\ --java\ D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\generated\not_namespaced_r_class_sources\release\processReleaseResources\r\ --custom-package\ com.l.w\ -0\ apk\ -0\ .unity3d\ -0\ .ress\ -0\ .resource\ -0\ .obb\ --output-text-symbols\ D:\MrLi_Project\Test\DiaoAndrTest\Temp\gradleOut\build\intermediates\symbols\release\R.txt\ --no-version-vectors Daemon: AAPT2 aapt2-3.2.0-4818971-windows Daemon #0* Try:Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.* Get more help at https://help.gradle.orgBUILD FAILED in 3s]stdout[:checkReleaseClasspath UP-TO-DATE:preBuild UP-TO-DATE:preReleaseBuild UP-TO-DATE:compileReleaseAidl NO-SOURCE:compileReleaseRenderscript UP-TO-DATE:checkReleaseManifest UP-TO-DATE:generateReleaseBuildConfig UP-TO-DATE:prepareLintJar UP-TO-DATE:mainApkListPersistenceRelease UP-TO-DATE:generateReleaseResValues UP-TO-DATE:generateReleaseResources UP-TO-DATE:mergeReleaseResources UP-TO-DATE:createReleaseCompatibleScreenManifests UP-TO-DATE:processReleaseManifest:splitsDiscoveryTaskRelease UP-TO-DATE:processReleaseResources FAILED13 actionable tasks: 2 executed, 11 up-to-date]exit code: 1UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <2016e8c2f122447891dcc20b897a6451>:0)UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action
1[T] progress) (at :0)Rethrow as GradleInvokationException: Gradle build failedUnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)