这是什么问题啊?
public class Gun : MonoBehaviour{
public Transform muzzle;
pullic Project projectile;
public float msBetweenShots = 100;
public float muzzleVelocity = 35;
float nextShotTime;
public void Shoot(){
if (Time.time > nextShotTime){
nextShotTime = Time.time + msBetweenShots / 1000;
Projectile newProjectile = Instantiate (projectile, muzzle.positio,muzzle.rotation) as Projectile;
newProjectile.SetSpeed (muzzleVelocity);
}
}
}
不是因为第二行写错了吗?