怎么修改敌机速度更容易打中

#include<stdio.h>#include<string.h>#include<conio.h>#include<windows.h>#include<stdlib.h>#define MAX 100long int speed = 0;//控制敌机的速度int position_x, position_y;//飞机的所在位置int high, width;//地图的大小int bullet_x, bullet_y;//子弹的位置int enemy_x, enemy_y;//敌人的位置int map[MAX][MAX];/0表示空白,1表示战机的区域,2表示敌人战机的位置。3表示上下围墙,4表示左右围墙,5表示子弹的位置*/int score;void starup()//初始化所有的信息{ high = 20; width = 30; position_x = high / 2; position_y = width / 2; bullet_x = 0; bullet_y = position_y; enemy_x = 2; enemy_y = position_y - 1; score = 0;}void startMap(){ int i, j; for (i = 1; i <= high - 1; i++) { map[i][1] = 4; for (j = 2; j <= width - 1; j++) map[i][j] = 0; map[i][width] = 4; } //下方围墙的初始化 i = high; for (j = 1; j <= width; j++) map[i][j] = 3; map[bullet_x][bullet_y] = 5; /这里是战机大小的初始化开始*/ map[position_x - 1][position_y] = 1; i = position_x; for (j = position_y - 2; j <= position_y + 2; j++) map[i][j] = 1; map[position_x + 1][position_y - 1] = 1; map[position_x + 1][position_y + 1] = 1; /*** 初始化结束 **/ /* 敌人战机的初始化 */ map[enemy_x][enemy_y] = 2; map[enemy_x - 1][enemy_y - 1] = 2; map[enemy_x - 1][enemy_y + 1] = 2; /* 敌人战机初始化结束*/}void HideCursor()//隐藏光标{ CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);}void gotoxy(int x, int y)//清理一部分屏幕{ HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(handle, pos);}void updateWithoutInput()//于输入无关的跟新{ if (bullet_x > 0) bullet_x--; if ((bullet_x == enemy_x) && (bullet_y == enemy_y))//当敌人的飞机被击中时 { score++; enemy_x = 0; enemy_y = rand() % width; bullet_x = 0; } if (enemy_x > high)//当飞机超出区域 { enemy_x = 0; enemy_y = rand() % width; } if (speed == 1) for (int i = 1; i <= 10000; i++)//用来控制敌机的速度 { for (int j = 1; j <= 3000; j++) { speed = 1; } } speed = 0; if (speed == 0) { enemy_x++; speed = 1; }}void updateWithInput()//与输入有关的更新{ char input; if (kbhit())//在VC6.0++下,为_kbhit() { input = getch();//在VC6.0++下为_getch(); if (input == 'a') position_y--; if (input == 's') position_x++; if (input == 'd') position_y++; if (input == 'w') position_x--; if (input == ' ') { bullet_x = position_x - 1; bullet_y = position_y; } }}void show()//展示的内容{ gotoxy(0, 0); int i, j; for (i = 1; i <= high; i++) { for (j = 1; j <= width; j++) { if (map[i][j] == 0) printf(" "); if (map[i][j] == 1) printf(""); if (map[i][j] == 2) printf("#"); if (map[i][j] == 3) printf("~"); if (map[i][j] == 4) printf("|"); if (map[i][j] == 5) printf("|"); } printf("\n"); } printf("\n你的得分:%d\n\n", score); printf("操作说明: ASDW分别操作 左下右上四个的移动\n"); printf("空格是发出子弹\n");}int main(){ starup(); while (1) { HideCursor(); startMap(); show(); updateWithoutInput(); updateWithInput(); } return 0;}