import pygame
pygame.init()
screen = pygame.display.set_mode((640,480))
pygame.draw.line(screen,(255,100,50),(100,100),(200,50),5)
pygame.draw.line(screen,(255,100,50),(200,50),(300,100),5)
pygame.draw.line(screen,(255,100,50),(300,100),(100,100),5)
pygame.draw.line(screen,(255,100,50),(100,100),(100,300),5)
pygame.draw.line(screen,(255,100,50),(100,300),(300,300),5)
pygame.draw.line(screen,(255,100,50),(300,300),(300,100),5)
pygame.display.update()
觉得有用的话采纳一下哈
import pygame
pygame.init()
screen = pygame.display.set_mode((640,480))
pygame.draw.line(screen,(255,100,50),(100,100),(200,50),5)
pygame.draw.line(screen,(255,100,50),(200,50),(300,100),5)
pygame.draw.line(screen,(255,100,50),(300,100),(100,100),5)
pygame.draw.line(screen,(255,100,50),(100,100),(100,300),5)
pygame.draw.line(screen,(255,100,50),(100,300),(300,300),5)
pygame.draw.line(screen,(255,100,50),(300,300),(300,100),5)
pygame.display.update()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()