运行报错
NullReferenceException: Object reference not set to an instance of an object Player.Update () (at Assets/Scripts/Player.cs:49)
相关代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public static GameManager Instance = null;
int m_score = 0;
static int m_hisScore = 0;
int m_ammo = 30;
Player m_player;
Text txt_ammo;
Text txt_hisScore;
Text txt_life;
Text txt_Score;
// Use this for initialization
void Start () {
Instance = this;
m_player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
foreach (Transform t in this.transform.GetComponentInChildren<Transform>())
{
if (t.name.CompareTo("txt_ammo") == 0)
{
txt_ammo = t.GetComponent<Text>();
}
else if (t.name.CompareTo("txt_hisScore") == 0)
{
txt_hisScore = t.GetComponent<Text>();
txt_Score.text = "High Score" + m_hisScore;
}
else if (t.name.CompareTo("txt_life") == 0)
{
txt_life = t.GetComponent<Text>();
}
else if (t.name.CompareTo("txt_Score") == 0)
{
txt_Score = t.GetComponent<Text>();
}
}
}
public void SetScore(int score)
{
m_score += score;
if (m_score > m_hisScore)
m_score = m_hisScore;
txt_Score.text = "Score<color=yellow>" + m_score + "</color>";
txt_hisScore.text = "HighScore" + m_hisScore;
}
public void SetAmmo(int ammo)
{
m_ammo -= ammo;
if (m_ammo <= 0)
m_ammo = 30 - m_ammo;
txt_ammo.text = m_ammo.ToString() + "/30";
}
public void SetLife(int life)
{
txt_life.text = life.ToString();
}
void OnGUI()
{
if (m_player.m_life <= 0)
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUI.skin.label.fontSize = 40;
GUI.Label(new Rect(0, 0, Screen.width, Screen.height), "Game Over");
GUI.skin.label.fontSize = 30;
if (GUI.Button(new Rect(Screen.width * 0.5f - 150, Screen.height * 0.75f, 300, 40), "Try again"))
{
SceneManager.LoadScene("main");
//Application.LoadLevel(Application.loadedLevelName);
}
}
}
// Update is called once per frame
void Update () {
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class Player : MonoBehaviour
{
public Transform m_transform;
CharacterController m_ch;
float m_movSpeed = 5.0f;
float m_gravity = 6.0f;
public int m_life = 5;
public float m_jumpSpeed = 10.0f;
private Vector3 m_movDirection = Vector3.zero;
Transform m_camTransform;
Vector3 m_canRot;
float m_camHeight = 1.4f;
Transform m_muzzlepoint;
public LayerMask m_layer;
public Transform m_fx;
public AudioClip m_audio;
float m_shootTimer = 0;
void Start()
{
m_transform = this.transform;
m_ch = this.GetComponent<CharacterController>();
m_camTransform = Camera.main.transform;
Vector3 pos = m_transform.position;
pos.y += m_camHeight;
m_camTransform.position = pos;
m_camTransform.rotation = m_transform.rotation;
m_canRot = m_camTransform.eulerAngles;
Cursor.visible = true;
m_muzzlepoint = m_camTransform.Find("weapon/muzzlepoint").transform;
}
void Update()
{
if (m_life <= 0)
return;
Control();
m_shootTimer -= Time.deltaTime;
if (Input.GetMouseButton(0) && m_shootTimer <= 0)
{
m_shootTimer = 0.1F;
this.GetComponent<AudioSource>().PlayOneShot(m_audio);
//this.audio.PlyerOneShot(m_audio);
GameManager.Instance.SetAmmo(1);
RaycastHit info;
bool hit = Physics.Raycast(m_muzzlepoint.position, m_camTransform.TransformDirection(Vector3.forward), out info, 100, m_layer);
if (hit)
{
if (info.transform.tag.CompareTo("enemy") == 0)
{
Enemy enemy = info.transform.GetComponent<Enemy>();
enemy.OnDamage(1);
}
Instantiate(m_fx, info.point, info.transform.rotation);
}
}
}
void Control()
{
float rh = Input.GetAxis("Mouse X");
float rv = Input.GetAxis("Mouse Y");
m_canRot.x -= rv;
m_canRot.y += rh;
m_camTransform.eulerAngles = m_canRot;
Vector3 camRot = m_camTransform.eulerAngles;
camRot.x = 0;
camRot.z = 0;
m_transform.eulerAngles = camRot;
Vector3 pos = m_transform.position;
pos.y += m_camHeight;
m_camTransform.position = pos;
float xm = 0, ym = 0, zm = 0;
ym -= m_gravity * Time.deltaTime;
if (Input.GetKey(KeyCode.W))
{
zm += m_movSpeed * Time.deltaTime;
}
else if (Input.GetKey(KeyCode.S))
{
zm -= m_movSpeed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.A))
{
xm -= m_movSpeed * Time.deltaTime;
}
else if (Input.GetKey(KeyCode.D))
{
xm += m_movSpeed * Time.deltaTime;
}
if (Input.GetKeyDown(KeyCode.Space))
{
m_movDirection.y = m_jumpSpeed;
}
m_movDirection.y -= m_gravity * Time.deltaTime;
m_ch.Move(m_transform.TransformDirection(new Vector3(xm, ym, zm)));
m_ch.Move(m_movDirection * Time.deltaTime);
}
public void OnDamage(int damage)
{
m_life -= damage;
GameManager.Instance.SetLife(m_life);
if (m_life <= 0)
{
Cursor.visible = false;
//Screen.lockCursor = false;
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Enemy : MonoBehaviour {
Transform m_transform;
Animator m_ani;
Player m_player;
NavMeshAgent m_agent;
float m_movSpeed = 2.5f;
float m_rotSpeed = 30;
float m_timer = 2;
int m_life = 15;
protected EnemySpawn m_spawn;
void Start()
{
m_transform = this.transform;
m_player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
m_ani = this.GetComponent<Animator>();
m_agent = GetComponent<NavMeshAgent>();
m_agent.speed = m_movSpeed;
m_agent.SetDestination(m_player.m_transform.position);
}
void Update()
{
if (m_player.m_life <= 0)
return;
AnimatorStateInfo stateInfo = m_ani.GetCurrentAnimatorStateInfo(0);
if (stateInfo.fullPathHash == Animator.StringToHash("Base Layer.idle") && !m_ani.IsInTransition(0))
{
m_ani.SetBool("idle", false);
m_timer -= Time.deltaTime;
if (m_timer > 0)
return;
if (Vector3.Distance(m_transform.position, m_player.m_transform.position) < 1.5f)
{
m_ani.SetBool("attack", true);
}
else
{
m_timer = 1;
m_agent.SetDestination(m_player.m_transform.position);
m_ani.SetBool("run", true);
}
}
if (stateInfo.fullPathHash == Animator.StringToHash("Base Layer.run") && !m_ani.IsInTransition(0))
{
m_ani.SetBool("run", false);
m_timer -= Time.deltaTime;
if (m_timer < 0)
{
m_agent.SetDestination(m_player.m_transform.position);
m_timer = 1;
}
if (Vector3.Distance(m_transform.position, m_player.m_transform.position) <= 1.5f)
{
m_agent.isStopped = true;
//m_agent.Stop();
m_ani.SetBool("attack", true);
}
}
if (stateInfo.fullPathHash == Animator.StringToHash("Base Layer.attack") && !m_ani.IsInTransition(0))
{
RotateTo();
m_ani.SetBool("attack", false);
if (stateInfo.normalizedTime >= 1.0f)
{
m_ani.SetBool("idle",true);
m_timer = 2;
m_player.OnDamage(1);
}
}
if (stateInfo.fullPathHash == Animator.StringToHash("Base Layer.death") && !m_ani.IsInTransition(0))
{
if (stateInfo.normalizedTime >= 1.0f)
{
m_spawn.m_enemyCount--;
GameManager.Instance.SetScore(100);
Destroy(this.gameObject);
}
}
}
void RotateTo()
{
Vector3 targetdir = m_player.m_transform.position - m_transform.position;
Vector3 newDir = Vector3.RotateTowards(transform.forward, targetdir, m_rotSpeed * Time.deltaTime,0.0f);
m_transform.rotation = Quaternion.LookRotation(newDir);
}
public void OnDamage(int damage)
{
m_life -= damage;
if (m_life <= 0)
{
m_ani.SetBool("death", true);
}
}
public void Init(EnemySpawn spawn)
{
m_spawn = spawn;
m_spawn.m_enemyCount++;
}
}
解决了吗?我跟你是同一个问题,而且代码都一样