包含背景
至少有两个游戏元素
有交互控制 键盘和鼠标
有分数显示
有计时器
<!doctype html>
<html>
<head>
<title>俄罗斯方块Ver:1.3 Author:jslang</title>
<style type="text/css">
body { color:#dbdbdb; background:#000; font:25px/25px 宋体; }
#box { position:absolute; left:50%; top:10px; margin-left:-220px; width:252px;border:#999 20px ridge; }
#info { position:absolute; left:50%; top:30px; margin-left:90px; }
#next { padding:8px;width:105px; }
#rend { padding-top:30px; font:16px/25px 宋体; }
#rend span { color:#ffff00; }
.c0 .color { color:#ff9999;text-shadow:2px 3px 1px #ff0000,0px 0px 4px #ffffff; }
.c1 .color { color:#ffcc99;text-shadow:2px 3px 1px #ff9900,0px 0px 4px #ffffff; }
.c2 .color { color:#ffff99;text-shadow:2px 3px 1px #cccc00,0px 0px 4px #ffffff; }
.c3 .color { color:#99ff99;text-shadow:2px 3px 1px #00ff00,0px 0px 4px #ffffff; }
.c4 .color { color:#99ffff;text-shadow:2px 3px 1px #00cccc,0px 0px 4px #ffffff; }
.c5 .color { color:#9999ff;text-shadow:2px 3px 1px #0000ff,0px 0px 4px #ffffff; }
.c6 .color { color:#ff99ff;text-shadow:2px 3px 1px #cc00cc,0px 0px 4px #ffffff; }
</style>
</head>
<body class="c0">
<div id="box" class="color"></div>
<div id="info">
NEXT:<div id="next" class="color"></div>
<div id="text"></div>
<div id="rend">
<span>←↓→</span>:控制方向<br />
<span>Z X ↑</span>:改变形状<br />
<span>Shift</span> :一键到底<br />
<span>空格键</span>:暂停<br /><br />
Author: <span>jslang</span><br />
Ver: <span>1.3</span>
</div>
</div>
<script type="text/javascript">
var map=eval("["+Array(23).join("0x801,")+"0xfff]");
var tatris=[[0x6600],[0x2222,0xf00],[0xc600,0x2640],[0x6c00,0x4620],[0x4460,0x2e0,0x6220,0x740],[0x2260,0xe20,0x6440,0x4700],[0x2620,0x720,0x2320,0x2700]];
var char={x:"\u3000",s:"\u25a0",t:"\u25a1"};
var downkey={}, retkey={"40":3,"37":6,"39":6}, keycom={"38":"rotate(1)","90":"rotate(1)","88":"rotate(3)","40":"down()","16":"fastdown()","37":"move(1)","39":"move(-1)","32":"0;pause=!pause"};
var dia, pos, bak, run, next, pause=false, info={speed:1,lines:0,score:0};
function start(){
dia=next.d;
bak=pos={fk:[],y:0,x:4,s:next.s};
nextdia();
document.getElementById("next").innerHTML=(next.d[next.s%next.d.length]|0x10000).toString(2).slice(-16).replace(/..../g,"$&<br/>").replace(/1/g,char.t).replace(/0/g,char.x);
document.getElementById("text").innerHTML="SCORE:"+info.score+"<br/><br/>LINES:"+info.lines+"<br/><br/>SPEED:"+info.speed;
rotate(0);
run=setInterval("pause||down()",~~(Math.pow(1.3,12-info.speed)*30+20));
}
function over(){
clearInterval(kTime);
alert("GAME OVER");
}
function nextdia(){
next={d:tatris[~~(Math.random()*7)],s:~~(Math.random()*4)};
}
function update(t){
t&&(pos=bak);
bak={fk:pos.fk.slice(0),y:pos.y,x:pos.x,s:pos.s};
if(t)
return;
for(var i=0,a2=""; i<22; i++)
a2+=map[i].toString(2).slice(1,-1)+"<br/>";
for(var i=0,n; i<4; i++)
if(/([^0]+)/.test(bak.fk[i].toString(2).replace(/1/g,char.t)))
a2=a2.substr(0,n=(bak.y+i+1)*15-RegExp.$_.length-4)+RegExp.$1+a2.slice(n+RegExp.$1.length);
document.getElementById("box").innerHTML=a2.replace(/1/g,char.s).replace(/0/g,char.x);
}
function is(){
for(var i=0; i<4; i++)
if((pos.fk[i]&map[pos.y+i])!=0)
return true;
}
function rotate(r){
pos.s=(pos.s+r)%dia.length;
var f=dia[pos.s];
for(var i=0; i<4; i++)
pos.fk[i]=(f>>(12-i*4)&15)<<pos.x;
update(is()&&ert(1)&&ert(-2)&&ert(-1));
}
function down(){
++pos.y;
if(is()){
pos=bak;
for(var i=0, r=0; i<4 && pos.y+i<22; i++)
if((map[pos.y+i]|=pos.fk[i])==0xfff){
map.splice(pos.y+i,1);
map.unshift(0x801);
r++;
if(++info.lines%20==0)
document.body.className="c"+info.speed++%7;
}
clearInterval(run);
if(map[1]!=0x801) return over();
info.score+=~~(Math.pow(r,1.8)*10)+2;
start();
}
update();
}
function fastdown(){
clearInterval(run);
run=setInterval("pause||down()",12);
}
function move(k){
update(ert(k));
}
function ert(k){
pos.x+=k;
for(var i=0; i<4; i++)
k>0 ? pos.fk[i]<<=k : pos.fk[i]>>=-k;
return is();
}
document.onkeydown=function(e){
var k=(e||event).keyCode;
if(keycom[k] && !(k in downkey))
downkey[k]=0;
};
document.onkeyup=function(e){
var k=(e||event).keyCode;
if(keycom[k])
delete downkey[k];
};
var kTime = setInterval(function(){
for(var k in downkey)
if(++downkey[k]==1 || retkey[k] && downkey[k]>retkey[k])
eval("pause||"+keycom[k]);
},25);
nextdia();
start();
</script>
</body>
</html>
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>打地鼠</title>
<style type="text/css">
#content {
width: 960px;
margin: 0 auto;
text-align: center;
margin-top: 40px;
}
#form1 {
margin: 20px 0;
}
table {
margin: 0 auto;
cursor: url("https://z3.ax1x.com/2021/06/29/RdX8N6.png"), auto;
}
td {
width: 95px;
height: 95px;
background: #00ff33;
}
</style>
<script type="text/javascript">
var td = new Array(), //保存每个格子的地鼠
playing = false, //游戏是否开始
score = 0, //分数
beat = 0, //鼠标点击次数
success = 0, //命中率
knock = 0, //鼠标点中老鼠图片的次数
countDown = 30, //倒计时
interId = null, //指定 setInterval()的变量
timeId = null; //指定 setTimeout()的变量
//游戏结束
function GameOver() {
timeStop();
playing = false;
clearMouse();
alert("游戏结束!\n 你获得的分数为:" + score + "\n 命中率为:" + success);
success = 0;
score = 0;
knock = 0;
beat = 0;
countDown = 30;
}
//显示当前倒计时所剩时间
function timeShow() {
document.form1.remtime.value = countDown;
if(countDown == 0) {
GameOver();
return;
} else {
countDown = countDown - 1;
timeId = setTimeout("timeShow()", 1000);
}
}
//主动停止所有计时
function timeStop() {
clearInterval(interId);
clearTimeout(timeId);
}
//随机循环显示老鼠图片
function show() {
if(playing) {
var current = Math.floor(Math.random() * 25);
document.getElementById("td[" + current + "]").innerHTML = '<img src="https://z3.ax1x.com/2021/06/29/RdXujJ.png">';
setTimeout("document.getElementById('td[" + current + "]').innerHtml=''", 3000); //使用 setTimeout()实现3秒后隐藏老鼠图片
}
}
//清除所有老鼠图片
function clearMouse() {
for(var i = 0; i < 25; i++) {
document.getElementById("td[" + i + "]").innerHTML = "";
}
}
//点击事件函数,判断是否点中老鼠
function hit(id) {
if(playing == false) {
alert("请点击开始游戏!");
return;
} else {
beat += 1;
if(document.getElementById("td[" + id + "]").innerHTML != "") {
score += 1;
knock += 1;
success = knock / beat;
document.form1.success.value = success;
document.form1.score.value = score;
document.getElementById("td[" + id + "]").innerHTML = "";
} else {
score += -1;
success = knock / beat;
document.form1.success.value = success;
document.form1.score.value = score;
}
}
}
//游戏开始
function GameStart() {
playing = true;
interId = setInterval("show()", 1000);
document.form1.score.value = score;
document.form1.success.value = success;
timeShow();
}
</script>
</head>
<body>
<div id="content">
<input type="button" value="开始游戏" onclick="GameStart()" />
<input type="button" value="结束游戏" onclick="GameOver()" />
<form name="form1" id="form1">
<label>分数:</label>
<input type="text" name="score" size="5">
<label>命中率:</label>
<input type="text" name="success" size="10">
<label>倒计时:</label>
<input type="text" name="remtime" size="5">
</form>
<table>
<tr>
<td id="td[0]" onclick="hit(0)"></td>
<td id="td[1]" onclick="hit(1)"></td>
<td id="td[2]" onclick="hit(2)"></td>
<td id="td[3]" onclick="hit(3)"></td>
<td id="td[4]" onclick="hit(4)"></td>
</tr>
<tr>
<td id="td[5]" onclick="hit(5)"></td>
<td id="td[6]" onclick="hit(6)"></td>
<td id="td[7]" onclick="hit(7)"></td>
<td id="td[8]" onclick="hit(8)"></td>
<td id="td[9]" onclick="hit(9)"></td>
</tr>
<tr>
<td id="td[10]" onclick="hit(10)"></td>
<td id="td[11]" onclick="hit(11)"></td>
<td id="td[12]" onclick="hit(12)"></td>
<td id="td[13]" onclick="hit(13)"></td>
<td id="td[14]" onclick="hit(14)"></td>
</tr>
<tr>
<td id="td[15]" onclick="hit(15)"></td>
<td id="td[16]" onclick="hit(16)"></td>
<td id="td[17]" onclick="hit(17)"></td>
<td id="td[18]" onclick="hit(18)"></td>
<td id="td[19]" onclick="hit(19)"></td>
</tr>
<tr>
<td id="td[20]" onclick="hit(20)"></td>
<td id="td[21]" onclick="hit(21)"></td>
<td id="td[22]" onclick="hit(22)"></td>
<td id="td[23]" onclick="hit(23)"></td>
<td id="td[24]" onclick="hit(24)"></td>
</tr>
</table>
</div>
</body>
</html>
前两天刚测打地鼠