python设计游戏或故事

利用python的三大结构及其相关知识设计一个游戏或故事

# Define a list of possible items
items = ["sword", "shield", "key"]

# Create a dictionary to store the player's inventory
inventory = {}

# Create a variable to track the player's location
location = "forest"

# Create a variable to track the player's health
health = 100

# Create a variable to track whether the player has the key
has_key = False

# Create a variable to track whether the player has defeated the dragon
has_defeated_dragon = False

# Define a function to move the player to a new location
def move(new_location):
    global location
    location = new_location
    print("You are now in the", location + ".")

# Define a function to pick up an item
def pick_up(item):
    global inventory
    if item in items:
        inventory[item] = items.count(item)
        print("You picked up a", item + ".")
    else:
        print("There is no", item, "here.")

# Define a function to use an item
def use(item):
    global health
    global has_key
    if item in inventory:
        if item == "sword":
            print("You used the sword to attack the dragon.")
            health -= 20
            if health <= 0:
                print("You have been defeated by the dragon.")
                exit()
            else:
                print("The dragon has been defeated!")
                global has_defeated_dragon
                has_defeated_dragon = True
        elif item == "shield":
            print("You used the shield to defend against the dragon's attack.")
            health += 10
        elif item == "key":
            print("You used the key to open the locked door.")
            has_key = True
    else:
        print("You do not have a", item + ".")

# Welcome the player to the game
print("Welcome to the Adventure Game!")

# Main game loop
while True:
    # Print the player's current location and inventory
    print("You are in the", location + ".")
    print("Inventory:", inventory)

    # Get the player's input
    command = input("What would you like to do? ")

    # Check if the player wants to move
    if command.startswith("move"):
        new_location = command.split()[1]
        move(new_location)
    # Check if the player wants to pick up an item
    elif command.startswith("pick up"):
        item = command.split()[2]
        pick_up(item)
    # Check if the player wants to use an item
    elif command.startswith("use"):
        item = command.split()[1]
        use(item)
    # Check if the player wants to check their inventory
    elif command.startswith("check inventory"):
        print("Inventory:", inventory)
    # Check if the player wants to quit the game
    elif command == "quit":
        print("Thanks for playing!")
        exit()
    # Handle any other