利用python的三大结构及其相关知识设计一个游戏或故事
# Define a list of possible items
items = ["sword", "shield", "key"]
# Create a dictionary to store the player's inventory
inventory = {}
# Create a variable to track the player's location
location = "forest"
# Create a variable to track the player's health
health = 100
# Create a variable to track whether the player has the key
has_key = False
# Create a variable to track whether the player has defeated the dragon
has_defeated_dragon = False
# Define a function to move the player to a new location
def move(new_location):
global location
location = new_location
print("You are now in the", location + ".")
# Define a function to pick up an item
def pick_up(item):
global inventory
if item in items:
inventory[item] = items.count(item)
print("You picked up a", item + ".")
else:
print("There is no", item, "here.")
# Define a function to use an item
def use(item):
global health
global has_key
if item in inventory:
if item == "sword":
print("You used the sword to attack the dragon.")
health -= 20
if health <= 0:
print("You have been defeated by the dragon.")
exit()
else:
print("The dragon has been defeated!")
global has_defeated_dragon
has_defeated_dragon = True
elif item == "shield":
print("You used the shield to defend against the dragon's attack.")
health += 10
elif item == "key":
print("You used the key to open the locked door.")
has_key = True
else:
print("You do not have a", item + ".")
# Welcome the player to the game
print("Welcome to the Adventure Game!")
# Main game loop
while True:
# Print the player's current location and inventory
print("You are in the", location + ".")
print("Inventory:", inventory)
# Get the player's input
command = input("What would you like to do? ")
# Check if the player wants to move
if command.startswith("move"):
new_location = command.split()[1]
move(new_location)
# Check if the player wants to pick up an item
elif command.startswith("pick up"):
item = command.split()[2]
pick_up(item)
# Check if the player wants to use an item
elif command.startswith("use"):
item = command.split()[1]
use(item)
# Check if the player wants to check their inventory
elif command.startswith("check inventory"):
print("Inventory:", inventory)
# Check if the player wants to quit the game
elif command == "quit":
print("Thanks for playing!")
exit()
# Handle any other