我之前不小心创建了一个SceneManager的脚本,导致这个脚本和unity内置的SceneManager冲突了,于是我就把这个脚本删了。但是删了之后unity仍然提示找不到该脚本,我进入assets中删除了对应的文件,现在倒是不显示找不到该脚本了,但是仍然有错误。
错误信息如下:
Internal build system error. BuildProgram exited with code -532462766.
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.IO.FileNotFoundException: Could not load file or assembly 'Bee.Stevedore.Program, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. ϵͳ�Ҳ���ָ�����ļ���
File name: 'Bee.Stevedore.Program, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at ScriptCompilationBuildProgram.Program.Main(String[] args)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at Program.Main(String[] args)
解决了吗?我也遇到了这样的问题
不知道你这个问题是否已经解决, 如果还没有解决的话: