Cocos2dx 无法进入onEnterTransitionDidFinsh(),急急急

void Test::onEnter()
{
Layer::onEnter();
////使用png图片做成精灵帧,精灵帧创建精灵对象
auto spriteFrame = SpriteFrame::create("mp.png", Rect(0, 81.25 * 2, 81.25, 81.25));
sprite = Sprite::createWithSpriteFrame(spriteFrame);
sprite->setPosition(Vec2(400, 500));
this->addChild(sprite);
auto scene = HelloWorld::createScene();
Director::getInstance()->replaceScene(scene);
log("onEnter");
}

void Test::onEnterTransitionDidFinsh()
{
Layer::onEnterTransitionDidFinish();

log("onEnterTransitionDidFinsh");

}

void Test::onExit()
{
Layer::onExit();
log("onExit");
}

void Test::onExitTransitionDidStart()
{
Layer::onExitTransitionDidStart();
log("onExitTransitionDidStart");
}

1.你的Test是继承什么的(按照你代码写的似乎是Layer?)
2.你添加该layer的代码前后呢?
3.这么写略飘逸,我想问题应该是你在onEnter的时候,就replaceScene了,这个layer被移除了,所以没机会调用onEnterTransitionDidFinsh()

大神 ,就是我不添加那个切换场景,它也进不去的。应该是onEnter()结束后,就进去。但是没有进去