关于unity 移动的问题

public class PlayerMovement : MonoBehaviour {
public float speed;

void FixedUpdate(){
    float h = Input.GetAxisRaw ("Horizontal");
    float v = Input.GetAxisRaw ("Vertical");
    Move (h, v);
    Debug.Log (h.ToString() +"," + v.ToString());
}
void Move(float  h, float v){
    Vector3 movement = new Vector3(h, 0, v);
    Debug.Log (movement);
    transform.Translate (movement.normalized);
    Debug.Log (movement.normalized);
}

}

这个测试 我同时按下 as键时 原向量会输出 (-1, 0, -1)
标准化向量怎么输出(-0.7, 0, -0.7)

三个分量分别除以模“根号2”