Qt OpenGL遇到这个情况如何解决

QOpenGLShaderProgram::addShader: Program and shader are not associated with same context.
QOpenGLShaderProgram::addShader: Program and shader are not associated with same context.
QOpenGLShaderProgram::uniformLocation( tex_y ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( tex_u ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( tex_v ): shader program is not linked

GL遇到这个情况如何解决
QOpenGLShaderProgram::addShader: Program and shader are not associated with same context.
QOpenGLShaderProgram::addShader: Program and shader are not associated with same context.
QOpenGLShaderProgram::uniformLocation( tex_y ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( tex_u ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( tex_v ): shader program is not linked

查一下初始化函数,确保“vshader.glsl”和“fshader.glsl”是否存在,且路径正确

楼主解决了吗