为什么程序会在Point的析构函数里死循环???

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//classfile.h

//Pclassfile.h

#include <iostream>
using namespace std;
class Point {
public:
    Point() ;
    Point(int x, int y);
    ~Point() ;
    int getX()const;
    int getY()const;
    void move(int newX, int newY);
private:
    int x, y;
};
class ArrayOfPoints {
public:
    ArrayOfPoints(int size);              //构造函数
    ~ArrayOfPoints();                     //析构函数
    Point& element(int index);              //获得下表为index的数组元素
private:
    Point* points;                 //指向动态数组首地址
    int size;
};

//classfile.cpp

//Pclassfile.cpp
#include <iostream>
#include <cassert>
#include "classfile.h"
using namespace std;
Point::Point() :x(0), y(0) {
    cout << "default constructor called" << endl;
}
Point::Point(int x, int y) :x(x), y(y) {
    cout << "constructor called" << endl;
}
Point::~Point(){
    cout << "destructor called" << endl;
}
int Point::getX()const
{
    return x;
}
int Point::getY()const
{
    return y;
}
void Point::move(int newX, int newY)
{
    x = newX;
    y = newY;
}
ArrayOfPoints::ArrayOfPoints(int size) :size(size) 
{
    points = new Point[size];
}
ArrayOfPoints::~ArrayOfPoints()
{
    cout << "deleting..." << endl;
    delete[]points;
}
Point& ArrayOfPoints::element(int index)
{
    assert(index >= 0 && index < size);      //如果下标越界,程序终止
    return points[index];
}

//main.cpp

/*1.编译运行例6-21(对象的浅复制),
看看程序是否真的出错,
原因是什么?修改该程序,使其正确。*/
#include <iostream>
#include <cassert>
#include "classfile.h"
using namespace std;
int main()
{
    int count;
    cout << "please enter the count of points:" << endl;
    cin >> count;
    ArrayOfPoints pointsArray1(count);        //创建对象数组
    pointsArray1.element(0).move(5, 10);
    pointsArray1.element(1).move(15, 20);
    ArrayOfPoints pointArray2 = pointsArray1;
    cout << "copy of pointArray1:" << endl;
    cout << "Point_0 of array2:" << pointArray2.element(0).getX() << ","
        << pointArray2.element(0).getY() << endl;
    cout << "Point_1 of array2:" << pointArray2.element(1).getX() << ","
        << pointArray2.element(1).getY() << endl;
    pointsArray1.element(0).move(25, 30);
    pointsArray1.element(1).move(35, 40);
    cout << "After the moving of pointArray1:" << endl;
    cout << "Point_0 of array2:" << pointArray2.element(0).getX() << ","
        << pointArray2.element(0).getY() << endl;
    cout << "Point_1 of array2:" << pointArray2.element(1).getX() << ","
        << pointArray2.element(1).getY() << endl;
    return 0;
}

缺少拷贝构造函数,导致拷贝操作是浅拷贝,指针释放2次

class ArrayOfPoints {
public:
    ArrayOfPoints(int size);              //构造函数
    ~ArrayOfPoints();                     //析构函数
    Point& element(int index);              //获得下表为index的数组元素
        //加上拷贝构造函数
    ArrayOfPoints(ArrayOfPoints& aof)
    {
        points = new Point[aof.size];
        size = aof.size;
        for (int i = 0; i < aof.size; i++)
        {
            points[i] = aof.points[i];
        }
    }
private:
    Point* points;                 //指向动态数组首地址
    int size;
};