V代表点,E代表边,假设一个图的边的权值都在**1到n的整数范围**内,如何设计出一种**O(n(V+E))**的算法来找出这个图的最小生成树呢?有没有办法通过修改kruskal算法来得到O(n(V+E))时间复杂度呢?如果没法修改,有没有其它的算法可以达到O(n(V+E))?
不用写代码,只要给出具体算法思路即可,感谢!!
#include <stdio.h>
#include <stdlib.h>
#define Max 50
typedef struct road *Road;
typedef struct road
{
int a , b;
int w;
}road;
typedef struct graph *Graph;
typedef struct graph
{
int e , n;
Road data;
}graph;
Graph initGraph(int m , int n)
{
Graph g = (Graph)malloc(sizeof(graph));
g->n = m;
g->e = n;
g->data = (Road)malloc(sizeof(road) * (g->e));
return g;
}
void create(Graph g)
{
int i;
for(i = 1 ; i <= g->e ; i++)
{
int x , y, w;
scanf("%d %d %d",&x,&y,&w);
if(x < y)
{
g->data[i].a = x;
g->data[i].b = y;
}
else
{
g->data[i].a = y;
g->data[i].b = x;
}
g->data[i].w = w;
}
}
int getRoot(int v[], int x)
{
while(v[x] != x)
{
x = v[x];
}
return x;
}
void sort(Road data, int n)
{
int i , j;
for(i = 1 ; i <= n-1 ; i++)
{
for(j = 1 ; j <= n-i ; j++)
{
if(data[j].w > data[j+1].w)
{
road t = data[j];
data[j] = data[j+1];
data[j+1] = t;
}
}
}
}
int Kruskal(Graph g)
{
int sum = 0;
//并查集
int v[Max];
int i;
//init
for(i = 1 ; i <= g->n ; i++)
{
v[i] = i;
}
sort(g->data , g->e);
//main
for(i = 1 ; i <= g->e ; i++)
{
int a , b;
a = getRoot(v,g->data[i].a);
b = getRoot(v,g->data[i].b);
if(a != b)
{
v[a] = b;
sum += g->data[i].w;
}
}
return sum;
}
int main()
{
int m , n , id = 1;
while(scanf("%d %d",&m,&n) != EOF)
{
int r , i;
Graph g = initGraph(m,n);
create(g);
r = Kruskal(g);
printf("Case %d:%d\n",id++,r);
free(g);
}
return 0;
}