For some reason I have to call JSON.parse twice to create an object in JavaScript. I'm generating JSON from a Go (Golang) server.
This is the JavaScript code I'm using.
ws.onmessage = function(e) {
console.log(e.data);
console.log(JSON.parse(e.data));
console.log(JSON.parse(JSON.parse(e.data)));
};
And this is what I saw in Chrome's console.
"{\"hello\":\"world\"}"
{"hello":"world"}
Object {hello: "world"}
This is how I'm generating JSON on the server side. I suspect my server code is wrong.
var jsonBuffer bytes.Buffer
jsonBuffer.WriteString("{")
for key, value := range mydict {
jsonBuffer.WriteString(`"` + key `":"` + value + `"`)
}
jsonBuffer.WriteString("}")
return jsonBuffer.String()
This is a simplification of what I'm working on. In reality, mydict
is defined as map[string]mystruct
.
mystruct
is something like this:
type mystruct struct {
Foo int
Bar float64
}
Why are you building the json response by hand? I would suggest to use the json package. Your code would look something like this
package main
import (
"fmt"
"encoding/json"
)
type Mystruct struct {
Foo int
Bar float64
}
func main() {
m := Mystruct{1,100}
j, _ := json.Marshal(m)
fmt.Print(string(j))
}