指针解引用在Go中如何工作?

I'm going through the golang tutorials at http://tour.golang.org/, and was experimenting a bit with some things in example 29

For your reference, the original example is copied here:

package main

import "fmt"

type Vertex struct {
    X, Y int
}

var (
    p = Vertex{1, 2}  // has type Vertex
    q = &Vertex{1, 2} // has type *Vertex
    r = Vertex{X: 1}  // Y:0 is implicit
    s = Vertex{}      // X:0 and Y:0
)

func main() {
    fmt.Println(p, q, r, s)
}

It's pretty basic, showing how to create instances of this fancy new struct, Vertex. Example 28, though, shows manipulating a vertex via a pointer to it, so I modified the example a bit and was surprised by the output. Here is the modification:

func main() {
    t := *q
    q.X = 4
    u := *q
    fmt.Println(p, q, r, s, t, u, t == u)
}

And the output:

{1 2} &{4 2} {1 0} {0 0} {1 2} {4 2} false

The thing that surprised me is that t is not {4, 2}, which seems to mean that changing q.X changed the instance of the struct that q pointed to. Coming from a C/C++ background, this seems like extremely strange behavior to me.

So, what's actually going on here? Why does using q.X = 4 to change the Vertex not propagate to t?

t := *q makes a copy of the struct pointed to by q.

If you want to observe changes to q through t, then stick with a pointer:

func main() {
    t := q
    q.X = 4
    u := *q
    fmt.Println(p, q, r, s, t, u, *t == u)
}

This produces the output you were probably looking for.

{1 2} &{4 2} {1 0} {0 0} &{4 2} {4 2} true

I'm not sure what seems extremely strange to you. C and C++ behave the same way. Consider the following:

#include <iostream>

struct Vertex
{
    int x;
    int y;
};

std::ostream& operator<<(std::ostream& out, const Vertex& v)
{
    out << "{ " << v.x << ", " << v.y << " }"; 
    return out;
}

int main()
{
    Vertex v = Vertex{1, 2};
    Vertex* q = &v;
    Vertex t = *q;
    q->x = 4;
    std::cout << "*q: " << *q << "
";
    std::cout << " t: " << t << "
";
}

The output of this C++ code shows the same behavior:

*q: { 4, 2 }  
t: { 1, 2 }