/*模型塔臂(A)绕Y(塔身)轴转动*/
ccMatrixTB = matrix;ccMatrixTB.translate(QVector3D(0.0f, (-25.0f+0), -100.0f));ccMatrixTB.rotate(rTriT, QVector3D(0,1,0));
m_objectTB->Render(ccMatrixTB, 800, 600);//m_objectTB是一个3D模型
/*模型塔身(不动)*/
ccMatrixTS = matrix;ccMatrixTS.translate(QVector3D(0.0f, -25.0f, -100.0f));m_objectTS->Render(ccMatrixTS, 800, 600);
/*模型小车(B吊钩)绕Y(塔身)转动并且在转动过程中在塔臂(A)上移动*/
ccMatrixHOOK = matrix;
ccMatrixHOOK.translate(QVector3D(Move,m_objectHookSet[HookHeight],-100.0f));ccMatrixHOOK.rotate(rTriT, QVector3D(0,1,0));
m_objectHOOK = new cMeshModel(QString::number(HookHeight + 1, 10) + QString(".3DS"));
m_objectHOOK ->Render(ccMatrixHOOK, 800, 600)
;运行结果是,塔臂塔身都能转动,但是在小车移动过程中出现与塔臂分离的现象,希望大神能够给予一定的指导,谢谢