So this code selects random image whenever a person loads my website, how can I change the code so that images are selected sequentially from first to last everytime a person loads the website and then again resets to first image when the counter reaches the end? P.s- The code works fine on hosting server, here it gives an error i don't know why.
window.onload = choosePic;
var myPix = new Array("https://i.imgur.com/LHtVLbh.jpg", "https://i.imgur.com/2YHazkp.png", "https://i.imgur.com/Uscmgqx.jpg");
function choosePic() {
var randomNum = Math.floor(Math.random() * myPix.length);
document.getElementById("myPicture").src = myPix[randomNum];
}
<!DOCTYPE html>
<html>
<head>
<title>Random Image</title>
<script src="thumb.js"></script>
</head>
<body>
<img src="images/spacer.gif" id="myPicture" alt="some image">
</body>
</html>
</div>
You can use localstorage to achieve this. When the user enters the website, you can do something like:
var pictureIndex = localstorage.getItem("pictureIndex");
But since it may be the user's first visit, it would be better to have:
var pictureIndex = localstorage.getItem("pictureIndex") || 0;
Then, you just increment the pictureIndex and perform a modulo operation (for the case when this is the last image)
pictureIndex = (pictureIndex + 1) % myPix.length;
To save this index, you can use
localStorage.setItem('pictureIndex', pictureIndex)
;
Next time when the user refreshes the page (or comes back), he will get the next picture in your array.
The final code should look like this:
window.onload = choosePic;
var myPix = new Array("https://i.imgur.com/LHtVLbh.jpg", "https://i.imgur.com/2YHazkp.png", "https://i.imgur.com/Uscmgqx.jpg");
function choosePic() {
var pictureIndex = window.localStorage.getItem("pictureIndex") || 0;
pictureIndex = (pictureIndex + 1) % myPix.length;
window.localStorage.setItem("pictureIndex", pictureIndex);
document.getElementById("imgid").innerHTML = pictureIndex;
document.getElementById("myPicture").src = myPix[pictureIndex];
}
<!DOCTYPE html>
<html>
<head>
<title>Random Image</title>
<script src="thumb.js"></script>
</head>
<body>
Press "Run" multiple times to cycle through the images.
Currently showing: <span id="imgid"></span>
<img src="images/spacer.gif" id="myPicture" alt="some image">
</body>
</html>
Note that the above code might not work here (but you can test it locally) due to some security restrictions from jsfiddle. A working version can be accessed >here<
</div>
function choosePic() {
var local_item = 0;
if(localStorage.getItem('pic_key')){
local_item = parseInt(intvlocalStorage.getItem('pic_key'));
}
if(local_item >= myPix.length){
local_item = 0;
}
localStorage.setItem('pic_key', local_item + 1);
document.getElementById("myPicture").src = myPix[local_item];
}
You can use LocalStorage to achieve this. When the user enters the website, you can store the key and increment it.
Use local storage to save the data you need [e.g. visited = 3(3rd time the same person visited your website)]
Your js code can be implemented like this:
window.onload = choosePic;
var myPix = new Array("https://i.imgur.com/LHtVLbh.jpg", "https://i.imgur.com/2YHazkp.png", "https://i.imgur.com/Uscmgqx.jpg");
function choosePic() {
if (localStorage.getItem('visited') == null)
{
document.getElementById("myPicture").src = myPix[0];
localStorage.setItem('visited', 1);
}
else if (localStorage.getItem('visited') >= myPix.length)
{
localStorage.setItem('visited', 0);
document.getElementById("myPicture").src = myPix[localStorage.getItem('visited')];
}
else
{
document.getElementById("myPicture").src = myPix[localStorage.getItem('visited')];
localStorage.setItem('visited', localStorage.getItem('visited') + 1);
}
}