关于扑克牌对弈的问题

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其他要求
提交物包括 Java语言实现,完整项目源程序和已经编译好的可执行程序,并分别按照\src, \bin 三个目录分别存放
好,打包提交

援引GPT回答:
以下是一个可能的Java实现,包括Card类、Player类、Game类和Main类。

Card类表示一张纸牌,其中包含花色和数字属性,以及计算分值的方法。

public class Card {
    private String suit;
    private int number;

    public Card(String suit, int number) {
        this.suit = suit;
        this.number = number;
    }

    public String getSuit() {
        return suit;
    }

    public int getNumber() {
        return number;
    }

    public int getScore() {
        if (number >= 11) {
            return 10;
        } else {
            return number;
        }
    }

    @Override
    public String toString() {
        return number + suit;
    }
}

Player类表示一个玩家,包含手中的牌和计算得分的方法。

import java.util.ArrayList;
import java.util.List;

public class Player {
    private List<Card> cards;

    public Player() {
        cards = new ArrayList<>();
    }

    public void addCard(Card card) {
        cards.add(card);
    }

    public List<Card> getCards() {
        return cards;
    }

    public int getScore() {
        int score = 0;
        for (Card card : cards) {
            score += card.getScore();
        }
        return score;
    }

    @Override
    public String toString() {
        StringBuilder sb = new StringBuilder();
        for (Card card : cards) {
            sb.append(card).append(" ");
        }
        return sb.toString();
    }
}

Game类表示游戏,包含洗牌、分牌、出牌、判定胜负等方法。

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

public class Game {
    private List<Card> deck;
    private List<Player> players;

    public Game() {
        deck = new ArrayList<>();
        players = new ArrayList<>();
        initializeDeck();
    }

    private void initializeDeck() {
        String[] suits = {"A", "B", "C", "D"};
        for (int i = 1; i <= 13; i++) {
            for (String suit : suits) {
                deck.add(new Card(suit, i));
            }
        }
        deck.add(new Card("K", 20));
        deck.add(new Card("Q", 20));
        Collections.shuffle(deck);
    }

    public void distributeCards() {
        for (int i = 0; i < 4; i++) {
            players.add(new Player());
        }
        for (int i = 0; i < 13; i++) {
            for (int j = 0; j < 4; j++) {
                players.get(j).addCard(deck.remove(0));
            }
        }
    }

    public void play() {
        for (Player player : players) {
            System.out.println(player);
        }
        System.out.println();

        int maxScore = 0;
        Player winner = null;

        for (int i = 0; i < 4; i++) {
            Player currentPlayer = players.get(i);
            List<Card> cardsOnTable = new ArrayList<>();

            for (int j = 0; j < i + 1; j++) {
                Player opponent = players.get((i + j) % 4);
                List<Card> opponentCards = opponent.getCards();
                Card cardToPlay = chooseCardToPlay(currentPlayer, opponentCards, cardsOnTable);
                currentPlayer.addCard(cardToPlay);
                opponentCards.remove(cardToPlay);
                cardsOnTable.add(cardToPlay);
            }

            int roundScore = 0;
            for (Card card : cardsOnTable) {
                roundScore += card.getScore();
            }
            if (roundScore > maxScore) {
                maxScore = roundScore;
                winner = currentPlayer;
            }

            System.out.println(currentPlayer);
        }

        System.out.println();
        System.out.println("Winner: " + winner);
    }

    private Card chooseCardToPlay(Player player, List<Card> opponentCards, List<Card> cardsOnTable) {
        // 在这里编写选择出牌策略的代码
        // 这里使用随机选择一张牌的策略作为示例
        return player.getCards().get(0);
    }
}

Main类用于调用Game类来进行游戏。

public class Main {
    public static void main(String[] args) {
        Game game = new Game();
        game.distributeCards();
        game.play();
    }
}

请注意,上述代码只是一个示例实现,其中的出牌策略仅使用了随机选择一张牌的策略。您可以根据需要修改chooseCardToPlay方法来实现更复杂的出牌策略。

提供参考实例:https://blog.csdn.net/m0_58086930/article/details/120148326



```c
public class Card {
    private String suit;
    private int number;
 
    public Card(String suit, int number) {
        this.suit = suit;
        this.number = number;
    }
 
    public String getSuit() {
        return suit;
    }
 
    public int getNumber() {
        return number;
    }
 
    public int getScore() {
        if (number >= 11) {
            return 10;
        } else {
            return number;
        }
    }
 
    @Override
    public String toString() {
        return number + suit;
    }
}

```

【以下回答由 GPT 生成】

1. 代码结构和类的设计

在设计代码结构和类时,可以考虑以下几个类:

  • Card类:代表一张扑克牌,包含花色和数值属性。
  • Deck类:代表一副扑克牌,包含一个由Card对象组成的列表属性,以及用于创建、洗牌和分发牌的方法。
  • Player类:代表玩家,包含一个由Card对象组成的列表属性,以及用于查看手牌和出牌的方法。
  • Game类:代表游戏,包含一个Deck对象和两个Player对象,以及游戏循环和判断胜利条件的方法。

代码示例:

// Card.java
public class Card {
    private String suit;
    private int number;

    public Card(String suit, int number) {
        this.suit = suit;
        this.number = number;
    }

    // getters and setters
}

// Deck.java
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

public class Deck {
    private List<Card> cards;

    public Deck() {
        this.cards = new ArrayList<>();
        // create cards
        for (String suit : suits) {
            for (int number = 1; number <= 13; number++) {
                Card card = new Card(suit, number);
                cards.add(card);
            }
        }
    }

    public void shuffle() {
        Collections.shuffle(cards);
    }

    public Card deal() {
        if (cards.isEmpty()) {
            return null;
        }
        return cards.remove(0);
    }
}

// Player.java
import java.util.List;

public class Player {
    private String name;
    private List<Card> hand;

    public Player(String name) {
        this.name = name;
        this.hand = new ArrayList<>();
    }

    public void viewHand() {
        for (Card card : hand) {
            System.out.println(card.getSuit() + " " + card.getNumber());
        }
    }

    public Card playCard(int index) {
        if (index >= 0 && index < hand.size()) {
            return hand.remove(index);
        }
        return null;
    }
}

// Game.java
public class Game {
    private Deck deck;
    private Player player1;
    private Player player2;

    public Game() {
        this.deck = new Deck();
        this.player1 = new Player("Player 1");
        this.player2 = new Player("Player 2");
    }

    public void play() {
        // shuffle deck
        deck.shuffle();

        // deal cards
        for (int i = 0; i < 5; i++) {
            player1.addToHand(deck.deal());
            player2.addToHand(deck.deal());
        }

        // game loop
        boolean gameOver = false;
        while (!gameOver) {
            // player1's turn
            player1.viewHand();
            // get player1's action input

            // player2's turn
            player2.viewHand();
            // get player2's action input

            // check win condition
            // update gameOver flag
        }
    }
}

2. 表示和管理一副扑克牌

可以使用Deck类来表示和管理一副扑克牌。在Deck类中,创建一个由Card对象组成的列表,用于存储牌,并提供创建、洗牌和分发牌的方法。

代码示例:

// Deck.java
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

public class Deck {
    private List<Card> cards;

    public Deck() {
        this.cards = new ArrayList<>();
        // create cards
        for (String suit : suits) {
            for (int number = 1; number <= 13; number++) {
                Card card = new Card(suit, number);
                cards.add(card);
            }
        }
    }

    public void shuffle() {
        Collections.shuffle(cards);
    }

    public Card deal() {
        if (cards.isEmpty()) {
            return null;
        }
        return cards.remove(0);
    }
}

3. 游戏循环和玩家操作

可以在Game类中实现游戏循环和玩家的操作。在游戏循环中,每个玩家可以查看自己的手牌并做出合法的动作。可以使用Player类来表示玩家,并在Player类中提供查看手牌和出牌的方法。

代码示例:

// Player.java
import java.util.List;

public class Player {
    private String name;
    private List<Card> hand;

    public Player(String name) {
        this.name = name;
        this.hand = new ArrayList<>();
    }

    public void viewHand() {
        for (Card card : hand) {
            System.out.println(card.getSuit() + " " + card.getNumber());
        }
    }

    public Card playCard(int index) {
        if (index >= 0 && index < hand.size()) {
            return hand.remove(index);
        }
        return null;
    }
}

// Game.java
public class Game {
    private Deck deck;
    private Player player1;
    private Player player2;

    public Game() {
        this.deck = new Deck();
        this.player1 = new Player("Player 1");
        this.player2 = new Player("Player 2");
    }

    public void play() {
        // shuffle deck
        deck.shuffle();

        // deal cards
        for (int i = 0; i < 5; i++) {
            player1.addToHand(deck.deal());
            player2.addToHand(deck.deal());
        }

        // game loop
        boolean gameOver = false;
        while (!gameOver) {
            // player1's turn
            player1.viewHand();
            // get player1's action input

            // player2's turn
            player2.viewHand();
            // get player2's action input

            // check win condition
            // update gameOver flag
        }
    }
}

4. 判断胜利条件

在游戏中,可以在游戏循环中使用一些条件来判断玩家的胜利和游戏是否结束。例如,当某个玩家的手牌为空时,可以判断其为胜利者;当两个玩家都没有合法动作可行时,可以判断游戏结束。

代码示例:

// Game.java
public class Game {
    // ...

    public void play() {
        // ...

        // game loop
        boolean gameOver = false;
        while (!gameOver) {
            // ...

            // check win condition
            if (player1.getHand().isEmpty()) {
                System.out.println("Player 1 wins!");
                gameOver = true;
            } else if (player2.getHand().isEmpty()) {
                System.out.println("Player 2 wins!");
                gameOver = true;
            } else if (!hasLegalMove(player1) && !hasLegalMove(player2)) {
                System.out.println("Game over. It's a draw.");
                gameOver = true;
            }

            // update gameOver flag
        }
    }

    private boolean hasLegalMove(Player player) {
        // check if player has any legal move
    }
}

这些代码示例提供了一个初步的实现思路和结构,但并不是完整的代码。根据你的实际需求和规则,你可能需要进行一些修改和完善。



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开发需求吗?


package 课本例题第三章数组;
import java.util.*;
public class Example_3_数组实训任务 {
//编写一个模拟的java发牌程序,要将两副牌,也就是108张,发给4个人,并留8张底牌,最后输出底牌和每个人手中的牌
    public static void main(String[] args) {
        // TODO 自动生成的方法存根
        int[]total=new int[108];//存储108张牌的数组
        int[][]player=new int[4][25];//存储4名玩家的牌
        int leftNum=108;
        int ranNumber;
        Random random=new Random();//生成Random对象,用以生成随机数
        for(int i=0;i<total.length;i++) {//初始化一维数组
            total[i]=(i+1)%54;
            if(total[i]==0)
                total[i]=54;
        }
    //循环发牌
        for(int i=0;i<25;i++) {
            for(int j=0;j<player.length;j++) {//为每个人发牌
                ranNumber=random.nextInt(leftNum);//生成随机下标ranNumber,该方法的作用是生成一个随机的int值,该值介于[0,n)的区间,也就是0到n之间的随机int值,包含0而不包含n。
                player[j][i]=total[ranNumber];//发牌
                total[ranNumber]=total[leftNum-1];//删除已经发过的牌,用位于leftNum-1覆盖
                leftNum--;//剩余牌数减一
            }
        }
    //循环输出玩家手中的牌
        for(int i=0;i<player.length;i++) {
            System.out.print("玩家"+i+"的牌:");
            for(int j=0;j<player[i].length;j++)
                System.out.print(" "+player[i][j]);
            System.out.println();
        }
//底牌
    System.out.print("底牌:");
    for(int i=0;i<8;i++)
        System.out.print(" "+total[i]);
    System.out.println();
    }

}



关于java实现的扑克牌游戏,可以参考资料:
扑克牌游戏(Java实现):https://blog.csdn.net/m0_58086930/article/details/120148326
或者:
Java实现扑克牌程序:https://www.finclip.com/news/f/38501.html

这个挺复杂的,找个类似的开源项目改改

在现成项目的基础上改吧,从零开发工作量太大