其他要求
提交物包括 Java语言实现,完整项目源程序和已经编译好的可执行程序,并分别按照\src, \bin 三个目录分别存放
好,打包提交
援引GPT回答:
以下是一个可能的Java实现,包括Card类、Player类、Game类和Main类。
Card类表示一张纸牌,其中包含花色和数字属性,以及计算分值的方法。
public class Card {
private String suit;
private int number;
public Card(String suit, int number) {
this.suit = suit;
this.number = number;
}
public String getSuit() {
return suit;
}
public int getNumber() {
return number;
}
public int getScore() {
if (number >= 11) {
return 10;
} else {
return number;
}
}
@Override
public String toString() {
return number + suit;
}
}
Player类表示一个玩家,包含手中的牌和计算得分的方法。
import java.util.ArrayList;
import java.util.List;
public class Player {
private List<Card> cards;
public Player() {
cards = new ArrayList<>();
}
public void addCard(Card card) {
cards.add(card);
}
public List<Card> getCards() {
return cards;
}
public int getScore() {
int score = 0;
for (Card card : cards) {
score += card.getScore();
}
return score;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
for (Card card : cards) {
sb.append(card).append(" ");
}
return sb.toString();
}
}
Game类表示游戏,包含洗牌、分牌、出牌、判定胜负等方法。
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class Game {
private List<Card> deck;
private List<Player> players;
public Game() {
deck = new ArrayList<>();
players = new ArrayList<>();
initializeDeck();
}
private void initializeDeck() {
String[] suits = {"A", "B", "C", "D"};
for (int i = 1; i <= 13; i++) {
for (String suit : suits) {
deck.add(new Card(suit, i));
}
}
deck.add(new Card("K", 20));
deck.add(new Card("Q", 20));
Collections.shuffle(deck);
}
public void distributeCards() {
for (int i = 0; i < 4; i++) {
players.add(new Player());
}
for (int i = 0; i < 13; i++) {
for (int j = 0; j < 4; j++) {
players.get(j).addCard(deck.remove(0));
}
}
}
public void play() {
for (Player player : players) {
System.out.println(player);
}
System.out.println();
int maxScore = 0;
Player winner = null;
for (int i = 0; i < 4; i++) {
Player currentPlayer = players.get(i);
List<Card> cardsOnTable = new ArrayList<>();
for (int j = 0; j < i + 1; j++) {
Player opponent = players.get((i + j) % 4);
List<Card> opponentCards = opponent.getCards();
Card cardToPlay = chooseCardToPlay(currentPlayer, opponentCards, cardsOnTable);
currentPlayer.addCard(cardToPlay);
opponentCards.remove(cardToPlay);
cardsOnTable.add(cardToPlay);
}
int roundScore = 0;
for (Card card : cardsOnTable) {
roundScore += card.getScore();
}
if (roundScore > maxScore) {
maxScore = roundScore;
winner = currentPlayer;
}
System.out.println(currentPlayer);
}
System.out.println();
System.out.println("Winner: " + winner);
}
private Card chooseCardToPlay(Player player, List<Card> opponentCards, List<Card> cardsOnTable) {
// 在这里编写选择出牌策略的代码
// 这里使用随机选择一张牌的策略作为示例
return player.getCards().get(0);
}
}
Main类用于调用Game类来进行游戏。
public class Main {
public static void main(String[] args) {
Game game = new Game();
game.distributeCards();
game.play();
}
}
请注意,上述代码只是一个示例实现,其中的出牌策略仅使用了随机选择一张牌的策略。您可以根据需要修改chooseCardToPlay方法来实现更复杂的出牌策略。
提供参考实例:https://blog.csdn.net/m0_58086930/article/details/120148326
```c
public class Card {
private String suit;
private int number;
public Card(String suit, int number) {
this.suit = suit;
this.number = number;
}
public String getSuit() {
return suit;
}
public int getNumber() {
return number;
}
public int getScore() {
if (number >= 11) {
return 10;
} else {
return number;
}
}
@Override
public String toString() {
return number + suit;
}
}
```
【以下回答由 GPT 生成】
在设计代码结构和类时,可以考虑以下几个类:
Card
类:代表一张扑克牌,包含花色和数值属性。Deck
类:代表一副扑克牌,包含一个由Card
对象组成的列表属性,以及用于创建、洗牌和分发牌的方法。Player
类:代表玩家,包含一个由Card
对象组成的列表属性,以及用于查看手牌和出牌的方法。Game
类:代表游戏,包含一个Deck
对象和两个Player
对象,以及游戏循环和判断胜利条件的方法。代码示例:
// Card.java
public class Card {
private String suit;
private int number;
public Card(String suit, int number) {
this.suit = suit;
this.number = number;
}
// getters and setters
}
// Deck.java
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class Deck {
private List<Card> cards;
public Deck() {
this.cards = new ArrayList<>();
// create cards
for (String suit : suits) {
for (int number = 1; number <= 13; number++) {
Card card = new Card(suit, number);
cards.add(card);
}
}
}
public void shuffle() {
Collections.shuffle(cards);
}
public Card deal() {
if (cards.isEmpty()) {
return null;
}
return cards.remove(0);
}
}
// Player.java
import java.util.List;
public class Player {
private String name;
private List<Card> hand;
public Player(String name) {
this.name = name;
this.hand = new ArrayList<>();
}
public void viewHand() {
for (Card card : hand) {
System.out.println(card.getSuit() + " " + card.getNumber());
}
}
public Card playCard(int index) {
if (index >= 0 && index < hand.size()) {
return hand.remove(index);
}
return null;
}
}
// Game.java
public class Game {
private Deck deck;
private Player player1;
private Player player2;
public Game() {
this.deck = new Deck();
this.player1 = new Player("Player 1");
this.player2 = new Player("Player 2");
}
public void play() {
// shuffle deck
deck.shuffle();
// deal cards
for (int i = 0; i < 5; i++) {
player1.addToHand(deck.deal());
player2.addToHand(deck.deal());
}
// game loop
boolean gameOver = false;
while (!gameOver) {
// player1's turn
player1.viewHand();
// get player1's action input
// player2's turn
player2.viewHand();
// get player2's action input
// check win condition
// update gameOver flag
}
}
}
可以使用Deck
类来表示和管理一副扑克牌。在Deck
类中,创建一个由Card
对象组成的列表,用于存储牌,并提供创建、洗牌和分发牌的方法。
代码示例:
// Deck.java
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class Deck {
private List<Card> cards;
public Deck() {
this.cards = new ArrayList<>();
// create cards
for (String suit : suits) {
for (int number = 1; number <= 13; number++) {
Card card = new Card(suit, number);
cards.add(card);
}
}
}
public void shuffle() {
Collections.shuffle(cards);
}
public Card deal() {
if (cards.isEmpty()) {
return null;
}
return cards.remove(0);
}
}
可以在Game
类中实现游戏循环和玩家的操作。在游戏循环中,每个玩家可以查看自己的手牌并做出合法的动作。可以使用Player
类来表示玩家,并在Player
类中提供查看手牌和出牌的方法。
代码示例:
// Player.java
import java.util.List;
public class Player {
private String name;
private List<Card> hand;
public Player(String name) {
this.name = name;
this.hand = new ArrayList<>();
}
public void viewHand() {
for (Card card : hand) {
System.out.println(card.getSuit() + " " + card.getNumber());
}
}
public Card playCard(int index) {
if (index >= 0 && index < hand.size()) {
return hand.remove(index);
}
return null;
}
}
// Game.java
public class Game {
private Deck deck;
private Player player1;
private Player player2;
public Game() {
this.deck = new Deck();
this.player1 = new Player("Player 1");
this.player2 = new Player("Player 2");
}
public void play() {
// shuffle deck
deck.shuffle();
// deal cards
for (int i = 0; i < 5; i++) {
player1.addToHand(deck.deal());
player2.addToHand(deck.deal());
}
// game loop
boolean gameOver = false;
while (!gameOver) {
// player1's turn
player1.viewHand();
// get player1's action input
// player2's turn
player2.viewHand();
// get player2's action input
// check win condition
// update gameOver flag
}
}
}
在游戏中,可以在游戏循环中使用一些条件来判断玩家的胜利和游戏是否结束。例如,当某个玩家的手牌为空时,可以判断其为胜利者;当两个玩家都没有合法动作可行时,可以判断游戏结束。
代码示例:
// Game.java
public class Game {
// ...
public void play() {
// ...
// game loop
boolean gameOver = false;
while (!gameOver) {
// ...
// check win condition
if (player1.getHand().isEmpty()) {
System.out.println("Player 1 wins!");
gameOver = true;
} else if (player2.getHand().isEmpty()) {
System.out.println("Player 2 wins!");
gameOver = true;
} else if (!hasLegalMove(player1) && !hasLegalMove(player2)) {
System.out.println("Game over. It's a draw.");
gameOver = true;
}
// update gameOver flag
}
}
private boolean hasLegalMove(Player player) {
// check if player has any legal move
}
}
这些代码示例提供了一个初步的实现思路和结构,但并不是完整的代码。根据你的实际需求和规则,你可能需要进行一些修改和完善。
【相关推荐】
开发需求吗?
package 课本例题第三章数组;
import java.util.*;
public class Example_3_数组实训任务 {
//编写一个模拟的java发牌程序,要将两副牌,也就是108张,发给4个人,并留8张底牌,最后输出底牌和每个人手中的牌
public static void main(String[] args) {
// TODO 自动生成的方法存根
int[]total=new int[108];//存储108张牌的数组
int[][]player=new int[4][25];//存储4名玩家的牌
int leftNum=108;
int ranNumber;
Random random=new Random();//生成Random对象,用以生成随机数
for(int i=0;i<total.length;i++) {//初始化一维数组
total[i]=(i+1)%54;
if(total[i]==0)
total[i]=54;
}
//循环发牌
for(int i=0;i<25;i++) {
for(int j=0;j<player.length;j++) {//为每个人发牌
ranNumber=random.nextInt(leftNum);//生成随机下标ranNumber,该方法的作用是生成一个随机的int值,该值介于[0,n)的区间,也就是0到n之间的随机int值,包含0而不包含n。
player[j][i]=total[ranNumber];//发牌
total[ranNumber]=total[leftNum-1];//删除已经发过的牌,用位于leftNum-1覆盖
leftNum--;//剩余牌数减一
}
}
//循环输出玩家手中的牌
for(int i=0;i<player.length;i++) {
System.out.print("玩家"+i+"的牌:");
for(int j=0;j<player[i].length;j++)
System.out.print(" "+player[i][j]);
System.out.println();
}
//底牌
System.out.print("底牌:");
for(int i=0;i<8;i++)
System.out.print(" "+total[i]);
System.out.println();
}
}
关于java实现的扑克牌游戏,可以参考资料:
扑克牌游戏(Java实现):https://blog.csdn.net/m0_58086930/article/details/120148326
或者:
Java实现扑克牌程序:https://www.finclip.com/news/f/38501.html
这个挺复杂的,找个类似的开源项目改改
在现成项目的基础上改吧,从零开发工作量太大