代码部分
private void OnAnimatorIK(int layerIndex)
{
animator.SetIKPosition(AvatarIKGoal.LeftHand, frontGrip.transform.position);
animator.SetIKPositionWeight(AvatarIKGoal.LeftHand, 1);
animator.SetIKRotation(AvatarIKGoal.LeftHand, quaternionFront);
animator.SetIKRotationWeight(AvatarIKGoal.LeftHand, 1);
}
其余设置
骨骼
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