Unity 在for循环中嵌套DOTween Sequese队列动画

我想实现PR,AE那种相机动画的运镜效果,效果如下:
https://www.bilibili.com/video/BV1EP4y1D7oL/?spm_id_from=333.337.search-card.all.click&vd_source=d7b673c666c7c8419d2eb1d18a81da0a

所以写了这个代码

using UnityEngine;
using DG.Tweening;
using System;


    public class CameraAnimation1 : MonoBehaviour
    {
        private Camera Camera;

        [Serializable]
        public class Max
        {
                public bool 启用坐标;
                public Vector3 Position;
                public Ease P_缓动 = Ease.InOutSine;
                public float P_动画时间 = 0f;

                public bool 启用旋转;
                public Vector3 Rotation;
                public Ease R_缓动 = Ease.InOutSine;
                public float R_动画时间 = 0f;

                public float 等待时间;

        }
        public Max[] Hub;

        public void StartCameraAnimationl()
        {
            Camera = Camera.main;

            Sequence sequence = DOTween.Sequence();

            for (int i = 0; i < Hub.Length; i++)
            {

                sequence.AppendInterval(Hub[i].等待时间);
            if (Hub[i].启用坐标 == true && Hub[i].启用旋转 == true)
            {
                sequence.Append(Camera.transform.DOLocalMove(Hub[i].Position, Hub[i].P_动画时间).SetEase(Hub[i].P_缓动));
                _sequence.Insert(Camera.transform.DOLocalRotate(Hub[i].Rotation, Hub[i].R_动画时间).SetEase(Hub[i].R_缓动));_
            }
                if (Hub[i].启用坐标 == true && Hub[i].启用旋转 == false)
                {
                    sequence.Append(Camera.transform.DOLocalMove(Hub[i].Position, Hub[i].P_动画时间).SetEase(Hub[i].P_缓动));
                }
                if (Hub[i].启用旋转 == true && Hub[i].启用坐标 == false)
                {
                    sequence.Append(Camera.transform.DOLocalRotate(Hub[i].Rotation, Hub[i].R_动画时间).SetEase(Hub[i].R_缓动));
                }

            }

        }
        
    }


这个代码在Unity里是可以自行增加元素的,也就是灵活自由的执行多段动画,也是我的目的

经过多次尝试排除,问题应该出在这里

img