python代码中不知道哪里出错

import pygame
import sys

pygame.init()

scren=pygame.display.set_mode((800,600))
pygame.display.set_caption('hyh')


player=pygame.image.load('999.png')
player_rect=player.get_rect()
player_rect.x=350
player_rect.y=400


while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit() 
            sys.exit() 
        if event.type==pygame.KEYDOWN:
            if event.key==pygame.K_a:
                player_rect.x-=20
            if event.key==pygame.K_d:
                player_rect.x+=20

    scren.fill((0,255,0))
    scren.blit(player,player_rect)


    pygame.display.update()

这串代码哪里有问题

没啥大问题应该,但是但是在最后的 while 循环中,没有适当的等待时间来控制游戏循环的速度,可能会导致游戏运行速度过快或过慢的哦
在朱循环里添加一个:clock.tick(fps)应该就没啥问题了吧(有帮助希望点个采纳感谢)

screen,不是scren

import pygame
import sys

pygame.init()

screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption('hyh')

player = pygame.image.load('999.png')
player_rect = player.get_rect()
player_rect.x = 350
player_rect.y = 400

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_a:
                player_rect.x -= 20
            if event.key == pygame.K_d:
                player_rect.x += 20

    screen.fill((0, 255, 0))
    screen.blit(player, player_rect)

    pygame.display.update()