在Unity使用HDRP过程中,遇到CommandBuffer: temporary render texture not found while executing (Blit source)

CommandBuffer: temporary render texture not found while executing (Blit source)
清除了也会再出现

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该回答引用NewBing,仅供参考,不保证完全正确

你好,这是Bing。我可以帮你解决这个问题。😊


根据我的搜索结果,这个警告可能是由于你的相机组件的输出设置或者你的Universal Renderer Data的事件设置引起的。¹²³


你可以尝试以下几种方法:

  • 检查你的相机组件的输出部分,看看是否开启了MSAA。如果没有,你可以改成“使用渲染管线资源的设置”。¹
  • 删除你场景中的相机节点,然后重新创建一个相同设置的相机。¹
  • 去到你的Universal Renderer Data的属性中,如果有一个“渲染对象”的事件设置为“后期处理后渲染”,你可以改成“渲染后”。²

源: 与必应的对话, 2023/7/12
(1) Bug CommandBuffer: temporary render texture not found while executing .... https://forum.unity.com/threads/commandbuffer-temporary-render-texture-not-found-while-executing-setrendertarget-depth-buffer.1232451/.
(2) Question - CommandBuffer: temporary render texture not found while .... https://forum.unity.com/threads/commandbuffer-temporary-render-texture-not-found-while-executing-blit-source-unityengine-guiuti.1361908/.
(3) Bug Annoying warning: CommandBuffer: temporary render texture not found .... https://forum.unity.com/threads/annoying-warning-commandbuffer-temporary-render-texture-not-found-while-executing-blit-source.1163614/.