这段程序 需要实现 连续快速依次闪烁三个按钮 ,通过记忆来依次点击闪烁的按钮。判断是否点击正确,点击正确则提示正确,错误则提示错误。最上方有游戏的次数和正确和错误的计数。
最下方是游戏的开始和退出!
目前实在不了点击star game 可以继续游戏!
import tkinter as tk
from tkinter import messagebox
import random
class MemoryGame:
def __init__(self, root, size=3):
self.root = root
self.size = size
self.nums = []
self.buttons = []
self.selected = []
self.correct_count = 0
self.wrong_count = 0
self.blinks = 0
self.sequence = []
self.create_widgets()
self.blinking_buttons = set()
def create_widgets(self):
# 创建游戏次数和错误次数布局
tk.Label(self.root, text=f'Total: 0', font=('Arial', 16)).grid(row=0, column=0, padx=40, pady=10)
tk.Label(self.root, text=f'Correct: 0', font=('Arial', 16)).grid(row=0, column=1, pady=10)
tk.Label(self.root, text=f'Wrong: 0', font=('Arial', 16)).grid(row=0, column=2, padx=40, pady=10)
# 创建九宫格布局
for i in range(self.size):
row = []
for j in range(self.size):
num = random.randint(0, 9)
while num in self.nums:
num = random.randint(0, 9)
self.nums.append(num)
button = tk.Button(self.root, text=num, font=('Arial', 24), width=4, height=2, command=lambda num=num: self.on_button_click(num))
button.grid(row=i+1, column=j, padx=8, pady=8, ipadx=10, ipady=10)
row.append(button)
self.buttons.append(row)
# 创建下方按钮布局
start_button = tk.Button(self.root, text='Start game', font=('Arial', 16), width=10, command=self.start_game)
start_button.grid(row=self.size+2, column=0, padx=20, pady=10)
quit_button = tk.Button(self.root, text='Quit game', font=('Arial', 16), width=10, command=self.on_quit)
quit_button.grid(row=self.size+2, column=2, padx=20, pady=10)
def start_game(self):
# 重置状态
for row in self.buttons:
for button in row:
button.config(bg='SystemButtonFace', fg='black')
self.selected = []
self.correct_count = 0
self.wrong_count = 0
self.sequence = random.sample(self.nums, 3)
self.show_sequence()
def show_sequence(self):
# 通过改变按钮颜色来提示出现顺序
if self.blinks < len(self.sequence):
nums = self.sequence[self.blinks]
for row in self.buttons:
for button in row:
if int(button['text']) == nums and button not in self.blinking_buttons:
button.config(bg='white')
self.blinking_buttons.add(button)
self.root.after(500, self.resume_button, nums)
else:
# 显示完成,开始接受用户输入
self.blinking_buttons.clear()
def resume_button(self, num):
# 恢复按钮颜色
for row in self.buttons:
for button in row:
if int(button['text']) == num:
button.config(bg='SystemButtonFace')
self.blinking_buttons.remove(button)
if self.blinks < len(self.sequence) - 1:
self.blinks += 1
self.root.after(500, self.show_sequence)
else:
# 闪烁完成
pass
def check_answer(self):
if self.selected == self.sequence:
# 点击正确
self.correct_count += 1
messagebox.showinfo('Correct', 'Good job!')
self.update_score()
self.selected = []
self.blinks = 0
self.blink_random_buttons(3)
else:
# 点击错误
self.wrong_count += 1
messagebox.showinfo('Wrong', 'Wrong answer!')
self.update_score()
self.selected = []
self.blinks = 0
self.blink_random_buttons(3)
def update_score(self):
# 更新积分
for widget in self.root.grid_slaves(row=0, column=1):
widget.grid_forget()
tk.Label(self.root, text=f'Correct: {self.correct_count}', font=('Arial', 16)).grid(row=0, column=1, pady=10)
for widget in self.root.grid_slaves(row=0, column=2):
widget.grid_forget()
tk.Label(self.root, text=f'Wrong: {self.wrong_count}', font=('Arial', 16)).grid(row=0, column=2, pady=10)
# 更新游戏次数
for widget in self.root.grid_slaves(row=0, column=0):
widget.grid_forget()
tk.Label(self.root, text=f'Total: {self.correct_count + self.wrong_count}', font=('Arial', 16)).grid(row=0, column=0, padx=40, pady=10)
def on_button_click(self, num):
# 检查选择的数字是否正确
self.selected.append(num)
if len(self.selected) == 3:
self.check_answer()
def on_quit(self):
# 退出游戏
messagebox.showinfo('Game over', 'You quit the game!')
self.root.quit()
def blink_random_buttons(self, remaining):
if remaining <= 0:
return
if not self.blinking_buttons:
buttons = random.sample(sum(self.buttons, []), 3)
for button in buttons:
self.blink(button)
self.master.after(1500, self.unblink_buttons, buttons)
self.master.after(2000, self.blink_random_buttons, remaining - 1)
else:
self.master.after(100, self.blink_random_buttons, remaining)
def blink(self, button):
button.config(bg='white')
self.blinking_buttons.add(button)
def unblink_buttons(self, buttons):
for button in buttons:
button.config(bg='SystemButtonFace')
self.blinking_buttons.remove(button)
if __name__ == '__main__':
root = tk.Tk()
root.title('Memory Game')
root.resizable(False, False)
game = MemoryGame(root)
root.mainloop()
你想问什么
import tkinter as tk
from tkinter import messagebox
import random
class MemoryGame:
def __init__(self, root, size=3):
self.root = root
self.size = size
self.nums = []
self.buttons = []
self.selected = []
self.correct_count = 0
self.wrong_count = 0
self.blinks = 0
self.sequence = []
self.create_widgets()
self.blinking_buttons = set()
def create_widgets(self):
# 创建游戏次数和错误次数布局
tk.Label(self.root, text=f'Total: 0', font=('Arial', 16)).grid(row=0, column=0, padx=40, pady=10)
tk.Label(self.root, text=f'Correct: 0', font=('Arial', 16)).grid(row=0, column=1, pady=10)
tk.Label(self.root, text=f'Wrong: 0', font=('Arial', 16)).grid(row=0, column=2, padx=40, pady=10)
# 创建九宫格布局
for i in range(self.size):
row = []
for j in range(self.size):
num = random.randint(0, 9)
while num in self.nums:
num = random.randint(0, 9)
self.nums.append(num)
button = tk.Button(self.root, text=num, font=('Arial', 24), width=4, height=2,
command=lambda num=num: self.on_button_click(num))
button.grid(row=i + 1, column=j, padx=8, pady=8, ipadx=10, ipady=10)
row.append(button)
self.buttons.append(row)
# 创建下方按钮布局
start_button = tk.Button(self.root, text='Start game', font=('Arial', 16), width=10, command=self.start_game)
start_button.grid(row=self.size + 2, column=0, padx=20, pady=10)
quit_button = tk.Button(self.root, text='Quit game', font=('Arial', 16), width=10, command=self.on_quit)
quit_button.grid(row=self.size + 2, column=2, padx=20, pady=10)
def start_game(self):
# 重置状态
for row in self.buttons:
for button in row:
button.config(bg='SystemButtonFace', fg='black')
self.selected = []
self.blinks = 0
self.blinking_buttons.clear()
if not self.sequence:
self.sequence = random.sample(self.nums, 3)
self.show_sequence()
def show_sequence(self):
# 通过改变按钮颜色来提示出现顺序
if self.blinks < len(self.sequence):
nums = self.sequence[self.blinks]
for row in self.buttons:
for button in row:
if int(button['text']) == nums and button not in self.blinking_buttons:
button.config(bg='white')
self.blinking_buttons.add(button)
self.root.after(500, self.resume_button, nums)
else:
# 显示完成,开始接受用户输入
self.blinking_buttons.clear()
def resume_button(self, num):
# 恢复按钮颜色
for row in self.buttons:
for button in row:
if int(button['text']) == num:
button.config(bg='SystemButtonFace')
self.blinking_buttons.remove(button)
if self.blinks < len(self.sequence) - 1:
self.blinks += 1
self.root.after(500, self.show_sequence)
else:
# 闪烁完成
pass
def check_answer(self):
if self.selected == self.sequence:
# 点击正确
self.correct_count += 1
messagebox.showinfo('Correct', 'Good job!')
self.update_score()
self.selected = []
self.blinks = 0
self.blink_random_buttons(3)
else:
# 点击错误
self.wrong_count += 1
messagebox.showinfo('Wrong', 'Wrong answer!')
self.update_score()
self.selected = []
self.blinks = 0
self.blink_random_buttons(3)
def update_score(self):
# 更新积分
for widget in self.root.grid_slaves(row=0, column=1):
widget.grid_forget()
tk.Label(self.root, text=f'Correct: {self.correct_count}', font=('Arial', 16)).grid(row=0, column=1, pady=10)
for widget in self.root.grid_slaves(row=0, column=2):
widget.grid_forget()
tk.Label(self.root, text=f'Wrong: {self.wrong_count}', font=('Arial', 16)).grid(row=0, column=2, pady=10)
# 更新游戏次数
for widget in self.root.grid_slaves(row=0, column=0):
widget.grid_forget()
tk.Label(self.root, text=f'Total: {self.correct_count + self.wrong_count}', font=('Arial', 16)).grid(row=0, column=0,
padx=40, pady=10)
def on_button_click(self, num):
# 检查选择的数字是否正确
self.selected.append(num)
if len(self.selected) == 3:
self.check_answer()
def on_quit(self):
# 退出游戏
messagebox.showinfo('Game over', 'You quit the game!')
self.root.quit()
def blink_random_buttons(self, remaining):
if remaining <= 0:
return
if not self.blinking_buttons:
buttons = random.sample(sum(self.buttons, []), 3)
for button in buttons:
self.blink(button)
self.root.after(1500, self.unblink_buttons, buttons)
self.root.after(2000, self.blink_random_buttons, remaining - 1)
else:
self.root.after(100, self.blink_random_buttons, remaining)
def blink(self, button):
button.config(bg='white')
self.blinking_buttons.add(button)
def unblink_buttons(self, buttons):
for button in buttons:
button.config(bg='SystemButtonFace')
self.blinking_buttons.remove(button)
if __name__ == '__main__':
root = tk.Tk()
root.title('Memory Game')
root.resizable(False, False)
game = MemoryGame(root)
root.mainloop()
我cv您的代码上我的老PC机运行,第一遍顺滑。第二次以及后面点击StarGame,亮不起三个数字——有时一个有时两个。
我还没找到原因。😭