写的贪吃蛇代码无法控制贪吃蛇上下左右移动,求更正方式
#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include<windows.h>
#define High 20
#define Width 30
//值0:空格;值1:蛇头;值大于1:蛇身;值-1:边框;值-2:食物
//全局变量
char moveDirection;
int food_x, food_y;
int canvas[High][Width] = { 0 };
int isFailure = 0;
void gotoxy(int x, int y) {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void HideCursor(void)
{
CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void moveSnake() {
int i, j;
int max = 0;
int oldTail_i, oldTail_j, oldHead_i, oldHead_j;
int newHead_i, newHead_j;
for (i = 1; i < High - 1; i++)
for (j = 1; j < Width - 1; j++)
if (canvas[i][j] > 0)
canvas[i][j]++;
for (i = 1; i < High - 1; i++)
for (j = 1; j < Width - 1; j++)
if (canvas[i][j] > 0)
{
if (max < canvas[i][j])
{
max = canvas[i][j];
oldTail_i = i;
oldTail_j = j;
}
if (canvas[i][j] == 2)
{
oldHead_i = i;
oldHead_j = j;
}
}
canvas[oldTail_i][oldTail_j] = 0;
if (moveDirection == 'A') {
newHead_j = oldHead_j - 1;
newHead_i = oldHead_i;
}
else if (moveDirection == 'B') {
newHead_j = oldHead_j + 1;
newHead_i = oldHead_i;
}
else if (moveDirection == 'C') {
newHead_i = oldHead_i - 1;
newHead_j = oldHead_j;
}
else if (moveDirection == 'D') {
newHead_i = oldHead_i + 1;
newHead_j = oldHead_j;
}
if (canvas[newHead_i][newHead_j] == -2)
{
canvas[food_x][food_y] = 0;
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
else
canvas[oldTail_i][oldTail_j] = 0;
if (canvas[newHead_i][newHead_j] > 0 || canvas[newHead_i][newHead_j] == -1)
{
printf("游戏失败\n");
system("pause");
exit(0);
}
else
canvas[newHead_i][newHead_j] = 1;
Sleep(200);
}
void start() {
int i=0, j=0;
for (i = 0; i < High; i++) {
canvas[i][0] = -1;
canvas[i][Width-1] = -1;
}
for (j = 0; j < Width; j++) {
canvas[0][j] = -1;
canvas[High - 1][j] = -1;
}
canvas[High / 2][Width / 2+i] = 1;//蛇头
for (int i = 1; i <= 4; i++) {
canvas[High / 2][Width / 2] = i + 1;
}//蛇身
moveDirection = 'D';
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
void show() {
gotoxy(0, 0);
int i, j;
for (i = 0; i < High; i++) {
for (j = 0; j < Width; j++) {
if (canvas[i][j] ==0)
printf( " ");
else if (canvas[i][j] == 1)
printf ("@");
else if (canvas[i][j] > 1)
printf("*");
else if (canvas[i][j] == -1)
printf("#");
else if (canvas[i][j] == -2)
printf( "F");
}
printf("\n");
}
}
void updateWithoutInput() {
moveSnake();
}
void updateWithInput() {
if (_kbhit())
{
char input = _getch();
if (input == 'A' || input == 'S' || input == 'D' || input == 'W')
{
moveDirection = input;
moveSnake();
}
}
}
int main() {
start();
while (1) {
show();
HideCursor();
updateWithInput();
updateWithoutInput();
}
return 0;
}
对键盘捕捉的设置不对,代码已做了修改可以移动,请参考:
#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include<windows.h>
#define High 20
#define Width 30
//值0:空格;值1:蛇头;值大于1:蛇身;值-1:边框;值-2:食物
//全局变量
char moveDirection;
int food_x, food_y;
int canvas[High][Width] = { 0 };
int isFailure = 0;
void gotoxy(int x, int y) {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void HideCursor(void)
{
CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void moveSnake() {
int i, j;
int max = 0;
int oldTail_i, oldTail_j, oldHead_i, oldHead_j;
int newHead_i, newHead_j;
for (i = 1; i < High - 1; i++)
for (j = 1; j < Width - 1; j++)
if (canvas[i][j] > 0)
canvas[i][j]++;
for (i = 1; i < High - 1; i++)
for (j = 1; j < Width - 1; j++)
if (canvas[i][j] > 0)
{
if (max < canvas[i][j])
{
max = canvas[i][j];
oldTail_i = i;
oldTail_j = j;
}
if (canvas[i][j] == 2)
{
oldHead_i = i;
oldHead_j = j;
}
}
canvas[oldTail_i][oldTail_j] = 0;
if (moveDirection == 'a') {
newHead_j = oldHead_j - 1;
newHead_i = oldHead_i;
}
else if (moveDirection == 'd') {
newHead_j = oldHead_j + 1;
newHead_i = oldHead_i;
}
else if (moveDirection == 'w') {
newHead_i = oldHead_i - 1;
newHead_j = oldHead_j;
}
else if (moveDirection == 's') {
newHead_i = oldHead_i + 1;
newHead_j = oldHead_j;
}
if (canvas[newHead_i][newHead_j] == -2)
{
canvas[food_x][food_y] = 0;
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
else
canvas[oldTail_i][oldTail_j] = 0;
if (canvas[newHead_i][newHead_j] > 0 || canvas[newHead_i][newHead_j] == -1)
{
printf("游戏失败\n");
system("pause");
exit(0);
}
else
canvas[newHead_i][newHead_j] = 1;
Sleep(200);
}
void start() {
int i = 0, j = 0;
for (i = 0; i < High; i++) {
canvas[i][0] = -1;
canvas[i][Width - 1] = -1;
}
for (j = 0; j < Width; j++) {
canvas[0][j] = -1;
canvas[High - 1][j] = -1;
}
canvas[High / 2][Width / 2 + i] = 1;//蛇头
for (int i = 1; i <= 4; i++) {
canvas[High / 2][Width / 2] = i + 1;
}//蛇身
moveDirection = 'd';
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
void show() {
gotoxy(0, 0);
int i, j;
for (i = 0; i < High; i++) {
for (j = 0; j < Width; j++) {
if (canvas[i][j] == 0)
printf(" ");
else if (canvas[i][j] == 1)
printf("@");
else if (canvas[i][j] > 1)
printf("*");
else if (canvas[i][j] == -1)
printf("#");
else if (canvas[i][j] == -2)
printf("F");
}
printf("\n");
}
}
void updateWithoutInput() {
moveSnake();
}
void updateWithInput() {
if (_kbhit())
{
char input = _getch();
if (input == 'a' || input == 's' || input == 'd' || input == 'w')
{
moveDirection = input;
moveSnake();
}
}
}
int main() {
start();
while (1) {
show();
HideCursor();
updateWithInput();
updateWithoutInput();
}
return 0;
}
我有写过这个题目的文章,您可以去看看,如果您很想要您这个程序请看我修改后的
#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include<windows.h>
#define High 20
#define Width 30
//值0:空格;值1:蛇头;值大于1:蛇身;值-1:边框;值-2:食物
//全局变量
char moveDirection;
int food_x, food_y;
int canvas[High][Width] = { 0 };
int isFailure = 0;
int snakeHeadRow, snakeHeadCol;
void gotoxy(int x, int y) {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void HideCursor(void)
{
CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void moveSnake() {
int i, j;
int max = 0;
int oldTail_i, oldTail_j, oldHead_i, oldHead_j;
int newHead_i, newHead_j;
for (i = 1; i < High - 1; i++)
for (j = 1; j < Width - 1; j++)
if (canvas[i][j] > 0)
canvas[i][j]++;
for (i = 1; i < High - 1; i++)
for (j = 1; j < Width - 1; j++)
if (canvas[i][j] > 0)
{
if (max < canvas[i][j])
{
max = canvas[i][j];
oldTail_i = i;
oldTail_j = j;
}
if (canvas[i][j] == 2)
{
oldHead_i = i;
oldHead_j = j;
}
}
canvas[oldTail_i][oldTail_j] = 0;
if (moveDirection == 'A') {
newHead_j = snakeHeadCol - 1;
newHead_i = snakeHeadRow;
}
else if (moveDirection == 'D') {
newHead_j = snakeHeadCol + 1;
newHead_i = snakeHeadRow;
}
else if (moveDirection == 'W') {
newHead_i = snakeHeadRow - 1;
newHead_j = snakeHeadCol;
}
else if (moveDirection == 'S') {
newHead_i = snakeHeadRow + 1;
newHead_j = snakeHeadCol;
}
if (canvas[newHead_i][newHead_j] == -2)
{
canvas[food_x][food_y] = 0;
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
else
canvas[oldTail_i][oldTail_j] = 0;
if (canvas[newHead_i][newHead_j] > 0 || canvas[newHead_i][newHead_j] == -1)
{
printf("游戏失败\n");
system("pause");
exit(0);
}
else
canvas[newHead_i][newHead_j] = 1;
snakeHeadRow = newHead_i;
snakeHeadCol = newHead_j;
Sleep(200);
}
void start() {
int i=0, j=0;
for (i = 0; i < High; i++) {
canvas[i][0] = -1;
canvas[i][Width-1] = -1;
}
for (j = 0; j < Width; j++) {
canvas[0][j] = -1;
canvas[High - 1][j] = -1;
}
snakeHeadCol = Width / 2 + 4;
snakeHeadRow = High / 2;
canvas[snakeHeadRow][snakeHeadCol] = 1;//蛇头
for (int i = 1; i <= 4; i++) {
canvas[snakeHeadRow][snakeHeadCol-i] = i + 1;
}//蛇身
moveDirection = 'S';
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
void show() {
gotoxy(0, 0);
int i, j;
for (i = 0; i < High; i++) {
for (j = 0; j < Width; j++) {
if (canvas[i][j] ==0)
printf( " ");
else if (canvas[i][j] == 1)
printf ("@");
else if (canvas[i][j] > 1)
printf("*");
else if (canvas[i][j] == -1)
printf("#");
else if (canvas[i][j] == -2)
printf( "F");
}
printf("\n");
}
}
void updateWithoutInput() {
moveSnake();
}
void updateWithInput() {
int state_left = GetAsyncKeyState('A');
int state_right = GetAsyncKeyState('D');
int state_up = GetAsyncKeyState('W');
int state_down = GetAsyncKeyState('S');
if (state_left & 0x8000) {
moveDirection = 'A';
}
else if (state_right & 0x8000) {
moveDirection = 'D';
}
else if (state_up & 0x8000) {
moveDirection = 'W';
}
else if (state_down & 0x8000) {
moveDirection = 'S';
}
moveSnake();
}
int main() {
start();
while (1) {
show();
HideCursor();
updateWithInput();
updateWithoutInput();
}
return 0;
}
不知道你这个问题是否已经解决, 如果还没有解决的话:#include <cstdio>
#include <iostream>
#include <typeinfo>
using namespace std;
int main()
{
printf("1 type: %s", typeid(1).name());
return 0;
}
上面代码的输出如下:
#include <cstdio>
#include <iostream>
#include <typeinfo>
using namespace std;
int main()
{
printf("'a' + 1 type: %s", typeid('a'+1).name());
return 0;
}
上面代码输出结果:
可见表达式的类型已经变为了与1相同的int型。
在该代码中,需要更新函数 updateWithInput(),控制蛇的上下左右移动。
可以将当前的代码:
if (_kbhit())
{
char input = _getch();
if (input == 'A' || input == 'S' || input == 'D' || input == 'W')
{
moveDirection = input;
moveSnake();
}
}
更改为:
if (_kbhit())
{
char input = _getch();
if (input == 'A' && moveDirection != 'D')
moveDirection = 'A';
else if (input == 'S' && moveDirection != 'C')
moveDirection = 'D';
else if (input == 'D' && moveDirection != 'A')
moveDirection = 'B';
else if (input == 'W' && moveDirection != 'D')
moveDirection = 'C';
}
moveSnake();
该更改将检查用户按下的键是否为四个箭头键之一,并确定是否移到相反的方向。如果不是,则改变当前移动的方向。可以在最后调用 moveSnake() 函数以移动贪吃蛇。
重新编译代码并运行以测试更改后的效果。希望这可以帮助解决您的问题。
你的代码中贪吃蛇的移动是通过键盘输入来控制的,但是没有把获取键盘输入的函数 _getch() 和 _kbhit() 放在两个不同的循环中,所以无法同时实现贪吃蛇的移动和键盘输入。解决方法是将获取键盘输入的代码放在一个循环中,而贪吃蛇的移动代码放在另一个循环中。
具体的更正方式如下:
int main() {
start();
while (1) {
show();
HideCursor();
updateWithInput(); // 键盘输入循环
}
return 0;
}
void updateWithInput() {
if (_kbhit())
{
char input = _getch();
if (input == 'A' || input == 'S' || input == 'D' || input == 'W')
{
moveDirection = input;
}
}
updateWithoutInput(); // 贪吃蛇移动循环
}
以上修改后,在程序运行时,当有键盘输入时,会更新移动方向,同时在每次循环中都会执行一遍贪吃蛇的移动操作。这样,就可以实现贪吃蛇的上下左右移动了。
moveDirection 变量来控制移动,但是你并没有检测啊!!!需要在updateWithoutInput() 函数中检测一下。盲猜一下,蛇是不是只在开始时向右移动了一次???
借鉴文心一言:
updateWithoutInput() 函数中检查 moveDirection 变量是否发生了变化。如果发生了变化,就调用 moveSnake() 函数来更新蛇的位置。你可以修改 updateWithoutInput() 函数如下:
void updateWithoutInput() {
if (_kbhit()) {
char input = _getch();
if (input == 'A' || input == 'S' || input == 'D' || input == 'W') {
moveDirection = input;
} else if (moveDirection != 'D') { // 如果输入的不是 D,那么将 moveDirection 重置为初始值
moveDirection = 'D';
}
} else { // 如果没有输入,那么将 moveDirection 重置为初始值
moveDirection = 'D';
}
if (moveDirection == 'A') { // 如果 moveDirection 是 A,那么将 newHead_j 设置为 oldHead_j - 1
newHead_j = oldHead_j - 1;
newHead_i = oldHead_i;
} else if (moveDirection == 'B') { // 如果 moveDirection 是 B,那么将 newHead_j 设置为 oldHead_j + 1
newHead_j = oldHead_j + 1;
newHead_i = oldHead_i;
} else if (moveDirection == 'C') { // 如果 moveDirection 是 C,那么将 newHead_i 设置为 oldHead_i - 1
newHead_i = oldHead_i - 1;
newHead_j = oldHead_j;
} else if (moveDirection == 'D') { // 如果 moveDirection 是 D,那么将 newHead_i 设置为 oldHead_i + 1
newHead_i = oldHead_i + 1;
newHead_j = oldHead_j;
}
if (canvas[newHead_i][newHead_j] == -2) { // 如果新的蛇头位置是食物,那么重新生成食物并更新 canvas
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
} else if (canvas[newHead_i][newHead_j] > 0 || canvas[newHead_i][newHead_j] == -1) { // 如果新的蛇头位置不是食物或者已经死亡,那么游戏失败并退出
printf("游戏失败\n");
system("pause");
exit(0);
} else if (canvas[newHead_i][newHead_j] != canvas[oldTail_i][oldTail_j]) { // 如果新的蛇头位置和旧的蛇尾位置不同,那么更新 canvas 并移动蛇尾到新的位置
canvas[oldTail_i][oldTail_j] = 0;
if (moveDirection == 'A') { // 如果 moveDirection 是 A,那么将 oldTail_j 减一,然后将 oldTail 作为新的蛇尾位置
oldTail_i = oldTail_j;
oldTail_j--;
canvas[oldTail_i][oldTail_j] = canvas[newHead_i][newHead_j];
} else if (moveDirection == 'B') { // 如果 moveDirection 是 B,那么将 oldTail_j 加上一,然后将 oldTail 作为新的蛇尾位置
oldTail_i = oldTail_j;
oldTail_j++;
canvas[oldTail_i][oldTail_j] = canvas[newHead_i][newHead_j];
} else if (moveDirection == 'C') { // 如果 moveDirection 是 C,那么将 oldTail_i 加上一,然后将 oldTail 作为新的蛇尾位置
oldTail_i++;
oldTail_j = oldTail_i;
canvas[oldTail_i][oldTail_j] = canvas[newHead_i][newHead_j];
} else if (moveDirection == 'D') { // 如果 moveDirection 是 D,那么将 oldTail_i 减去一,然后将 oldTail 作为新的蛇尾位置
oldTail
借鉴AI只是不想写代码哈哈,如有帮助还请帮忙点个赞