
import randomclass player: def
init(self): self.dict = {0:'剪刀',1:'石头',2:'布'} def gesture(self): player_input = int(input("请输入(0剪刀、1石头、2布:)")) return self.dic[player_input] class AIPlayer(player): class Game: def game_judge(self): player = Player().gesture() AIPlayer().play_data.append(player) aiplayer = AIPlayer().ai_gesture() if (player =='剪刀'and aiplayer =='布') or \ (player == '石头'and aiplayer =='剪刀')\ or (player =='布' and aiplayer == '石头'): print("电脑出的手势是(aiplayer),恭喜,你赢了!") elif (player =='剪刀'and aiplayer =='剪刀')or (player =='石头'and aiplayer =='石头') or(player =="布"and aiplayer =="布"): print(f"电脑出的手势是{aiplayer},打成平局了!") else: print(f"电脑出的手势是{aiplayer},你输了,再接再厉!") def game_start(self): self.game_judge() while True: option = input("是否继续:y / n\n") if option == 'y': self.game_judge() else: break if
name=='
main': g = Game() g.game_start()

import random
class Player:
def __init__(self):
self.dict = {0: '剪刀', 1: '石头', 2: '布'}
def gesture(self):
player_input = int(input("请输入(0剪刀、1石头、2布:)"))
return self.dict[player_input]
class AIPlayer(Player):
def __init__(self):
super().__init__()
self.play_data = []
def ai_gesture(self):
ai_input = random.randint(0, 2)
return self.dict[ai_input]
class Game:
def game_judge(self):
player = Player().gesture()
AIPlayer().play_data.append(player)
aiplayer = AIPlayer().ai_gesture()
if (player == '剪刀' and aiplayer == '布') or (player == '石头' and aiplayer == '剪刀') or (player == '布' and aiplayer == '石头'):
print(f"电脑出的手势是{aiplayer},恭喜,你赢了!")
elif (player == '剪刀' and aiplayer == '剪刀') or (player == '石头' and aiplayer == '石头') or (player == '布' and aiplayer == '布'):
print(f"电脑出的手势是{aiplayer},打成平局了!")
else:
print(f"电脑出的手势是{aiplayer},你输了,再接再厉!")
def game_start(self):
self.game_judge()
while True:
option = input("是否继续:y / n\\n")
if option == 'y':
self.game_judge()
else:
break
if __name__ == '__main__':
g = Game()
g.game_start()