编译打包Carla.exe程序,运行过程中出现 Fatal error

求解惑
出现以下几种错误情况
错误1:

[2023.05.30-06.21.01:085][955]LogBlueprintUserMessages: [BP_Sky_2] Level: 
[2023.05.30-06.21.01:085][955]LogCarla: Sensor 244 'sensor.camera.rgb' created in primary server
[2023.05.30-06.21.01:291][958]LogCharacterMovement: BP_Walker_Female1_v1_C_2147477263 is stuck and failed to move! Velocity: X=0.00 Y=-111.11 Z=0.00 Location: X=-23955.00 Y=28055.00 Z=10.50 Normal: X=0.00 Y=0.00 Z=1.00 PenetrationDepth:0.000 Actor:Exhibition_Map_Best1_Roads_Road_Layer0Node Component:StaticMeshComponent0 BoneName:None (0 other events since notify)
[2023.05.30-06.21.10:642][540]LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 0 crashed.
[2023.05.30-06.21.10:642][540]LogWindows: Error: === Critical error: ===
[2023.05.30-06.21.10:642][540]LogWindows: Error: 
[2023.05.30-06.21.10:642][540]LogWindows: Error: Fatal error!
[2023.05.30-06.21.10:642][540]LogWindows: Error: 
[2023.05.30-06.21.10:642][540]LogWindows: Error: 
[2023.05.30-06.21.10:642][540]LogWindows: Error: Crash in runnable thread TaskGraphThreadNP 0
[2023.05.30-06.21.10:673][542]LogExit: Executing StaticShutdownAfterError
[2023.05.30-06.21.10:673][542]LogWindows: FPlatformMisc::RequestExit(1)
[2023.05.30-06.21.10:673][542]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.05.30-06.21.10:711][543]Log file closed, 05/30/23 14:21:10

错误2:

[2023.05.30-06.09.50:201][286]LogCarla: CarlaServer destroy_actor 31
[2023.05.30-06.09.50:201][286]LogCarla: Destroying actor's controller: 'vehicle.audi.tt'
[2023.05.30-06.09.50:201][286]LogCarla: UActorDispatcher::Destroying actor: 'vehicle.audi.tt' 99be60a0
[2023.05.30-06.09.50:201][286]LogCarla:             BP_AudiTT_C_2147477341
[2023.05.30-06.10.04:602][165]LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 0 crashed.
[2023.05.30-06.10.04:602][165]LogWindows: Error: === Critical error: ===
[2023.05.30-06.10.04:602][165]LogWindows: Error: 
[2023.05.30-06.10.04:602][165]LogWindows: Error: Fatal error!
[2023.05.30-06.10.04:602][165]LogWindows: Error: 
[2023.05.30-06.10.04:602][165]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
[2023.05.30-06.10.04:602][165]LogWindows: Error: 
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff6f8bcc602 CarlaUE4.e!carla::BufferPool::Pop() []
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff6f8bf7762 CarlaUE4.e!carla::streaming::detail::StreamStateBase::MakeBuffer() []
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff6f30af63a CarlaUE4.e!<lambda_b43af3256ea4d2178f9ac69f7fa97826>::operator()() [D:\Win_Carla\carla\Unreal\CarlaUE4\Plugins\Carla\Source\Carla\Sensor\PixelReader.h:131]
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff6f30b65b0 CarlaUE4.e!<lambda_c2bb7c68fb0dd8ef562ed9dd079bc334>::operator()() [D:\Win_Carla\carla\Unreal\CarlaUE4\Plugins\Carla\Source\Carla\Sensor\PixelReader.cpp:95]
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff6f40187ec CarlaUE4.e!TGraphTask<FAsyncGraphTask>::ExecuteTask() [D:\Win_UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:887]
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff6f4029f59 CarlaUE4.e!FTaskThreadAnyThread::ProcessTasks() [D:\Win_UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1065]
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff6f402b080 CarlaUE4.e!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\Win_UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:888]
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff6f4030c55 CarlaUE4.e!FTaskThreadAnyThread::Run() [D:\Win_UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:965]
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff6f45251db CarlaUE4.e!FRunnableThreadWin::Run() [D:\Win_UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff6f451d360 CarlaUE4.e!FRunnableThreadWin::GuardedRun() [D:\Win_UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:35]
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff8e5ca7614 KERNEL32.DLL!UnknownFunction []
[2023.05.30-06.10.04:602][165]LogWindows: Error: [Callstack] 0x00007ff8e5ea26a1 ntdll.dll!UnknownFunction []
[2023.05.30-06.10.04:602][165]LogWindows: Error: 
[2023.05.30-06.10.04:602][165]LogWindows: Error: Crash in runnable thread TaskGraphThreadNP 0
[2023.05.30-06.10.04:654][168]LogExit: Executing StaticShutdownAfterError
[2023.05.30-06.10.04:654][168]LogWindows: FPlatformMisc::RequestExit(1)
[2023.05.30-06.10.04:654][168]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.05.30-06.10.04:728][168]Log file closed, 05/30/23 14:10:04


错误3:

[2023.05.30-03.26.25:321][653]LogCarla: CarlaServer destroy_actor 116
[2023.05.30-03.26.25:321][653]LogCarla: UActorDispatcher::Destroying actor: 'sensor.camera.rgb' 96fb4980
[2023.05.30-03.26.25:321][653]LogCarla:             SceneCaptureCamera_2147476286
[2023.05.30-03.26.25:323][653]LogCarla: Spawning actor 'sensor.camera.rgb'
[2023.05.30-03.26.25:323][653]g.TimeoutForBlockOnRenderFence = "300000"
[2023.05.30-03.26.25:323][653]LogBlueprintUserMessages: [BP_Sky_2] Altitude: 90.0
[2023.05.30-03.26.25:323][653]LogBlueprintUserMessages: [BP_Sky_2] Fog: 0.0
[2023.05.30-03.26.25:323][653]LogBlueprintUserMessages: [BP_Sky_2] Level: 
[2023.05.30-03.26.25:324][653]LogCarla: Sensor 1056 'sensor.camera.rgb' created in primary server
[2023.05.30-03.26.25:510][656]LogCharacterMovement: BP_Walker_Female1_v1_C_2147477263 is stuck and failed to move! Velocity: X=0.00 Y=-111.11 Z=0.00 Location: X=-23955.00 Y=28055.00 Z=10.50 Normal: X=0.00 Y=0.00 Z=1.00 PenetrationDepth:0.000 Actor:Exhibition_Map_Best1_Roads_Road_Layer0Node Component:StaticMeshComponent0 BoneName:None (0 other events since notify)
[2023.05.30-03.26.30:762][982]LogWindows: Error: Error reentered: Assertion failed: IsInRenderingThread() [File:D:/Win_UE4/Engine/Source/Runtime/RenderCore/Private/RenderTargetPool.cpp] [Line: 1292] 
Tried to delete on non-render thread, PooledRT MipGeneration (2D 1920x1080 PF_B8G8R8A8 RT sRGB)
[2023.05.30-03.26.38:248][982]Message dialog closed, result: Ok, title: The UE4-CarlaUE4 Game has crashed and will close, text: Fatal error: [File:D:/Win_Carla/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Carla.cpp] [Line: 136] 
Exception thrown: close: ??һ?????׽????ϳ?????һ???????? [system:10038]
[2023.05.30-03.26.38:248][982]LogWindows: Error: === Critical error: ===
[2023.05.30-03.26.38:248][982]LogWindows: Error: 
[2023.05.30-03.26.38:248][982]LogWindows: FPlatformMisc::RequestExit(1)
[2023.05.30-03.26.38:248][982]LogWindows: Error: Fatal error: [File:D:/Win_Carla/carla/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Carla.cpp] [Line: 136] 
[2023.05.30-03.26.38:248][982]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.05.30-03.26.38:248][982]LogWindows: Error: Exception thrown: close: ??һ?????׽????ϳ?????һ???????? [system:10038]
[2023.05.30-03.26.38:248][982]LogWindows: Error: 
[2023.05.30-03.26.38:319][982]Log file closed, 05/30/23 11:26:38

错误4:

[2023.05.30-02.55.57:729][341]LogCarla: Sensor 20 'sensor.camera.rgb' created in primary server
[2023.05.30-02.55.57:921][344]LogCharacterMovement: BP_Walker_Female1_v1_C_2147477263 is stuck and failed to move! Velocity: X=0.00 Y=-111.11 Z=0.00 Location: X=-23955.00 Y=28055.00 Z=10.50 Normal: X=0.00 Y=0.00 Z=1.00 PenetrationDepth:0.000 Actor:Exhibition_Map_Best1_Roads_Road_Layer0Node Component:StaticMeshComponent0 BoneName:None (0 other events since notify)
[2023.05.30-02.55.58:022][350]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2023.05.30-02.55.58:022][350]LogMemory: Platform Memory Stats for WindowsNoEditor
[2023.05.30-02.55.58:022][350]LogMemory: Process Physical Memory: 1717.43 MB used, 2271.45 MB peak
[2023.05.30-02.55.58:022][350]LogMemory: Process Virtual Memory: 3976.05 MB used, 5381.99 MB peak
[2023.05.30-02.55.58:022][350]LogMemory: Physical Memory: 16464.04 MB used,  16045.38 MB free, 32509.42 MB total
[2023.05.30-02.55.58:022][350]LogMemory: Virtual Memory: 134131328.00 MB used,  86400.52 MB free, 134217728.00 MB total
[2023.05.30-02.56.02:424][625]Message dialog closed, result: Ok, title: The UE4-CarlaUE4 Game has crashed and will close, text: Fatal error!
[2023.05.30-02.56.02:771][646]LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 0 crashed.
[2023.05.30-02.56.02:771][646]LogWindows: Error: === Critical error: ===
[2023.05.30-02.56.02:771][646]LogWindows: Error: 
[2023.05.30-02.56.02:771][646]LogWindows: Error: Fatal error!
[2023.05.30-02.56.02:771][646]LogWindows: Error: 
[2023.05.30-02.56.02:771][646]LogWindows: Error: Unhandled Exception: 0xe06d7363
[2023.05.30-02.56.02:771][646]LogWindows: Error: 
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff8e355cf19 KERNELBASE.dll!UnknownFunction []
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff8caad64c0 VCRUNTIME140.dll!UnknownFunction []
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff6901c032f CarlaUE4.e!std::_Throw_bad_weak_ptr() []
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff6901dc75b CarlaUE4.e!carla::BufferPool::Pop() []
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff690207762 CarlaUE4.e!carla::streaming::detail::StreamStateBase::MakeBuffer() []
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff68a6bf63a CarlaUE4.e!<lambda_b43af3256ea4d2178f9ac69f7fa97826>::operator()() [D:\Win_Carla\carla\Unreal\CarlaUE4\Plugins\Carla\Source\Carla\Sensor\PixelReader.h:131]
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff68a6c65b0 CarlaUE4.e!<lambda_c2bb7c68fb0dd8ef562ed9dd079bc334>::operator()() [D:\Win_Carla\carla\Unreal\CarlaUE4\Plugins\Carla\Source\Carla\Sensor\PixelReader.cpp:95]
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff68b6287ec CarlaUE4.e!TGraphTask<FAsyncGraphTask>::ExecuteTask() [D:\Win_UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:887]
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff68b639f59 CarlaUE4.e!FTaskThreadAnyThread::ProcessTasks() [D:\Win_UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1065]
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff68b63b080 CarlaUE4.e!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\Win_UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:888]
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff68b640c55 CarlaUE4.e!FTaskThreadAnyThread::Run() [D:\Win_UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:965]
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff68bb351db CarlaUE4.e!FRunnableThreadWin::Run() [D:\Win_UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff68bb2d360 CarlaUE4.e!FRunnableThreadWin::GuardedRun() [D:\Win_UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:35]
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff8e5ca7614 KERNEL32.DLL!UnknownFunction []
[2023.05.30-02.56.02:771][646]LogWindows: Error: [Callstack] 0x00007ff8e5ea26a1 ntdll.dll!UnknownFunction []
[2023.05.30-02.56.02:771][646]LogWindows: Error: 
[2023.05.30-02.56.02:771][646]LogWindows: Error: Crash in runnable thread TaskGraphThreadNP 0
[2023.05.30-02.56.02:787][647]LogExit: Executing StaticShutdownAfterError
[2023.05.30-02.56.02:788][647]LogWindows: FPlatformMisc::RequestExit(1)
[2023.05.30-02.56.02:788][647]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.05.30-02.56.02:823][648]Log file closed, 05/30/23 10:56:02

根据日志,这些错误主要是由于CarlaUE4游戏崩溃导致的。具体的错误信息如下:
错误1:游戏线程TaskGraphThreadNP 0崩溃,导致游戏退出。
错误2:游戏在销毁演员actor 'vehicle.audi.tt' 时崩溃,导致访问违例。
错误3:游戏在创建摄像头sensor时发生渲染线程断言失败,导致游戏崩溃退出。
错误4:游戏在创建摄像头sensor 20时,TaskGraphThreadNP 0线程崩溃,导致游戏崩溃退出。
对这些错误,可以尝试以下措施:

  1. 更新Graphics驱动和其他驱动,确保驱动版本正常和最新。
  2. 降低画质设置,例如关闭抗锯齿等图形设置,减少游戏负载。
  3. 更新或重装游戏,确保游戏文件完整无损。
  4. 关闭其他软件,释放更多系统资源给游戏使用。
  5. 检查硬件是否正常,CPU、GPU温度是否过高,内存是否有故障等。
  6. 尝试运行游戏时增加"-USEALLAVAILABLECORES -NoSound -nomovie"等启动参数,增强游戏性能和稳定性。
  7. 若问题持续存在,可以向游戏开发者Carla团队反馈bug,供他们后续修复和改进。