怎么用python做游戏

用python怎么做窗口化游戏,具体思路怎么做。以及怎么做到逐渐增加速度。

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来自chatgpt的回答

import tkinter as tk
import random
import time

# 定义可选的手势以及手势之间的关系
gestures = ["剪刀", "石头", "布"]
rules = {"剪刀": "布", "石头": "剪刀", "布": "石头"}

# 初始化变量
player_win = 0
computer_win = 0
total_rounds = 20
current_round = 0
speed = 3  # 程序开始时的出拳速度

# 定义GUI界面
root = tk.Tk()
root.geometry('400x300')
root.title('猜拳游戏')

# 定义函数
def play():
    global player_win, computer_win, current_round, speed
    if current_round < total_rounds:
        # 随机出拳,并让程序等待一段时间再输出
        computer_choice = random.choice(gestures)
        computer_label.config(text="电脑出了:%s" % computer_choice)
        time.sleep(1/speed)

        # 获取玩家输入
        player_choice = player_var.get()

        # 判断胜负并记录分数
        if rules[player_choice] == computer_choice:
            result_label.config(text="你赢了!")
            player_win += 1
        elif player_choice == computer_choice:
            result_label.config(text="平局!")
        else:
            result_label.config(text="电脑赢了!")
            computer_win += 1

        # 显示当前分数
        score_label.config(text="得分:玩家 %d - %d 电脑" % (player_win, computer_win))

        # 计算回合数并根据需要调整出拳速度
        current_round += 1
        if current_round % 5 == 0:
            speed += 1
            result_label.config(text="程序加速!")
    else:
        # 比赛结束,显示最终结果
        button.config(state="disable") # 禁用按钮
        if player_win > computer_win:
            result_label.config(text="恭喜你获胜了!你赢了%d局,电脑赢了%d局。" % (player_win, computer_win))
        elif player_win == computer_win:
            result_label.config(text="比赛结束,双方打成平局。")
        else:
            result_label.config(text="很遗憾,电脑获胜了。你赢了%d局,电脑赢了%d局。" % (player_win, computer_win))

# 放置控件
computer_label = tk.Label(root, text="电脑出了:")
computer_label.pack(pady=20)

player_var = tk.StringVar()
player_rock_button = tk.Radiobutton(root, text="石头", variable=player_var, value="石头")
player_rock_button.pack(side=tk.LEFT, padx=50)

player_paper_button = tk.Radiobutton(root, text="布", variable=player_var, value="布")
player_paper_button.pack(side=tk.LEFT)

player_scissors_button = tk.Radiobutton(root, text="剪刀", variable=player_var, value="剪刀")
player_scissors_button.pack(side=tk.LEFT)

button = tk.Button(root, text="出拳", command=play)
button.pack(pady=10)

result_label = tk.Label(root, text="")
result_label.pack(pady=20)

score_label = tk.Label(root, text="得分:玩家 %d - %d 电脑" % (player_win, computer_win))
score_label.pack()

# 运行界面
root.mainloop()

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http://www.360doc.com/content/12/0121/07/81615618_1067006746.shtml