简单来说给定一个装配体 通过编程实现获取干涉矩阵 若两零件之间发生干涉 则返回1不干涉则返回0 假设方向为xyz轴 请问各位先生 这可以实现吗 我看论文 都没有交代如何实现 在此向各位先生请教一番
我实现了一个模型,简单的C#实现,用于计算装配体的干涉矩阵,你可以参考下;
using System;
public class AssemblyInterferenceMatrix {
private double[][] partCoordinates;
private int numParts;
public AssemblyInterferenceMatrix(double[][] coordinates) {
partCoordinates = coordinates;
numParts = coordinates.Length;
}
public int[][] GetInterferenceMatrix(double interferenceThreshold) {
int[][] interferenceMatrix = new int[numParts][];
// 计算每对零件之间的距离
for (int i = 0; i < numParts; i++) {
interferenceMatrix[i] = new int[numParts];
for (int j = 0; j < numParts; j++) {
double dx = partCoordinates[i][0] - partCoordinates[j][0];
double dy = partCoordinates[i][1] - partCoordinates[j][1];
double dz = partCoordinates[i][2] - partCoordinates[j][2];
double distance = Math.Sqrt(dx * dx + dy * dy + dz * dz);
if (distance < interferenceThreshold) {
interferenceMatrix[i][j] = 1;
} else {
interferenceMatrix[i][j] = 0;
}
}
}
return interferenceMatrix;
}
}
public class Program {
static void Main(string[] args) {
double[][] partCoordinates = {
new double[] {0, 0, 0},
new double[] {1, 0, 0},
new double[] {0, 1, 0},
// ...
};
AssemblyInterferenceMatrix aim = new AssemblyInterferenceMatrix(partCoordinates);
int[][] interferenceMatrix = aim.GetInterferenceMatrix(0.5);
// 输出干涉矩阵
for (int i = 0; i < interferenceMatrix.Length; i++) {
for (int j = 0; j < interferenceMatrix[i].Length; j++) {
Console.Write(interferenceMatrix[i][j] + " ");
}
Console.WriteLine();
}
}
}