只需要简单的连接串口,完成数据的收发即可。硬件环境是手机连接CH340,CH340连接其它设备。感激不尽!
以下是使用C#在Xamarin.Android中实现串口通信的简单示例代码,假设连接串口的设备为CH340,使用了开源库“SerialPort”。
using System.IO;
using Android.App;
using Android.Content.PM;
using Android.OS;
using Android.Widget;
using Android.Hardware.Usb;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Util;
using Java.IO;
using Java.Lang;
using Java.Util;
namespace SerialPortSample
{
[Activity(Label = "SerialPortSample", MainLauncher = true)]
public class MainActivity : Activity
{
private static readonly string TAG = "SerialPortSample";
private SerialPort mSerialPort;
private InputStream mInputStream;
private OutputStream mOutputStream;
private Button mButtonSend;
private EditText mEditText;
private const int REQUEST_PERMISSIONS = 1;
private readonly string[] PERMISSIONS = {
Android.Manifest.Permission.WriteExternalStorage,
Android.Manifest.Permission.ReadExternalStorage
};
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.Main);
mButtonSend = FindViewById<Button>(Resource.Id.buttonSend);
mEditText = FindViewById<EditText>(Resource.Id.editText);
mButtonSend.Click += (sender, e) =>
{
SendData();
};
if (CheckSelfPermission(PERMISSIONS[0]) != Permission.Granted
|| CheckSelfPermission(PERMISSIONS[1]) != Permission.Granted)
{
RequestPermissions(PERMISSIONS, REQUEST_PERMISSIONS);
}
else
{
OpenSerialPort();
}
}
protected override void OnDestroy()
{
base.OnDestroy();
CloseSerialPort();
}
private void OpenSerialPort()
{
try
{
mSerialPort = new SerialPort("/dev/ttyUSB0", 9600, 0);
mInputStream = mSerialPort.InputStream;
mOutputStream = mSerialPort.OutputStream;
}
catch (IOException e)
{
Log.Error(TAG, "Failed to open serial port: " + e.Message);
}
}
private void CloseSerialPort()
{
try
{
if (mSerialPort != null)
{
mSerialPort.Close();
mSerialPort.Dispose();
}
}
catch (IOException e)
{
Log.Error(TAG, "Failed to close serial port: " + e.Message);
}
finally
{
mSerialPort = null;
}
}
private void SendData()
{
string data = mEditText.Text;
try
{
byte[] bytes = Encoding.ASCII.GetBytes(data);
mOutputStream.Write(bytes);
}
catch (IOException e)
{
Log.Error(TAG, "Failed to send data: " + e.Message);
}
}
}
}
该示例中,在OnCreate()方法中,首先检查是否已授予权限。如果未授予权限,将请求授予权限。如果已授予权限,则打开串口连接。在OnDestroy()方法中关闭串口连接。
OpenSerialPort()方法打开串口连接,并创建输入和输出流。CloseSerialPort()方法关闭串口连接。SendData()方法将用户在EditText中输入的文本转换为字节数组,并使用输出流将其发送到串口设备。
需要注意的是,使用SerialPort类需要添加using Java.IO和using Java.Util命名空间,它们包含Java类SerialPort、InputStream和OutputStream,这些类提供了与串口通信相关的方法。
此外,在Xamarin.Android应用程序中使用串口通信,通常需要添加以下代码到AndroidManifest.xml文件中的标记中,以允许应用程序访问USB设备:
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED"
android:resource="@xml/device_filter" />
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_DETACHED" />
</intent-filter>
</activity>
在这个示例中,我们没有使用CH340连接设备的具体细节,因为它可以与任何串口设备通信。不过,为了确保与CH340设备的通信,您需要使用与CH340的连接所需的正确波特率、数据位、停止位和校验位等参数。
博主您好,
以下是一个简单的示例,演示如何在Xamarin Android应用程序中使用C#进行串口通信,以读取和发送数据。请注意,此示例使用了一个称为**Xamarin.Android.USBSerial__**库的第三方库来简化串口通信。需要将其添加到项目中。
首先,需要在**MainActivity.cs__文件中添加以下代码来检测是否连接了CH340__**设备:
private UsbManager usbManager;
private UsbSerialDriver serialDriver;
private UsbDevice device;
private void CheckDevice()
{
usbManager = (UsbManager)GetSystemService(Context.UsbService);
var usbDevices = usbManager.DeviceList;
if (usbDevices.Count == 0)
{
Toast.MakeText(this, "No USB devices found!", ToastLength.Long).Show();
return;
}
foreach (var usbDevice in usbDevices.Values)
{
if (usbDevice.VendorId == 6790 && usbDevice.ProductId == 29987) // VendorId and ProductId of CH340
{
device = usbDevice;
break;
}
}
if (device == null)
{
Toast.MakeText(this, "CH340 device not found!", ToastLength.Long).Show();
return;
}
var permissionIntent = PendingIntent.GetBroadcast(this, 0, new Intent("com.android.example.USB_PERMISSION"), 0);
usbManager.RequestPermission(device, permissionIntent);
}
然后,可以使用以下代码在串口上打开连接:
private UsbSerialPort serialPort;
private void OpenSerialPort()
{
serialDriver = UsbSerial.ProbeSingleDevice(usbManager, device);
if (serialDriver == null)
{
Toast.MakeText(this, "Error opening serial port!", ToastLength.Long).Show();
return;
}
serialPort = serialDriver.Ports[0];
if (serialPort == null)
{
Toast.MakeText(this, "Error opening serial port!", ToastLength.Long).Show();
return;
}
serialPort.Open(usbManager.OpenDevice(serialDriver.Device), 115200);
serialPort.SetParameters(115200, 8, StopBits.One, Parity.None);
}
接下来,可以使用以下代码读取和发送数据:
// Read data
var buffer = new byte[1024];
var numBytesRead = serialPort.Read(buffer, 0, buffer.Length);
var receivedData = Encoding.ASCII.GetString(buffer, 0, numBytesRead);
// Send data
var sendData = "Hello, world!";
var sendBuffer = Encoding.ASCII.GetBytes(sendData);
serialPort.Write(sendBuffer, 0, sendBuffer.Length);
最后,在OnDestroy方法中,应该关闭串口连接:
protected override void OnDestroy()
{
base.OnDestroy();
serialPort?.Close();
}
这是一个非常简单的示例,但希望可以为您提供一个起点来使用C#编写Xamarin Android应用程序的串口通信功能。
以下是一个使用C#编写的Xamarin Android串口通信的简单示例。其中,使用了SerialPort类来实现串口通信。建议在使用该示例前先了解SerialPort类的相关知识。
csharp
Copy code
using System;
using System.IO.Ports;
using Android.App;
using Android.Widget;
using Android.OS;
namespace SerialPortApp
{
[Activity(Label = "SerialPortApp", MainLauncher = true, Icon = "@drawable/icon")]
public class MainActivity : Activity
{
private SerialPort port;
private Button btnConnect;
private Button btnSend;
private TextView txtData;
private EditText txtCommand;
private bool isConnected = false;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
SetContentView(Resource.Layout.Main);
btnConnect = FindViewById<Button>(Resource.Id.btnConnect);
btnSend = FindViewById<Button>(Resource.Id.btnSend);
txtData = FindViewById<TextView>(Resource.Id.txtData);
txtCommand = FindViewById<EditText>(Resource.Id.txtCommand);
btnConnect.Click += BtnConnect_Click;
btnSend.Click += BtnSend_Click;
}
private void BtnConnect_Click(object sender, EventArgs e)
{
if (!isConnected)
{
try
{
// 设置串口参数
port = new SerialPort("/dev/ttyUSB0", 9600, Parity.None, 8, StopBits.One);
port.Open();
port.DataReceived += Port_DataReceived;
isConnected = true;
btnConnect.Text = "断开";
Toast.MakeText(this, "连接成功", ToastLength.Short).Show();
}
catch (Exception ex)
{
Toast.MakeText(this, "连接失败:" + ex.Message, ToastLength.Short).Show();
}
}
else
{
if (port != null)
{
port.DataReceived -= Port_DataReceived;
port.Close();
port.Dispose();
port = null;
}
isConnected = false;
btnConnect.Text = "连接";
txtData.Text = "";
Toast.MakeText(this, "已断开", ToastLength.Short).Show();
}
}
private void BtnSend_Click(object sender, EventArgs e)
{
if (port != null && port.IsOpen)
{
string command = txtCommand.Text;
port.Write(command + "\r\n");
Toast.MakeText(this, "发送成功", ToastLength.Short).Show();
}
else
{
Toast.MakeText(this, "请先连接串口", ToastLength.Short).Show();
}
}
private void Port_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
string data = port.ReadExisting();
RunOnUiThread(() =>
{
txtData.Append(data);
});
}
protected override void OnDestroy()
{
if (port != null)
{
port.DataReceived -= Port_DataReceived;
port.Close();
port.Dispose();
port = null;
}
base.OnDestroy();
}
}
}
该示例中,通过SerialPort类实现串口的打开、关闭、数据发送和接收功能。其中,打开串口时需要指定串口的名称和波特率等参数。数据接收时,可以通过DataReceived事件来处理收到的数据。最后,在程序退出时需要关闭串口并释放资源。
需要注意的是,串口通信需要使用系统的串口设备名称,具体设备名称可以通过系统设置或者相关文档查询得到。同时,需要确保使用的串口设备与硬件设备的连接正确,并且串口参数设置正确。同时,由于串口通信可能存在数据传输异常等问题,建议在代码中加入相关异常处理和日志记录等功能。
using System;
using System.IO;
using System.IO.Ports;
namespace SerialCommunicationApp
{
public class SerialCommunication
{
private SerialPort serialPort;
public void Open(string portName, int baudRate, Parity parity, int dataBits, StopBits stopBits)
{
serialPort = new SerialPort(portName, baudRate, parity, dataBits, stopBits);
serialPort.Open();
}
public void Close()
{
if (serialPort != null && serialPort.IsOpen)
{
serialPort.Close();
}
}
public string Read()
{
string data = "";
if (serialPort != null && serialPort.IsOpen)
{
data = serialPort.ReadLine();
}
return data;
}
public void Write(string data)
{
if (serialPort != null && serialPort.IsOpen)
{
serialPort.Write(data);
}
}
}
}
using Android.App;
using Android.OS;
using Android.Support.V7.App;
using Android.Widget;
namespace SerialCommunicationApp
{
[Activity(Label = "@string/app_name", Theme = "@style/AppTheme", MainLauncher = true)]
public class MainActivity : AppCompatActivity
{
private SerialCommunication serialCommunication;
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.activity_main);
// Instantiate SerialCommunication class
serialCommunication = new SerialCommunication();
// Open serial port connection
serialCommunication.Open("/dev/ttyS1", 9600, Parity.None, 8, StopBits.One);
// Read data from serial port
string data = serialCommunication.Read();
// Write data to serial port
serialCommunication.Write("Hello, World!");
// Close serial port connection
serialCommunication.Close();
}
}
}
在 AndroidManifest.xml 文件中,添加串口权限。示例代码如下:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.FLASHLIGHT" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS
在 AndroidManifest.xml 文件中,添加串口权限。示例代码如下:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.FLASHLIGHT" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
<uses-permission android:name="android.permission.SERIAL_PORT" />
最后,在应用程序中使用 SerialCommunication 类的 Open、Read、Write 和 Close 方法来进行串口通信。
注意事项:
需要在 Android 设备上使用支持串口的 USB 转串口线。
串口名称和波特率应与连接的设备匹配。
需要在 AndroidManifest.xml 文件中添加串口权限才能访问串口。