我给你写了一版,供你参考。如果对你有帮助,望采纳
import math
def square(length, width):
return length * width, 0
def cube(length, width, height):
s = (length * width + length * height + width * height) * 2
v = length * width * height
return s, v
def circle(radius):
return math.pi * radius ** 2, 0
def sphere(radius):
s = 4 * math.pi * radius ** 2
v = 4 * math.pi * radius ** 3 / 3
return s, v
def cylinder(radius, height):
s = 2 * circle(radius) + 2 * math.pi * radius * height
v = circle(radius) * height
return s, v
def cone(radius, height):
s = circle(radius) + math.pi * radius * math.sqrt(radius ** 2 + height ** 2)
v = circle(radius) * height / 3
return s, v
def tri_prism(side, height):
s = side * height * 3 + math.sqrt(3) * side ** 2
v = math.sqrt(3) * side ** 2 / 2 * height
return s, v
def type_judge(geom_type):
if geom_type == '长方形':
length, width = map(float, input().split())
return square(length, width)
elif geom_type == '长方体':
length, width, height = map(float, input().split())
return cube(length, width, height)
elif geom_type == '圆形':
radius = float(input())
return circle(radius)
elif geom_type == '球':
radius = float(input())
return sphere(radius)
elif geom_type == '圆柱体':
radius, height = map(float, input().split())
return cylinder(radius, height)
elif geom_type == '圆锥':
radius, height = map(float, input().split())
return cone(radius, height)
elif geom_type == '正三棱柱':
side, height = map(float, input().split())
return tri_prism(side, height)
def main():
geom_type = input()
s, v = type_judge(geom_type)
if v:
print("%.2f %.2f" % (s, v))
else:
print("%.2f" % s)
if __name__ == "__main__":
main()