using namespace std;
class Point
{
public:
void setx(int x) {
m_x = x;
}
int getx()
{
return m_x;
}
void sety(int y)
{
m_y = y;
}
int gety()
{
return m_y;
}
private:
int m_x;
int m_y;
};
class Rectangle {
public:
void setbottomleft(Point bottomleft) { m_bottomleft = bottomleft;
}
Point getbottomleft()
{
return m_bottomleft;
}
void settopright(Point topright)
{
m_topright = topright;
}
Point gettopright()
{
return m_topright;
}
private:
Point m_bottomleft;
Point m_topright;
};
void area(Point& b, Point& t) {
int S= (b.getx() - t.getx()) * (b.gety() - t.gety());
}
int main() {
Point bottomleft;
bottomleft.setx(2);
bottomleft.sety(2);
Point topright;
topright.sety(3);
topright.sety(4);
cout << "矩形的面积为:" << area(bottomleft, topright) << endl;
}
#include <iostream>
using namespace std;
class Point
{
public:
Point(int x = 0, int y = 0) : m_x(x), m_y(y) {}
void X(int x)
{
m_x = x;
}
int X()
{
return m_x;
}
void Y(int y)
{
m_y = y;
}
int Y()
{
return m_y;
}
private:
int m_x;
int m_y;
};
class Rectangle
{
public:
Rectangle(int x1 = 0, int y1 = 0, int x2 = 0, int y2 = 0) : m_bottomleft(x1, y1), m_topright(x2, y2) {}
Rectangle(Point bl, Point tr) : m_bottomleft(bl), m_topright(tr) {}
void Bottom_Left(int x, int y)
{
m_bottomleft.X(x);
m_bottomleft.Y(y);
}
void Bottom_Left(Point bottomleft)
{
m_bottomleft = bottomleft;
}
Point Bottom_Left()
{
return m_bottomleft;
}
void Top_Right(int x, int y)
{
m_topright.X(x);
m_topright.Y(y);
}
void Top_Right(Point topright)
{
m_topright = topright;
}
Point Top_Right()
{
return m_topright;
}
int Area();
private:
Point m_bottomleft;
Point m_topright;
};
int Rectangle::Area() //
{
return (m_topright.X() - m_bottomleft.X()) * (m_topright.Y() - m_bottomleft.Y());
}
int main()
{
Rectangle rect(2, 2, 4, 5);
cout << "矩形的面积为:" << rect.Area() << endl;
return 0;
}